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Found 7 translations.

NameCurrent message text
 h čeština (cs)* Stiskněte tlačítko {{KEY|F}} nebo {{KEY|[[Image:Draft FinishLine.png|12px]] '''[[Draft_FinishLine|Dokončit]]'''}} pro ukončení křivky bez uzavření
* Stiskněte tlačítko {{KEY|C}} nebo {{KEY|[[Image:Draft CloseLine.png|12px]] '''[[Draft_CloseLine|Uzavřít]]'''}} nebo klikněte na první bod pro dokončení křivky s tím, že bude uzavřena a eventuálně bude přdán poslední segment do počátečního bodu.
* Stiskněte tlačítko {{KEY|X}}, {{KEY|Y}} nebo {{KEY|Z}} po vybrání bodu a pak bude další výběr proveden v dané ose.
* Pro ruční zadání souřadnic jednoduše vložte číslo a stiskněte {{KEY|ENTER}} mezi každou z komponent X, Y a Z.
* Stiskněte tlačítko {{KEY|R}} nebo zaklikněte/odklikněte políčko {{KEY|'''Relativně'''}}. Je-li zapnut relativní mód souřadnice následujícího bodu bodou relativní k předchozímu bodu, jinak budou absolutní k počátku (0,0,0).
* Stiskněte tlačítko {{KEY|T}} nebo zaklikněte/odklikněte políčko {{KEY|'''Pokračovat'''}}. Je-li zapnut pokračovací mód, bude nástroj Bezierova křivka po ukončení nebo uzavření křivky restartován a můžete hned kreslit další bez klikání na tlačítko pro Bezierovu křivku.
* Stiskněte při kreslení tlačítko {{KEY|CTRL}} chcete-li [[Draft_Snap|přichytit]] Váš bod k nejbližšímu uchopovacímu místu, nezávisle na tom jak je daleko.
* Stiskněte při kreslení tlačítko {{KEY|SHIFT}} pro nastavení [[Draft_Constrain|vazby]] dalšího bodu svisle nebo vodorovně v relaci k poslednímu bodu.
* Stiskněte klávesu {{KEY|W}} nebo tlačítko {{KEY|[[Image:Draft Wipe.png|12px]] '''Smazat'''}} pro smazání existujících segmentů a spuštění křivky od posledního bodu.
* Stiskněte klávesy {{KEY|CTRL}}+{{KEY|Z}} nebo tlačítko {{KEY|[[Image:Draft UndoLine.png|12px]] '''[[Draft_UndoLine|Undo]]'''}} pro vrácení k předchozímu bodu.
* Stiskněte klávesu {{KEY|ESC}} nebo tlačítko {{KEY|'''Zrušit'''}} k ukončení aktuálního příkazu pro Bezierovu křivku.
 h Deutsch (de)* Drücke {{KEY|A}} oder die {{Button|[[Image:Draft_FinishLine.svg|12px]] [[Draft_FinishLine/de|Beenden]]}} Schaltfläche um die Kurve fertig zu stellen und offen zu lassen.
* Drücke {{KEY|O}}


* Drücke {{KEY|F}} oder den {{Button|[[Image:Draft FinishLine.png|12px]] '''[[Draft_FinishLine/de|Beenden]]'''}}-Button, um den B-Spline zu beenden (nicht zu schließen)
* Drücke {{KEY|C}} oder den {{Button|[[Image:Draft CloseLine.png|12px]] '''[[Draft_CloseLine/de|Schließen]]'''}}-Button oder klicke den ersten Punkt, um den B-Spline zu schließen, indem ein letztes Segment zwischen dem letzen und ersten Punkt eingefügt wird.
* Drücke {{KEY|X}}, {{KEY|Y}} oder {{KEY|Z}} nach einem Punkt, um den nächsten Punkt an der angegebenen Achse einzuschränken.
* Um Koordinaten manuell einzugeben, gib einfach die Ziffern ein, drücke dann {{KEY|Enter}} zwischen den X-, Y- und Z-Komponenten.
