Std TextureMapping: Difference between revisions

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# Select the {{MenuCommand|View → Texture Mapping...}} option from the menu.
# Select the {{MenuCommand|View → Texture Mapping...}} option from the menu.
# In the Texture task panel press the {{Button|...}} button.
# In the Texture task panel optionally check the {{CheckBox|TRUE|Environment}} checkbox.
# Press the {{Button|...}} button.
# Select an image file in the dialog box.
# Select an image file in the dialog box.
# Optionally check the {{CheckBox|TRUE|Environment}} checkbox.
# Press the {{Button|Close}} button to close the task panel and finish the command.
# Press the {{Button|Close}} button to close the task panel and finish the command.



Revision as of 07:52, 4 April 2020

This documentation is a work in progress. Please don't mark it as translatable since it will change in the next hours and days.


Std TextureMapping

Menu location
View → Texture Mapping...
Workbenches
All
Default shortcut
None
Introduced in version
-
See also
None

Description

The Std TextureMapping command temporarily maps a texture onto all objects in a 3D view.

Two objects mapped with a 120 by 120 pixel image of a checker pattern

Usage

  1. Select the View → Texture Mapping... option from the menu.
  2. In the Texture task panel optionally check the Environment checkbox.
  3. Press the ... button.
  4. Select an image file in the dialog box.
  5. Press the Close button to close the task panel and finish the command.