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<languages/>
<languages/>
{{Docnav|[[Part_Cylinder|Cylinder]]|[[Part_Torus|Torus]]|[[Part_Module|Part]]|IconL=Part_Cylinder.png|IconC=Workbench_Part.svg|IconR=Part_Torus.png}}


{{Docnav
{{GuiCommand|Name=Part Sphere|MenuLocation=Part → Sphere||Workbenches=[[Part_Module|Part Module]]|SeeAlso=[[Part_CreatePrimitives|Part CreatePrimitives]]}}
|[[Part_Cylinder|Cylinder]]
|[[Part_Cone|Cone]]
|[[Part_Workbench|Part]]
|IconL=Part_Cylinder.svg
|IconR=Part_Cone.svg
|IconC=Workbench_Part.svg
}}


{{GuiCommand
|Name=Part Sphere
|MenuLocation=Part → Primitives → Sphere
|Workbenches=[[Part_Workbench|Part]]
|SeeAlso=[[Part_Primitives|Part Primitives]]
}}

==Description==

<div class="mw-translate-fuzzy">
== 描述 ==
== 描述 ==
利用位置、角度1、角度2、角度3与半径参数创建一个简单的参数化球体。
利用位置、角度1、角度2、角度3与半径参数创建一个简单的参数化球体。
</div>


[[File:SimpleSphere.jpg|400px]]
[[File:SimpleSphere.jpg|400px]]


==Usage==

<div class="mw-translate-fuzzy">
== 如何使用 ==
== 如何使用 ==
在[[Part_Workbench|零件]]工作台中点击球体图标[[Image:Part Sphere.png|32px]]。球体在创建时会被定位在原点(point 0,0,0)处。角度参数确定了所创的是局部球体,而非完整的球体(角度参数的默认设置值为360°)。
在[[Part_Workbench|零件]]工作台中点击球体图标[[Image:Part Sphere.png|32px]]。球体在创建时会被定位在原点(point 0,0,0)处。角度参数确定了所创的是局部球体,而非完整的球体(角度参数的默认设置值为360°)。
</div>


'''Result:''' The sphere will be positioned at origin (point 0,0,0) on creation. The angle parameters permit to make a portion of sphere instead of a full sphere (they are set to 360° by default).
== 选项 ==


The properties of the object can be edited, either in the [[Property_editor|Property editor]] or by double-clicking the object in the [[Tree_view|Tree view]].
参数化球体有以下参数定义而成:


<div class="mw-translate-fuzzy">
* 半径(Radius)
== 选项 ==
* 角度1(Angle 1)
</div>
* 角度2(Angle 2)
* 角度3(Angle 3)
* 以及标准的一系列定位参数


=== Data ===
以下图示给出的是不同于默认值的参数化球体的概述:


{{TitleProperty|Sphere}}
[[File:PartDesign_Sphere_Parameter_en.jpg|600px]]


* {{PropertyData|Radius:}} Radius of the sphere
====Parameter====
* {{PropertyData|Angle 1:}} 1nd angle to cut / define the sphere
* {{Parameter|Radius:}} 球体的半径
* {{PropertyData|Angle 2:}} 2nd angle to cut / define the sphere
* {{Parameter|Angle 1:}} 用于切割/定义球体的的第1个角度参数
* {{PropertyData|Angle 3:}} 3rd angle to cut / define the sphere
* {{Parameter|Angle 2:}} 用于切割/定义球体的的第2个角度参数
* {{Parameter|Angle 3:}} 用于切割/定义球体的的第3个角度参数


由于很难描述angle 1、angle 2、angle 3这三个参数的意义,因此以下列图示来向您展示关于angle 1 = -45°, angle 2 = 45° 与 angle 3 = 90°时的效果,从而对此进行解释。
由于很难描述angle 1、angle 2、angle 3这三个参数的意义,因此以下列图示来向您展示关于angle 1 = -45°, angle 2 = 45° 与 angle 3 = 90°时的效果,从而对此进行解释。


[[File:SphereCutThreeAngles.jpg|400px]]
[[File:SphereCutThreeAngles.jpg|400px]]
{{clear}}


{{Docnav|[[Part_Cylinder|Cylinder]]|[[Part_Torus|Torus]]|[[Part_Module|Part]]|IconL=Part_Cylinder.png|IconC=Workbench_Part.svg|IconR=Part_Torus.png}}


{{Docnav
{{Part Tools navi}}
|[[Part_Cylinder|Cylinder]]
|[[Part_Cone|Cone]]
|[[Part_Workbench|Part]]
|IconL=Part_Cylinder.svg
|IconR=Part_Cone.svg
|IconC=Workbench_Part.svg
}}


{{Part Tools navi{{#translation:}}}}
{{Userdocnavi}}
{{Userdocnavi{{#translation:}}}}

Revision as of 17:10, 30 August 2021

Part Sphere

Menu location
Part → Primitives → Sphere
Workbenches
Part
Default shortcut
None
Introduced in version
-
See also
Part Primitives

Description

描述

利用位置、角度1、角度2、角度3与半径参数创建一个简单的参数化球体。

Usage

如何使用

零件工作台中点击球体图标。球体在创建时会被定位在原点(point 0,0,0)处。角度参数确定了所创的是局部球体,而非完整的球体(角度参数的默认设置值为360°)。

Result: The sphere will be positioned at origin (point 0,0,0) on creation. The angle parameters permit to make a portion of sphere instead of a full sphere (they are set to 360° by default).

The properties of the object can be edited, either in the Property editor or by double-clicking the object in the Tree view.

选项

Data

Sphere

  • 数据Radius: Radius of the sphere
  • 数据Angle 1: 1nd angle to cut / define the sphere
  • 数据Angle 2: 2nd angle to cut / define the sphere
  • 数据Angle 3: 3rd angle to cut / define the sphere

由于很难描述angle 1、angle 2、angle 3这三个参数的意义,因此以下列图示来向您展示关于angle 1 = -45°, angle 2 = 45° 与 angle 3 = 90°时的效果,从而对此进行解释。