Part MakeSolid: Difference between revisions

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{{Docnav|[[Part PointsFromMesh|PointsFromMesh]]|[[Part ReverseShapes|Reverse shapes]]|[[Part_Module|Part]]|IconL=Part_PointsFromMesh.svg|IconC=Workbench_Part.svg|IconR=Part_ReverseShapes.png}}
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{{GuiCommand
{{GuiCommand|Name=Part ConvertToSolid‏‎|MenuLocation=Part → Convert to solid|Workbenches=[[Part Workbench|Part]]|SeeAlso=}}
|Name=Part ConvertToSolid‏‎
|Empty=1
|MenuLocation=Part → Convert to solid
|Workbenches=[[Part Workbench|Part]]
|SeeAlso=
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==Description== <!--T:2-->
==Description== <!--T:10-->

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This command creates a solid from a shape object.
This command creates a solid from a shape object.


==Usage== <!--T:3-->
==Usage== <!--T:11-->

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# Select the shape object.
# Select the shape object.
# Choose {{KEY| Part}} → {{KEY|Convert to solid}} from the top menu.
# Choose {{KEY| Part}} → {{KEY|Convert to solid}} from the top menu.
# A solid from the shape object is created as a seperate new object.
# A solid from the shape object is created as a seperate new object.


==Limitations== <!--T:4-->
==Limitations== <!--T:12-->

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There will be no analyzing or validating of the shape object.
There will be no analyzing or validating of the shape object.
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==Notes== <!--T:5-->
==Notes== <!--T:5-->
<br />


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Revision as of 22:05, 26 February 2020

Part ConvertToSolid‏‎

Menu location
Part → Convert to solid
Workbenches
Part
Default shortcut
None
Introduced in version
-
See also
None

Description

This command creates a solid from a shape object.

Usage

  1. Select the shape object.
  2. Choose PartConvert to solid from the top menu.
  3. A solid from the shape object is created as a seperate new object.

Limitations

There will be no analyzing or validating of the shape object.
It is recommended to use Part Refine Shape before converting to a solid.

Notes