* Klicke das Ankreuzkästchen zum de/aktivieren des {{KEY|'''Relativ'''}}-Buttons. Wenn der Relativ-Modus aktiviert ist, sind die Koordinaten des nächsten Punkts relativ zum letzten. Wenn nicht, sind sie absolut, bezogen auf den Urspung (0,0,0).
* Klicke den {{KEY|'''Gefüllt'''}}-Button, damit die Bézierkurve nach dem Schließen mit einer Oberfläche gefüllt wird.
* Drücke {{KEY|Alt}}+{{KEY|N}} oder klicke das Ankreuzkästchen zum de/aktivieren des  {{KEY|'''Nächstes'''}}-Buttons. Wenn der Fortsetzungsmodus aktiviert ist, wird das BezCurve-Werkzeug nach Beenden oder Schließen einer Bézierkurve neugestartet, um das Zeichnen einer weiteren Bézierkurve ohne erneutes Drücken des BezCurve-Buttons zu ermöglichen.


* Halte {{KEY|Strg}} während des Zeichnens, um [[Draft_Snap/de|Fangen]] deines Punktes unabhängig von der Entfernung an die nächstgelegene Fangposition zu zwingen.
* Drücke {{KEY|Umschalten}} während des Zeichnens, um deinen nächsten Punkt horizontal oder vertikal zu [[Draft_Constrain/de|Beschränke]] in Bezug auf den letzten.
* Drücke {{KEY|Strg}}+{{KEY|Z}} oder drücke die {{button|[[Image:Draft_UndoLine.svg|12px]] [[Draft_UndoLine/de|Rückgängig]]}} Taste, um dem letzten Punkt rückgängig zu machen.
* Drücke {{KEY|Esc}} oder die {{Button|Schließen}} Taste, um den aktuellen Befehl abzubrechen; bereits platzierte Kurvensegmente bleiben erhalten.
 h English (en)* Press {{KEY|A}} or the {{Button|[[Image:Draft_FinishLine.svg|12px]] [[Draft_FinishLine|Finish]]}} button to finish the curve, leaving it open.
* Press {{KEY|O}} or the {{Button|[[Image:Draft_CloseLine.svg|12px]] [[Draft_CloseLine|Close]]}} button to close the curve, that is, a segment will be added from the last point to the first one to form a face. At least four points, a curve of degree three, are required to form a face.
* Press {{KEY|W}} or the {{Button|[[Image:Draft Wipe.svg|12px]] [[Draft_Wipe|Wipe]]}} button to remove the curve segments already placed, but keep editing the curve from the last point.
* Press {{KEY|U}} or the {{Button|[[Image:Draft SelectPlane.svg|12px]] [[Draft_SelectPlane|Set WP]]}} button to adjust the current working plane in the orientation of the last point.
* Press {{KEY|X}}, {{KEY|Y}} or {{KEY|Z}} after a point to constrain the next point on the given axis.
* To enter coordinates manually, simply enter the numbers, then press {{KEY|Enter}} between each X, Y and Z component.
* Press {{KEY|R}} or click the checkbox to toggle ''relative'' mode. If relative mode is on, the coordinates of the next point are relative to the last one; if not, they are absolute, taken from the origin (0,0,0).
* Press {{KEY|T}} or click the checkbox to toggle ''continue'' mode. If continue mode is on, the BezCurve tool will restart after you finish the curve, allowing you to draw another one without pressing the tool button again.
* Press {{KEY|L}} or click the checkbox to toggle ''filled'' mode. If filled mode is on, a closed wire will create a filled face ({{PropertyData|Make Face}} {{TRUE}}); if not, the closed wire will not make a face ({{PropertyData|Make Face}} {{FALSE}}).
:{{Emphasis|Note:}} the curve should not be filled if it intersects itself, as it won't create a proper face. If the curve is filled but no shape is visible, manually set {{PropertyData|Make Face}} to {{FALSE}} to see the curve.
* Hold {{KEY|Ctrl}} while drawing to force [[Draft_Snap|snapping]] your point to the nearest snap location, independently of the distance.
* Hold {{KEY|Shift}} while drawing to [[Draft_Constrain|constrain]] your next point horizontally or vertically in relation to the last one.
