User:Yorik: Difference between revisions

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== Draft todo list ==
== Draft todo list ==


* <strike>change cursor on pick point</strike>
* finish new circle construction tool
* <strike>run freecad inside blender - freecad importer for blender</strike>
* test more serious workflow...
* <strike>test a python view provider</strike>
* <strike>make dimensions object + tool</strike>
* make smooth tool interface
* make smooth tool interface
* experiment textures and hatches
* experiment textures and hatches
* investigate part & mesh python tools
* investigate part & mesh python tools
* <strike>make draft Command bar appear if not present</strike>
* <strike>use SHIFT for drawing rectangles</strike>
* <strike>font setting in texts</strike>
* multiline texts in text tool
* multiline texts in text tool
* <strike>make upgrade tool able to close open wires</strike>
* <strike>investigate dwg support</strike>
* <strike>make compound tool</strike>
* investigate reference/instance objects (several objects use the same shape?)
* investigate reference/instance objects (several objects use the same shape?)
* <strike>allow multiple operations</strike>
* <strike>report OCA progresses on opn cad format group</strike>
* <strike>import/export dims to dxf, svg and oca</strike>
* export compounds to dxf & svg formats
* export compounds to dxf & svg formats
* <strike>import dxf blocks</strike>
* make texts rotatable
* make texts rotatable
* <strike>rescale/mirror tool</strike>
* <strike>add a warning dialog if pivy or pyqt4 are missing</strike>
* support splines in dxf & svg
* support splines in dxf & svg


== Draft bugs to kill ==
== Draft bugs to investigate ==


* <strike>findintersection doesn't always find circle with circle</strike>
* <strike>coordinates in statusbar are not updated after moving shape</strike>
* <strike>toolbar colors bug</strike>
* <strike>text placement bug (Z coordinate not locked)</strike>
* <strike>text switch from screen to world</strike>
* <strike>text size is int, should be float</strike>
* <strike>text placement on dims</strike>
* <strike>coin bug in ghostTracker</strike>
* inversion bug in Trimex
* inversion bug in Trimex
* snapping to trimmedCurve
* snapping to trimmedCurve
* edges inversion after fuse/cut ops causes upgrade and offset to give strange results
* edges inversion after fuse/cut ops causes upgrade and offset to give strange results
* <strike>copy texts</strike>


== Other future ideas ==
== Other future ideas ==


* <strike>New color-coded icons for Mesh, Part, etc</strike>
* Custom properties for all objects
* Custom properties for all objects
* Make an interaction script for blender, which would update its scene from a freecad model, keeping materials already attributed.
* Make an interaction script for blender, which would update its scene from a freecad model, keeping materials already attributed.
* Make a C++ DXF importer (like heekscad did). Blind fast, while our python importer is rather slow (python limitation, blender python dxf importer is slow too). Heekscad made a very simple, custom dxf importer that works fine with all my dxf test files, could be easily adapted.
* Make a C++ DXF importer (like heekscad did). Blind fast, while our python importer is rather slow (python limitation, blender python dxf importer is slow too). Heekscad made a very simple, custom dxf importer that works fine with all my dxf test files, could be easily adapted.
* Make a C++ dimension object
* Try some basic architecture parametric components (wall, windows, etc). I think there is enough in FreeCAD already to begin to play with all this and to define better what features would be needed for them to work at full power.
* Try some basic architecture parametric components (wall, windows, etc). I think there is enough in FreeCAD already to begin to play with all this and to define better what features would be needed for them to work at full power.
* Build a workplan for a more complete architecture workbench, that is defining basic components, and what behaviour they would need, and how those elements can be easily customized (a la Revit)
* Build a workplan for a more complete architecture workbench, that is defining basic components, and what behaviour they would need, and how those elements can be easily customized (a la Revit)
* Snap tracking
* Multiple operations (several lines one after the other, several copies, etc)
* Multiple operations (several lines one after the other, several copies, etc)
* Edit mode
* Edit mode
* <strike>DWG import - experiments with [http://code.google.com/p/libredwg/ libredwg]</strike>
* Build up & test: blender -> mesh -> freecad -> convert to part -> section -> drawing module -> export to svg pipeline
* Build up & test: blender -> mesh -> freecad -> convert to part -> section -> drawing module -> export to svg pipeline
* [[Parametric building ideas]]
* [[Parametric building ideas]]
* Rotate texts
* Non-geometry selection
* Non-geometry selection
* dxf thumbnailer


== Other stuff & reference ==
== Other stuff & reference ==

Revision as of 18:05, 13 December 2009

Hi, my name is Yorik, I am an architect, I live in São Paulo, Brasil. See my website for more info. I use many open-source in my everyday work, my favorite one being Blender, which has a lot in common with FreeCAD, python scripting being one. As an architect I feel an urgent need for an "intelligent" engineering software that allows you to project complex things with complex relationships. It looks to me that FreeCAD is the best candidate we have around to become such software. Even if it is thought for mechanical engineering by its authors, I consider it far "open" enough to serve as a building engineering / architecture platform too. So I'll try to contribute to that and bring my stone to the construction... Cheers Yorik

My FreeCAD projects so far:

Wiki work-in-progress

Draft todo list

  • make smooth tool interface
  • experiment textures and hatches
  • investigate part & mesh python tools
  • multiline texts in text tool
  • investigate reference/instance objects (several objects use the same shape?)
  • export compounds to dxf & svg formats
  • make texts rotatable
  • support splines in dxf & svg

Draft bugs to investigate

  • inversion bug in Trimex
  • snapping to trimmedCurve
  • edges inversion after fuse/cut ops causes upgrade and offset to give strange results

Other future ideas

  • Custom properties for all objects
  • Make an interaction script for blender, which would update its scene from a freecad model, keeping materials already attributed.
  • Make a C++ DXF importer (like heekscad did). Blind fast, while our python importer is rather slow (python limitation, blender python dxf importer is slow too). Heekscad made a very simple, custom dxf importer that works fine with all my dxf test files, could be easily adapted.
  • Try some basic architecture parametric components (wall, windows, etc). I think there is enough in FreeCAD already to begin to play with all this and to define better what features would be needed for them to work at full power.
  • Build a workplan for a more complete architecture workbench, that is defining basic components, and what behaviour they would need, and how those elements can be easily customized (a la Revit)
  • Multiple operations (several lines one after the other, several copies, etc)
  • Edit mode
  • Build up & test: blender -> mesh -> freecad -> convert to part -> section -> drawing module -> export to svg pipeline
  • Parametric building ideas
  • Non-geometry selection

Other stuff & reference

See my FreeCAD-related bookmarks