Translations:Arch tutorial/42/en: Difference between revisions

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{{Note|About coordinates|The [[Draft Module|Draft]] objects, and most [[Arch Module|Arch]] objects too, obey to a Draft system called [[Draft SelectPlane|working planes]]. This system defines a 2D plane where next operations will take place. If you don't specify any, that working plane adapts itself to the current view. This is why we switched to frontal view, and you see that we indicated a movement in X of 0 and in Y of 2.6. We could also have forced the working plane to stay on the ground, by using the [[Draft SelectPlane]] tool. Then, we would have entered a movement of X of 0, Y of 0 and Z of 2.6. }}
{{Note|About coordinates|The [[Draft Module|Draft]] objects, and most [[Arch Module|Arch]] objects too, obey to a Draft system called [[Draft SelectPlane|working planes]]. This system defines a 2D plane where next operations will take place. If you don't specify any, that working plane adapts itself to the current view. This is why we switched to frontal view, and you see that we indicated a movement in X of 0 and in Y of 2.6. We could also have forced the working plane to stay on the ground, by using the [[Draft SelectPlane|Draft SelectPlane]] tool. Then, we would have entered a movement of X of 0, Y of 0 and Z of 2.6. }}

Revision as of 20:08, 6 April 2020

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Message definition (Arch tutorial)
{{Note|About coordinates|The [[Draft_Workbench|Draft]] objects, and most [[Arch_Workbench|Arch]] objects too, obey to a Draft system called [[Draft SelectPlane|working planes]]. This system defines a 2D plane where next operations will take place. If you don't specify any, that working plane adapts itself to the current view. This is why we switched to frontal view, and you see that we indicated a movement in X of 0 and in Y of 2.6. We could also have forced the working plane to stay on the ground, by using the [[Draft SelectPlane|Draft SelectPlane]] tool. Then, we would have entered a movement of X of 0, Y of 0 and Z of 2.6. }}
About coordinates

The Draft objects, and most Arch objects too, obey to a Draft system called working planes. This system defines a 2D plane where next operations will take place. If you don't specify any, that working plane adapts itself to the current view. This is why we switched to frontal view, and you see that we indicated a movement in X of 0 and in Y of 2.6. We could also have forced the working plane to stay on the ground, by using the Draft SelectPlane tool. Then, we would have entered a movement of X of 0, Y of 0 and Z of 2.6.