* Press {{KEY|Ctrl}}+{{KEY|Z}} or press the {{button|[[Image:Draft_UndoLine.svg|12px]] [[Draft_UndoLine|Undo]]}} button to undo the last point.
* Press {{KEY|Esc}} or the {{button|Close}} button to abort the current command; curve segments already placed will remain.
 h français (fr)* Appuyez sur la touche {{KEY|A}} ou {{Button|[[Image:Draft_FinishLine.svg|12px]] [[Draft_FinishLine/fr|Terminer la ligne Draft]]}} pour terminer la courbe en la laissant ouverte.
* Appuyez sur le bouton {{KEY|O}} ou {{Button|[[Image:Draft_CloseLine.svg|12px]] [[Draft_CloseLine/fr|Fermer la ligne Draft]]}} pour fermer la courbe, c'est-à-dire qu'un segment sera ajouté. du dernier point au premier pour former un visage. Au moins quatre points, une courbe de degré trois, sont nécessaires pour former une face.
* Appuyez sur {{KEY|W}} ou sur le bouton {{Button|[[Image:Draft Wipe.svg|12px]] [[Draft_Wipe/fr|Wipe]]}} pour supprimer les segments de courbe déjà placés, mais continuez à éditer la courbe à partir du dernier point.
* Appuyez sur la touche {{KEY|U}} ou {{Button|[[Image:Draft SelectPlane.svg|12px]] [[Draft_SelectPlane/fr|Plan de travail Draft]]}} pour ajuster le plan de travail actuel avec l'orientation du dernier point.
* Appuyez sur {{KEY|X}}, {{KEY|Y}} ou {{KEY|Z}} après un point pour contraindre le point suivant sur l'axe donné.
* Pour entrer les coordonnées manuellement, entrez simplement les chiffres, puis appuyez sur {{KEY|Entrée}} entre chaque composante X, Y et Z.
* Appuyez sur {{KEY|R}} ou cliquez sur la case à cocher pour basculer en mode ''relatif''. Si le mode relatif est activé, les coordonnées du point suivant sont relatives au dernier sinon, ils sont absolus, pris par rapport à l'origine (0,0,0).
* Appuyez sur {{KEY|T}} ou cochez la case pour passer en mode ''continuer''. Si le mode Continuer est activé, l'outil Courbe de Bézier redémarre une fois que vous avez terminé la courbe, ce qui vous permet d'en dessiner une autre sans appuyer à nouveau sur le bouton de l'outil.
* Appuyez sur {{KEY|L}} ou cliquez sur la case à cocher pour passer en mode ''rempli''. Si le mode rempli est activé, une ligne fermée créera une surface remplie ({{PropertyData|Make Face}} {{TRUE}}) dans le cas contraire, la ligne fermée ne fera pas de surface ({{PropertyData|Make Face}} {{FALSE}}).
:{{Emphasis|Remarque :}} la courbe ne doit pas être remplie si elle se croise elle-même, car elle ne créera pas une face adéquate. Si la courbe est remplie mais qu'aucune forme n'est visible, définissez manuellement {{PropertyData|Make Face}} sur {{FALSE}} pour afficher la courbe.
* Maintenez la touche {{KEY|Ctrl}} pendant que vous dessinez pour forcer l'[[Draft_Snap/fr|Accrochage Draft]] de votre point au point de capture le plus proche, indépendamment de la distance.
* Maintenez {{KEY|Shift}} pendant que vous dessinez pour contraindre [[Draft_Constrain/fr|Contrainte Draft]] votre prochain point horizontalement ou verticalement par rapport au dernier.
* Appuyez sur {{KEY|Ctrl}} + {{KEY|Z}} ou appuyez sur le bouton {{button|[[Image:Draft_UndoLine.svg|12px]] [[Draft_UndoLine/fr|Annuler le dernier segment Draft]]}} pour annuler le dernier point.
* Appuyez sur {{KEY|Echap}} ou sur le bouton {{button|Fermer}} pour annuler la commande en cours; les segments de courbe déjà placés resteront.
 h italiano (it)* Premere il tasto {{KEY|A}} o il pulsante {{Button|[[Image:Draft FinishLine.svg|12px]] [[Draft_FinishLine/it|Termina]]}} per terminare la curva, lasciandola aperta.
