Std TextureMapping: Difference between revisions

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[[Image:Std_TextureMapping_example.png]]
[[Image:Std_TextureMapping_example.png]]
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{{Caption|An object mapped with a 120 by 120 pixel image}}
{{Caption|two object mapped with a 120 by 120 pixel image}}


==Usage==
==Usage==

Revision as of 17:19, 3 April 2020

This documentation is a work in progress. Please don't mark it as translatable since it will change in the next hours and days.


Std TextureMapping

Menu location
View → Texture Mapping...
Workbenches
All
Default shortcut
None
Introduced in version
-
See also
None

Description

The Std TextureMapping command temporarily maps a texture onto all objects in a 3D view.

two object mapped with a 120 by 120 pixel image

Usage

  1. Select the View → Texture Mapping... option from the menu.
  2. In the Texture task panel press the ... button.
  3. Select an image file in the dialog box.
  4. Optionally check the Environment checkbox.