Whiffle Ball tutorial/fr: Difference between revisions

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===Introduction===
===Introduction===
Ce tutoriel vous enseignera comme vous exercer avec l'atelier [Part Module].
Ce tutoriel vous enseignera comme vous exercer avec l'atelier [[Part Module]].
Vous utiliserez :
Vous utiliserez :
*l'insertion de primitive
*l'insertion de primitive

Revision as of 20:47, 3 May 2018

Tutoriel
Thème
Whiffle Ball (Part Module)
Niveau
Débutant
Temps d'exécution estimé
Auteurs
r-frank
Version de FreeCAD
0.16.6703
Fichiers exemples
[1] Whiffle Ball
Voir aussi
None

Introduction

Ce tutoriel vous enseignera comme vous exercer avec l'atelier Part Module. Vous utiliserez :

  • l'insertion de primitive
  • le changement des valeurs d'une primitive
  • L'outil de déplacement
  • Les opérations booléennes


Astuce : Si vous sélectionnez quelque chose qui ne convient pas ou voulez simplement déselectionner tout,
cliquez (Style de navigation OpenInventor : CTRL-Click) dans un espace vide de la vue 3D.

Modèle final

Setting up the basic shape

  1. Switch to the Part Module
  2. Create a new document by clicking on File New
  3. Insert box by clicking on
  4. Make sure the box ("cube") is selected in tree view
  5. Change the dimensions of the box (see data-tab) to
    1. Length= 90 mm
    2. Width= 90 mm
    3. Heigth= 90 mm
  6. Click into the value field of placement-row in data-tab so that ... appears on right side
  7. Click on ... to change the placement of the box
    1. X: -45 mm
    2. Y: -45 mm
    3. Z: -45 mm
  8. Click on OK to close dialog
  9. Insert box ("cube001") by clicking on
  10. Make sure the box ("cube001") is selected in tree view
  11. Change the dimensions of the box ("cube001") (see data-tab) to
    1. Length= 80 mm
    2. Width= 80 mm
    3. Heigth= 80 mm
  12. Change the placement of the box ("cube001") to
    1. X: -40 mm
    2. Y: -40 mm
    3. Z: -40 mm
  13. Click to insert a cylinder ("cylinder")
  14. Make sure the cylinder ("cylinder") is selected in tree view
  15. Change radius of cylinder to be 27,5 mm, change height to be 120 mm
  16. Change placement values of "cylinder" to be
    1. X: 0 mm
    2. Y: 0 mm
    3. Z: -60 mm
  17. Click to insert a cylinder ("cylinder001")
  18. Change radius of "cylinder001" to be 27,5 mm, change height to be 120 mm
  19. Choose Edit > Duplicate selection from the top menu to get another cylinder ("cylinder002")
  20. Make sure "cylinder001" is selected in tree view
  21. Change placement values of "cylinder001" to be
    1. Z: -60 mm
    2. Rotation axis with angle
    3. Axis: X
    4. Angle: 90°
  22. Click on OK to apply values and close dialog
  23. Make sure "cylinder002" is selected in tree view
  24. Change placement values of "cylinder001" to be
    1. X: -60 mm
    2. Rotation axis with angle
    3. Axis: Y
    4. Angle: 90°
  25. Click on OK to apply values and close dialog
  26. Click on to change to axometric view
  27. Click on to zoom to fit all
  28. Select "cube001", "cylinder", "cylinder001" and "cylinder002" and fuse them by clicking
  29. Select "cube" and "fusion", but make sure, that "cube" is selected FIRST
  30. Apply a boolean cut by clicking
  31. The finished basic shape should look like this:

Cutting the corners part 1

  1. Insert box ("cube002") by clicking on
  2. Change the dimensions of the box ("cube002") (see data-tab) to
    1. Length= 140 mm
    2. Width= 112 mm
    3. Heigth= 112 mm
  3. Change the placement of the box ("cube002") to
    1. X: -70 mm
    2. Y: -56 mm
    3. Z: -56 mm
  4. Insert box ("cube003") by clicking on
  5. Change the dimensions of the box ("cube003") (see data-tab) to
    1. Length= 180 mm
    2. Width= 180 mm
    3. Heigth= 180 mm
  6. Change the placement of the box ("cube003") to
    1. X: -90 mm
    2. Y: -90 mm
    3. Z: -90 mm
  7. Make sure "cube002" is selected in tree view, otherwise select it
  8. Choose Edit > Duplicate selection from the top menu to get another box ("cube004")
  9. Make sure "cube003" is selected in tree view, otherwise select it
  10. Choose Edit > Duplicate selection from the top menu to get another box ("cube005")
  11. Select "cube003" and "cube002", but make sure, that "cube003" is selected FIRST
  12. Activate menu to change placement
  13. Tick option "Apply incremental changes to object placement", notice that all values are restted ...
  14. Choose "Rotation: X-Axis" and "Angle: 45°" and click on Apply
  15. Choose "Rotation: Z-Axis" and "Angle: 45°" and click on Apply
  16. Click on OK to close the dialog
  17. Apply a boolean cut by clicking , the resulting object will be named "cut001"


Cutting the corners part 2

  1. Select "cube005" and "cube004", but make sure, that "cube005" is selected FIRST
  2. Activate menu to change placement
  3. Tick option "Apply incremental changes to object placement", notice that all values are resetted ...
  4. Choose "Rotation: X-Axis" and "Angle: 45°" and click on Apply
  5. Choose "Rotation: Z-Axis" and "Angle: -45°" and click on Apply
  6. Click on OK to close the dialog
  7. Apply a boolean cut by clicking , the resulting object will be named "cut002"
  8. Click on to change to axometric view
  9. Click on to zoom to fit all

If everything went well your model should look like this:

Finishing the model

  1. Select "cut" and "cut001", but make sure, that "cut" is selected FIRST
  2. Apply a boolean cut by clicking , the resulting object will be named "cut003"
  3. Select "cut003" and "cut002", but make sure, that "cut003" is selected FIRST
  4. Apply a boolean cut by clicking , the resulting object will be named "cut004"
  5. Click on to change to axometric view
  6. Click on to zoom to fit all
  7. Don't forget to save your file ...

Congratulations! You just finished this tutorial succesfully!