CAM Pocket Shape/pt-br: Difference between revisions

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m (FuzzyBot moved page Path Pocket/pt-br to Path Pocket Shape/pt-br without leaving a redirect: Part of translatable page "Path Pocket")
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{{GuiCommand/pt|Name=Path Pocket|Workbenches=[[Path Workbench|Path]]|MenuLocation=Path → Nova operação → Cavidade|Shortcut=P,O|SeeAlso=}}
{{GuiCommand/pt|Name=Path Pocket|Workbenches=[[Path Workbench|Path]]|MenuLocation=Path → Nova operação → Cavidade|Shortcut=P,O|SeeAlso=}}
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==Description==
==Description==
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# Select a face on a [[Part Module|Part]]-based object.
# Select a face on a [[Part Module|Part]]-based object.
# Press the {{KEY|[[Image:Path Pocket.png|16px]] [[Path Pocket|Pocket]]}} button
# Press the {{KEY|[[Image:Path Pocket.png|16px]] [[Path Pocket|Pocket Shape]]}} button
# Adjust the desired properties
# Adjust the desired properties



Revision as of 22:26, 25 January 2018

Path Pocket

Localização do menu
Path → Nova operação → Cavidade
Bancadas de trabalho
Path
Atalho padrão
P,O
Introduzido na versão
-
Veja também
Nenhum

Description

This tool creates a pocketing operation, starting from a selected face of a Part-based object.

Usage

  1. Select a face on a Part-based object.
  2. Press the Pocket Shape button
  3. Adjust the desired properties

Options

  • The Path Pocket object is made to be part of a Path Project. To correctly configure the profiling, a tool table must be present in the project's machine object, and a Tool Change command must be placed before the profile.

Properties

The properties are used corresponding to the following image

  • DadosTool Number: The tool number in use
  • DadosClearance Height: The height needed to clear clamps and obstructions
  • DadosStep Down: Incremental Step Down of Tool
  • DadosStart Depth: Starting Depth of Tool- first cut depth in Z
  • DadosUse Start Depth: make True, if manually specifying a Start Start Depth
  • DadosFinal Depth: Final Depth of Tool- lowest value in Z
  • DadosRetract Height: The height desired to retract tool when path is finished
  • DadosCut Mode: Climb or Conventional mode
  • DadosMaterial Allowance: Amount of material to leave
  • DadosFinish Depth: Maximum material removed on final pass.
  • DadosStart At: Start pocketing at center or boundary
  • DadosVert Feed: Feed rate for vertical moves in Z
  • DadosHorizFeed: Feed rate for horizontal moves
  • DadosActive: Make False, to prevent operation from generating code
  • DadosComment: An optional comment for this profile
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