* Premere il tasto {{KEY|O}} o il pulsante {{Button|[[Image:Draft CloseLine.svg|12px]] [[Draft_CloseLine|Chiudi]]}} per chiudere la curva, cioè per aggiungere un segmento dall'ultimo punto al primo per formare una faccia. Per formare una faccia sono necessari almeno quattro punti, e una curva di grado tre.
* Premere il tasto {{KEY|W}} o il pulsante {{Button|[[Image:Draft Wipe.svg|12px]] [[Draft_Wipe|Pulisci]]}} per rimuovere i segmenti della curva già posizionati, ma continuare a creare la curva dall'ultimo punto.
* Premere il tasto {{KEY|U}} o il pulsante {{Button|[[Image:Draft SelectPlane.svg|12px]] [[Draft_SelectPlane/it|Imposta il piano]]}} per posizionare il piano di lavoro corrente nell'orientamento dell'ultimo punto.
* Premere il tasto {{KEY|X}}, o {{KEY|Y}} o {{KEY|Z}} dopo un punto per vincolare il successivo punto sul dato asse.
* Per inserire le coordinate manualmente, basta inserire i valori e poi premere {{KEY|Invio}} per ciascun componente X, Y e Z.
* Premere il tasto {{KEY|R}} oppure fare clic sulla casella di controllo per attivare la modalità "relativo". Se la modalità relativo è attiva, le coordinate del punto successivo sono relative all'ultimo; in caso contrario, sono assolute, prese dall'origine (0,0,0).
* Premere il tasto {{KEY|T}} oppure fare clic sulla casella di controllo per attivare la modalità "continua". Se la modalità continua è attiva, lo strumento Curva di Bézier si riavvia dopo aver terminato la Curva di Bézier in costruzione, e consente di disegnare una nuova Curva di Bézier senza premere nuovamente il pulsante dello strumento.
* Premere il tasto {{KEY|L}} oppure fare clic sulla casella di controllo per attivare la modalità ''riempito''. Se la modalità di riempimento è attiva una Curva di Bézier chiusa crea una faccia piena ({{PropertyData|Make Face}} {{TRUE}}); in caso contrario, la Curva di Bézier chiusa non crea una faccia ({{PropertyData|Make Face}} {{FALSE}}).
:{{Emphasis|Nota:}} la curva non deve essere riempita se si autointerseca, in quanto non crea una faccia corretta. Se la curva è piena ma non è visibile nessuna forma, impostare manualmente {{PropertyData|Make Face}} su {{FALSE}} per vedere la spline.
* Tenere premuto {{KEY|Ctrl}} mentre si disegna per forzare [[Draft_Snap|l'aggancio]] del proprio punto alla posizione di aggancio più vicina, indipendentemente dalla distanza.
* Tenere premuto {{KEY|Maiusc}} mentre si disegna per [[Draft_Constrain|vincolare]] il punto successivo in orizzontale o in verticale rispetto all'ultimo.
* Premere {{KEY|Ctrl}}+{{KEY|Z}} o il pulsante {{Button|[[Image:Draft UndoLine.svg|12px]] [[Draft_UndoLine/it|Undo]]}} per annullare l'ultimo punto.
* Premere il tasto {{KEY|Esc}} o il pulsante {{button|Chiudi}} per interrompere il comando corrente; le curve già posizionate rimamgono.
 h română (ro)* Apăsați tasta {{KEY|F}} sau butonul {{KEY|[[Image:Draft FinishLine.png|12px]] '''[[Draft_FinishLine|Finish]]'''}} pentru a finaliza funcția B spline, lăsând-o deschisă
* Press {{KEY|C}} or the {{KEY|[[Image:Draft CloseLine.png|12px]] '''[[Draft_CloseLine|Close]]'''}} button or click on the first point to finish the spline, but making it closed by adding a last segment between the last point and the first one.
* Press {{KEY|X}}, {{KEY|Y}} or {{KEY|Z}} after a point to constrain the next point on the given axis.
* To enter coordinates manually, simply enter the numbers, then press {{KEY|ENTER}} between each X, Y and Z component.
