Part Fillet: Difference between revisions

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<languages/>
<languages/>
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<!--T:9-->
{{Docnav|[[Part_Extrude|Extrude]]|[[Part_Revolve|Revolve]]|[[Part_Module|Part]]|IconL=Part_Extrude.png|IconC=Workbench_Part.svg|IconR=Part_Revolve.png}}
{{Docnav
|[[Part_Mirror|Mirror]]
|[[Part_Chamfer|Chamfer]]
|[[Part_Module|Part]]
|IconL=Part_Mirror.svg
|IconR=Part_Chamfer.svg
|IconC=Workbench_Part.svg
}}


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<!--T:1-->
{{GuiCommand
{{GuiCommand|Name=Part Fillet|MenuLocation=Part → Fillet|Workbenches=[[Part Module|Part]], Complete|SeeAlso=[[Part Chamfer|Part Chamfer]]}}
|Name=Part Fillet
|MenuLocation=Part → Fillet
|Workbenches=[[Part Module|Part]]
|SeeAlso=[[Part Chamfer|Part Chamfer]]
}}


== Description == <!--T:2-->
== Description == <!--T:2-->
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This tool creates a fillet (round) on the selected edges of an object. A dialog allows you to choose which objects and which edges to work on.
This tool creates a fillet (round) on the selected edges of an object. A dialog allows you to choose which objects and which edges to work on.


== How to use == <!--T:3-->
==Usage== <!--T:3-->


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<!--T:8-->
* Start the tool from the Part toolbar or from the menu. You can either select the object before or after starting the tool.
* Start the tool from the Part toolbar or from the menu. You can either select the object before or after starting the tool.
* If the shape was not selected prior to starting the tool, select it in the Shape drop down list in the TaskPanel.
* If the shape was not selected prior to starting the tool, select it in the Shape drop down list in the [[Task Panel]].
* Select the fillet type, either constant radius (default) or variable radius.
* Select the fillet type, either constant radius (default) or variable radius.
* Select the edges either in the 3D model view, or by ticking them in the edge list in TaskPanel.
* Select the edges either in the [[3D view]], or by ticking them in the edge list in [[Task Panel]].
* Set the radius value.
* Set the radius value.
* Click {{KEY|OK}} to validate.
* Click {{KEY|OK}} to validate.
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== Part Fillet VS. PartDesign Fillet == <!--T:5-->
== Part Fillet VS. PartDesign Fillet == <!--T:5-->
There is another fillet tool in the PartDesign workbench. Please note that their operation is quite different. Check out the [[PartDesign Fillet]] reference page for more details on their differences.
There is another fillet tool in the [[Image:Workbench_PartDesign.svg|24px|link=PartDesign_Workbench]] [[PartDesign Workbench|PartDesign workbench]]. Please note that their operation is quite different. Check out the [[Image:PartDesign_Fillet.svg|24px|link=PartDesign_Fillet]] [[PartDesign Fillet]] reference page for more details on their differences.


== Notes on application of Part Fillet == <!--T:6-->
== Notes on application of Part Fillet == <!--T:6-->
Part Fillet might do nothing if the result would touch or cross the next adjacent edge. So if you do not get the expected result, try with a smaller value. This is the same for [[Image:Part_Chamfer.svg|24px]] [[Part Chamfer]].


