Sketcher External/cs: Difference between revisions

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{{Docnav|[[Sketcher_Extend|Extend]]|[[Sketcher_CarbonCopy|CarbonCopy]]|[[Sketcher_Workbench|Sketcher]]|IconL=Sketcher_Extend.svg|IconC=Workbench_Sketcher.svg|IconR=Sketcher_CarbonCopy.svg}}
{{Docnav
|[[Sketcher_Extend|Extend]]
|[[Sketcher_CarbonCopy|Carbon copy]]
|[[Sketcher_Workbench|Sketcher]]
|IconL=Sketcher_Extend.svg
|IconR=Sketcher_CarbonCopy.svg
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{{GuiCommand/cs
{{GuiCommand/cs|Name=Sketcher_External|Name/cs=Skicář Povrchový Náčrt|Workbenches=[[Sketcher Workbench/cs|Skicář]], [[PartDesign Workbench/cs|Návrh dílu]]|Shortcut=E|MenuLocation=Náčrt → Skicář Konstrukce → Povrchový náčrt|SeeAlso=[[Sketcher_ConstructionMode/cs|Konstrukční mód]]}}
|Name=Sketcher External
|Name/cs=Sketcher External
|MenuLocation=Sketch → Sketcher geometries → Sketcher External
|Workbenches=[[Sketcher_Workbench/cs|Sketcher]]
|Shortcut=X
|SeeAlso=[[Sketcher_ToggleConstruction/cs|Sketcher ConstructionMode]]
}}
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<span id="Description"></span>
==Popis==
==Popis==


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[[FILE:Sketcher_ExternalEsempio1.png]]
[[Image:Sketcher_ExternalEsempio1.png]]
{{Caption|The two magenta lines are external geometry linked to edges of a pre-existing [[PartDesign_Pad|Pad]]. They are used to constrain the circles.}}


<span id="Usage"></span>
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==Použití==
==Použití==
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See also: [[Sketcher_Workbench#Drawing_aids|Drawing aids]].
* Create a new sketch, or open an existing sketch.
* Click 'Sketcher External' button
* Select an edge or a vertex that you want to link to in the sketch.
* Press Esc, or select another tool to stop importing geometry into the sketch.


# There are several ways to invoke the tool:
=== Selection rules ===
#* Press the {{Button|[[Image:Sketcher_External.svg|16px]] [[Sketcher_External|Create external geometry]]}} button.
Selection rules for what objects can be imported differ drastically between FC v0.16 and FC v0.17.
#* Select the {{MenuCommand|Sketcher → Sketcher geometries → [[Image:Sketcher_External.svg|16px]] Create external geometry}} option from the menu.
#* Right-click in the [[3D_view|3D view]] and select the {{MenuCommand|[[Image:Sketcher_External.svg|16px]] Create external geometry}} option from the context menu.
#* Use the keyboard shortcut: {{KEY|G}} then {{KEY|X}}.
# The cursor changes to a cross with the tool icon.
# Select an external edge or a vertex. See [[#Notes|Notes]].
# External geometry is created.
# This tool always runs in continue mode: optionally keep selecting external edges and/or a vertices.
# To finish, right-click or press {{KEY|Esc}}, or start another geometry or constraint creation tool.


==== v0.17 ====
== Notes ==
* Only edges and vertices from objects from same coordinate system are allowed.


That is, the sketch and the object must be in same Body, or in same Part, or both outside of any Parts and Bodies.
* Only edges and vertices from objects within the same coordinate system can be selected. The sketch and the object must be in same [[PartDesign_Body|Body]], or the same [[Std_Part|Part]], or both in the global coordinate system. Use a [[PartDesign_SubShapeBinder|Binder]] to bring a copy of the object into the current coordinate system if required.
* Circular dependencies are not allowed. You cannot link to an object that depends on the sketch itself.
* Links to elements from other sketches are possible, and encouraged, as they are more reliable than links to generated (solid) geometry. The latter can suffer from the [[Topological_naming_problem|Topological Naming Problem]]. See [[Feature_editing#Advice_for_creating_stable_models|Advice for stable models]].


For example, If the open sketch is in Body, you can use another sketch from Body as external geometry, but you can't use a sketch from Body001, or an edge from a Part Cube in the root of the project. Use Shapebinder feature to bring in a copy of the object into the coordinate system of open sketch. Then you will be able to use edges/vertices of Shapebinder object.

* No circular dependencies are allowed.

That means, you can't link to Pocket made with this sketch. You can't link to any object that depends on the sketch.

Unlike in v0.16, sketch doesn't have to be on any face in order to use this tool. Links directly between sketches are possible, and encouraged, as they are more reliable.

==== v0.16 and older ====
* You can only link to edges/vertices of the shape the sketch is mapped to.