* Press {{KEY|R}} or click the checkbox to check/uncheck the {{KEY|'''Relative'''}} button. If relative mode is on, the coordinates of the next point are relative to the last one. If not, they are absolute, taken from the (0,0,0) origin point.
* Press {{KEY|T}} or click the checkbox to check/uncheck the {{KEY|'''Continue'''}} button. If continue mode is on, the BezCurve tool will restart after you finish or close it, allowing you to draw another one without pressing the BezCurve button again.
* Press {{KEY|CTRL}} while drawing to force [[Draft_Snap|snapping]] your point to the nearest snap location, independently of the distance.
* Press {{KEY|SHIFT}} while drawing to [[Draft_Constrain|constrain]] your next point horizontally or vertically in relation to the last one.
* Press {{KEY|W}} or press the {{KEY|[[Image:Draft Wipe.png|12px]] '''Wipe'''}} button to remove the existing segments and start the spline from the last point.
* Press {{KEY|CTRL}}+{{KEY|Z}} or press the {{KEY|[[Image:Draft UndoLine.png|12px]] '''[[Draft_UndoLine|Undo]]'''}} button to undo the last point.
* Apăsați tasta {{KEY|ESC}} sau butonul {{KEY|'''Cancel'''}} penru a abandona comanda BezCurve .
 h Türkçe (tr)* Spline'ı bitirmek için {{KEY | F}} veya {{KEY | [[Image: Draft FinishLine.png | 12px]] '''[[Draft_FinishLine |Bitir]]'''}} düğmesine basın 
* {{KEY | C}} veya {{KEY | [[Image: Draft CloseLine.png | 12px]] '''[[Draft_CloseLine/tr|Kapat]]'''}} düğmesine basın veya ilk noktaya tıklayın spline'ı bitirin, ancak son nokta ile birincinin arasına son bir parça ekleyerek kapatın.
* Verilen eksendeki bir sonraki noktayı sınırlamak için bir noktadan sonra {{KEY | X}}, {{KEY | Y}} veya {{KEY | Z}} tuşlarına basın.
* Koordinatları manuel olarak girmek için sayıları girin, ardından her bir X, Y ve Z bileşeni arasında {{KEY | ENTER}} tuşuna basın.
* {{KEY | R}} tuşuna basınız veya {{KEY | '''Göreceli'''}} düğmesini işaretlemek / işaretini kaldırmak için onay kutusuna tıklayınız. Göreceli mod açıksa, bir sonraki noktanın koordinatları da öncekine göredir. Olmazsa, mutlaktırlar, (0,0,0) başlangıç ​​noktasından alınırlar.
* {{KEY | T}} tuşuna basınız veya {{KEY | '''Devam et'''}} düğmesini işaretlemek / işaretini kaldırmak için onay kutusuna tıklayınız. Devam modu açıksa, Bezier eğrisi aracı, bitirdikten veya kapattıktan sonra yeniden başlatılır ve Bezier eğrisi düğmesine tekrar basmadan bir tane daha çizmenize olanak sağlar.
* [[Draft_Snap/tr| snapping]] noktasını mesafeden bağımsız olarak, noktanızı en yakın anlık konuma zorlamak için çizim yaparken {{KEY | CTRL}} tuşuna basın.
* Bir sonraki noktanızı yatay veya dikey olarak son noktaya göre [[Draft_Constrain/tr| constrain]] çizerken {{KEY | SHIFT}} tuşuna basın.
* Mevcut segmentleri kaldırmak ve spline'ı en sondan başlatmak için {{KEY | W}} tuşuna basınız veya {{KEY | [[Image: Draft Wipe.png | 12px]] '''Uzat'''}} tuşuna basınız. puan.
* Son noktayı geri almak için {{KEY | CTRL}} + {{KEY | Z}} tuşuna basın veya {{KEY | [[Image: Draft UndoLine.png | 12px]] '''[[Draft_UndoLine/tr| Geri al]]'''}} tuşuna basın .
* Geçerli Bezier eğrisi komutunu iptal etmek için {{KEY | ESC}} veya {{KEY | '''İptal'''}} düğmesine basın.