<!--T:13-->
The fillet tool sometimes fails when trying to fillet complex objects.
The fillet tool sometimes fails when trying to fillet complex objects.
A common cause of this may be that the shape being filleted is not geometrically correct. This may be the result of lines/planes etc not being removed after previous operations used to construct the shape ( e.g. Cut/Intersection/Fusion). A number of steps can be used to minimize problems:
A common cause of this may be that the shape being filleted is not geometrically correct. This may be the result of lines/planes etc not being removed after previous operations used to construct the shape ( e.g. Cut/Intersection/Fusion). A number of steps can be used to minimize problems:
* Where possible leave filleting a part until the part is completely generated. This will minimize interaction of fillets with subsequent Boolean operations;
* Where possible leave filleting a part until the part is completely generated. This will minimize interaction of fillets with subsequent Boolean operations;
* Use the Part → Check Geometry to check for any errors in the shape geometry and correct;
* Use the {{MenuCommand|Part → Check Geometry}} to check for any errors in the shape geometry and correct;
* Use Part → Refine shape to remove any artifacts introduced by previous Boolean operations before filleting (and in some cases between filleting operations in sequence);
* Use {{MenuCommand|Part → Refine shape}} to remove any artifacts introduced by previous Boolean operations before filleting (and in some cases between filleting operations in sequence);
* Consider using Edit → Preferences → PartDesign to enable automatic checking and refining of the model after Boolean and sketch based operations (performance may be affected if these options are left switched on).
* Consider using {{MenuCommand|Edit → Preferences → PartDesign}} to enable automatic checking and refining of the model after Boolean and sketch based operations (performance may be affected if these options are left switched on).



<!--T:14-->
{{Docnav|[[Part_Extrude|Extrude]]|[[Part_Revolve|Revolve]]|[[Part_Module|Part]]|IconL=Part_Extrude.png|IconC=Workbench_Part.svg|IconR=Part_Revolve.png}}
Also note that the part Fillet feature is affected by the [[Topological_naming_problem|Topological naming problem]] when the any change is done to a modeling step earlier in the chain that affects the number of facets or vertices. This could cause unpredictable result. Until that is resolved (possibly with V0.19) it is advised to apply Chamfer and [[Part Fillet|Fillet]] operations at the last steps in the chain.


{{Part Tools navi}}


<!--T:10-->
{{Userdocnavi}}
{{Docnav
|[[Part_Mirror|Mirror]]
|[[Part_Chamfer|Chamfer]]
|[[Part_Module|Part]]
|IconL=Part_Mirror.svg
|IconR=Part_Chamfer.svg
|IconC=Workbench_Part.svg
}}


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{{Part Tools navi{{#translation:}}}}
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Revision as of 12:11, 19 November 2020

Part Fillet

Menu location
Part → Fillet
Workbenches
Part
Default shortcut
None
Introduced in version
-
See also
Part Chamfer

Description

This tool creates a fillet (round) on the selected edges of an object. A dialog allows you to choose which objects and which edges to work on.

Usage

  • Start the tool from the Part toolbar or from the menu. You can either select the object before or after starting the tool.
  • If the shape was not selected prior to starting the tool, select it in the Shape drop down list in the Task Panel.
  • Select the fillet type, either constant radius (default) or variable radius.
  • Select the edges either in the 3D view, or by ticking them in the edge list in Task Panel.
  • Set the radius value.
  • Click OK to validate.

Part Fillet VS. PartDesign Fillet

There is another fillet tool in the PartDesign workbench. Please note that their operation is quite different. Check out the PartDesign Fillet reference page for more details on their differences.

Notes on application of Part Fillet

Part Fillet might do nothing if the result would touch or cross the next adjacent edge. So if you do not get the expected result, try with a smaller value. This is the same for Part Chamfer.


The fillet tool sometimes fails when trying to fillet complex objects. A common cause of this may be that the shape being filleted is not geometrically correct. This may be the result of lines/planes etc not being removed after previous operations used to construct the shape ( e.g. Cut/Intersection/Fusion). A number of steps can be used to minimize problems:

  • Where possible leave filleting a part until the part is completely generated. This will minimize interaction of fillets with subsequent Boolean operations;
  • Use the Part → Check Geometry to check for any errors in the shape geometry and correct;
  • Use Part → Refine shape to remove any artifacts introduced by previous Boolean operations before filleting (and in some cases between filleting operations in sequence);
  • Consider using Edit → Preferences → PartDesign to enable automatic checking and refining of the model after Boolean and sketch based operations (performance may be affected if these options are left switched on).


Also note that the part Fillet feature is affected by the Topological naming problem when the any change is done to a modeling step earlier in the chain that affects the number of facets or vertices. This could cause unpredictable result. Until that is resolved (possibly with V0.19) it is advised to apply Chamfer and Fillet operations at the last steps in the chain.