For example. If Sketch was made on a face of Pad, you can only use edges/vertices of Pad. You can't use edges of Sketch that was used to make Pad. You can't use edges of Pad that are inherited onto a Pocket done with this sketch (you need to hide Pocket and unhide Pad to link new stuff in).

The sketch MUST be mapped to a face in order to use this tool.

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===Jak zjistit jestli to prošlo ===
Pokud je linka úspěšně přetažena změní se její barva na magenta. Pokud přetažena nebyla zůstává její barva zelená.
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===Podobnost s Konstrukčními linkami===
Přetažené konstrukční linky v barvě magenta mohou být využity jak [[Sketcher_ConstructionMode/cs|Konstrukční linky]].
Konstrukční linky jsou vnitřní linky náčrtu a používají se pouze pro vytváření konstrukce a ne pro pozdější operace s tělesem, jako je třeba vysunutí.
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===Dvě hlavní oblasti využití Přetažených linek===
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Jsou dva scénáře, kde se může hodit použití tohoto nástroje.
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Volba 1 je jednodušší volbou. Chcete-li udělat otvor na určitém místě objektu, měla by být použita tato metoda.
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===Záludné použití, Sneaky Usage, Dimension One Sketch Off Of Another===
One can use this to dimension one sketch off of another using the following order of operations:
#Vytvořte náčrt#1
#Nástrojem Deska nebo vysunutím z něj vytvořte těleso, těleso#1
#Vytvořte náčrt#2 ve stejné rovině jako náčrt#1
#Přetáhněte linky tělesa#1 do náčrtu#2
#Nástrojem Deska nebo vysunutím z náčrtu#2 vytvořte těleso, těleso#2
#Volitelné skryjte těleso#1
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You can use any Part geometry that is in coordinate system of the sketch. It is advised to link to the earliest feature possible, as it forms a more stable link.

In v0.16 and older, the sketch must be mapped to a face to use this tool. Since v0.17, this limitation was lifted.

==Příklad==

Linky v barvě magenta jsou Přetažené konstrukce vybrané ve dvou objektech stejného vysunutého produktu z předchozího náčrtu.
V takovém případě jsou použity k vytvoření vazeb dotyku s obvodem.
Linka na menším obdélníku není využita.

In this case they are used as a reference for tangency constraints with the circumferences of one circle. They are also used as the reference for a horizontal and a vertical constraint to locate the centre of the second circle relative to the end and top of the Pad.
[[FILE:Sketcher_ExternalEsempio2.png]]
Aktivní náčrt se základním tvarem je skryt a přetažené konstrukce jsou viditelné.

[[FILE:Sketcher_ExternalEsempio4.png]]

Při uzavření skicáře nejsou přetažené konstrukce viditelné.

[[FILE:Sketcher_ExternalEsempio3.png]]


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Latest revision as of 09:32, 18 April 2024

Sketcher External

Umístění Menu
Sketch → Sketcher geometries → Sketcher External
Pracovní stoly
Sketcher
Výchozí zástupce
X
Představen ve verzi
-
Viz také
Sketcher ConstructionMode

Popis

Tento nástroj přetáhne linky konstrukce do aktuálního náčrtu. Když jsou linky přetaženy, zobrazí se v náčrtu v barvě magenta a můžete na ně navázat linky v náčrtu a rozměry.

The two magenta lines are external geometry linked to edges of a pre-existing Pad. They are used to constrain the circles.

Použití

  • Začněte náčrt na ploše tělesa (klikněte na plochu tělesa, potom klikněte na tlačítko pro vytvoření náčrtu)
  • Klikněte na tlačítko 'Povrchový náčrt'
  • Vyberte linky tělesa, které chcete přetáhnout do náčrtu (pamatujte na to, že to musejí být linky ve stejné rovině jako je náčrt)

See also: Drawing aids.

  1. There are several ways to invoke the tool:
    • Press the Create external geometry button.
    • Select the Sketcher → Sketcher geometries → Create external geometry option from the menu.
    • Right-click in the 3D view and select the Create external geometry option from the context menu.
    • Use the keyboard shortcut: G then X.
  2. The cursor changes to a cross with the tool icon.
  3. Select an external edge or a vertex. See Notes.
  4. External geometry is created.
  5. This tool always runs in continue mode: optionally keep selecting external edges and/or a vertices.
  6. To finish, right-click or press Esc, or start another geometry or constraint creation tool.

Notes

  • Only edges and vertices from objects within the same coordinate system can be selected. The sketch and the object must be in same Body, or the same Part, or both in the global coordinate system. Use a Binder to bring a copy of the object into the current coordinate system if required.
  • Circular dependencies are not allowed. You cannot link to an object that depends on the sketch itself.
  • Links to elements from other sketches are possible, and encouraged, as they are more reliable than links to generated (solid) geometry. The latter can suffer from the Topological Naming Problem. See Advice for stable models.