Part Fuse/ru: Difference between revisions

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Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.


* Solid + Solid: the result if a solid that occupies all the volume covered by inputs
* Solid + Solid: the result is a solid that occupies all the volume covered by the inputs


* Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by [[Part_RefineShape|Refining]] the result.
* Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by [[Part_RefineShape|Refining]] the result.
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* Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.
* Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.


Compounds are supported; however, it is assumend that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce incorrect result.
Compounds are supported; however, it is assumend that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.


=== Options ===
=== Options ===
Items can be added and removed from the Fuse, by dragging them in or out of the Fuse feature in the treeview, with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.
Items can be added and removed from the fuse, by dragging them in or out of the fuse feature in the treeview with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.


After this operation may be necessary to clean the shape with [[Part_RefineShape|RefineShape]]
After this operation it may be necessary to clean the shape with [[Part_RefineShape|RefineShape]].


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Revision as of 11:36, 3 March 2016

Part Fuse

Системное название
Part Fuse
Расположение в меню
Part → Fuse
Верстаки
Part, Complete
Быстрые клавиши
Нет
Представлено в версии
-
См. также
Part Cut, Part Common

Fuses (unions) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.

This command allows you to perform quickly this Boolean operation.

How to use

  1. Select two or more shapes
  2. Press the Part Fuse button.

Supported inputs

Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

  • Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
  • Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
  • Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumend that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options

Items can be added and removed from the fuse, by dragging them in or out of the fuse feature in the treeview with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.

After this operation it may be necessary to clean the shape with RefineShape.