Part Cut/es: Difference between revisions

From FreeCAD Documentation
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{{Docnav|[[Part_Common|Common]]|[[Part CompJoinFeatures|Join features]]|[[Part_Module|Part]]|IconL=Part_Common.png|IconC=Workbench_Part.svg|IconR=Part JoinConnect.png}}

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{{GuiCommand/es|Name=Part_Cut|Name/es=Part Cut|MenuLocation=Part → Cut|Workbenches=[[Part Module/es|Part]],[[Complete_Workbench/es|Complete]]|SeeAlso=[[Part Union/es|Part Union]], [[Part Common/es|Part Common]]}}
{{GuiCommand/es|Name=Part_Cut|Name/es=Part Cut|MenuLocation=Part → Cut|Workbenches=[[Part Module/es|Part]],[[Complete_Workbench/es|Complete]]|SeeAlso=[[Part Union/es|Part Union]], [[Part Common/es|Part Common]]}}
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Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

{{Docnav|[[Part_Common|Common]]|[[Part CompJoinFeatures|Join features]]|[[Part_Module|Part]]|IconL=Part_Common.png|IconC=Workbench_Part.svg|IconR=Part JoinConnect.png}}

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Revision as of 14:29, 13 February 2019

Part Cut

Ubicación en el Menú
Part → Cut
Entornos de trabajo
Part,Complete
Atajo de teclado por defecto
Ninguno
Introducido en versión
-
Ver también
Part Union, Part Common

Corta (resta) los objetos Pieza seleccionados, el último será sustraído del primero. Esta operación es completamente paramétrica y los componentes pueden ser modificados y el resultado recalculado.

Cuts (subtracts) selected Part objects, the last one being subtracted from the first one. This operation is fully parametric and the components can be modified and the result recomputed.

Cut
Cut

How to use

  1. Select two shapes
  2. Press PartBooleanCut from the top menu or the Cut button from the tool tab.

Supported inputs

Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.