Part Compound: Difference between revisions
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<!--T:6--> |
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{{Docnav |
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|[[Part_CompCompoundTools|CompCompoundTools]] |
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|[[Part_ExplodeCompound|Explode Compound]] |
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|[[Part_Module|Part]] |
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|IconL=Part_CompCompoundTools.png |
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|IconC=Workbench_Part.svg |
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|IconR=Part_ExplodeCompound.svg |
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}} |
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{{GuiCommand |
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{{GuiCommand|Name=Part MakeCompound|MenuLocation=Part → Make compound|Workbenches=[[Part Workbench|Part]]|SeeAlso=}} |
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|Name=Part Compound |
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|MenuLocation=Part → Make compound |
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|Workbenches=[[Part Workbench|Part]] |
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|Version=0.14 |
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|SeeAlso=[[Part Union]], [[Part CompoundFilter]], [[Part ExplodeCompound]]}} |
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== |
==Description== <!--T:2--> |
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This command creates a compound of any kind of topological shapes. |
This command creates a compound of any kind of topological shapes. |
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These can be solids or meshes or any other kind of topological shapes. |
These can be solids or meshes or any other kind of topological shapes. |
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A compound is a set of shapes grouped into one object. |
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==Usage== <!--T:3--> |
==Usage== <!--T:3--> |
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Mark the topological shapes to be added to the compound in the tree view |
# Mark the topological shapes to be added to the compound in the [[tree view]] |
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# Choose {{MenuCommand|Part → Compound → Make Compound}} entry in the Part menu or click on the [[Image:Part_Compound.svg|24px|link=Part_Compound]] button. |
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==Notes== <!--T:4--> |
==Notes== <!--T:4--> |
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A compound containing pieces that intersect or touch is '''invalid''' for Boolean operations. Because of performance issues, checking if the pieces intersect is not done by default. Automatic geometry check (available for Boolean operations) is disabled for part compound as well. |
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'''Warning'''<br /> |
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Because of performance issues automatic geometry check has been disabled for part compound. |
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Since part compounds could contain self-intersecting it is not advised and therefor a bad idea to use part compounds for boolean operations. |
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To turn this check on go to {{MenuCommand|Tools → Edit Parameters → Preferences... → Mod → Part → CheckGeometry → RunBOPCheck}} and set the parameter to {{incode|true}}. |
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{{Docnav |
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|[[Part_CompCompoundTools|CompCompoundTools]] |
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|[[Part_ExplodeCompound|Explode Compound]] |
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|[[Part_Module|Part]] |
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|IconL=Part_CompCompoundTools.png |
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|IconC=Workbench_Part.svg |
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|IconR=Part_ExplodeCompound.svg |
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}} |
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{{Part Tools navi{{#translation:}}}} |
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{{Userdocnavi{{#translation:}}}} |
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{{clear}} |
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Revision as of 02:05, 26 February 2020
Part Compound |
Menu location |
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Part → Make compound |
Workbenches |
Part |
Default shortcut |
None |
Introduced in version |
0.14 |
See also |
Part Union, Part CompoundFilter, Part ExplodeCompound |
Description
This command creates a compound of any kind of topological shapes. These can be solids or meshes or any other kind of topological shapes.
A compound is a set of shapes grouped into one object.
Usage
- Mark the topological shapes to be added to the compound in the tree view
- Choose Part → Compound → Make Compound entry in the Part menu or click on the button.
Notes
A compound containing pieces that intersect or touch is invalid for Boolean operations. Because of performance issues, checking if the pieces intersect is not done by default. Automatic geometry check (available for Boolean operations) is disabled for part compound as well.
To turn this check on go to Tools → Edit Parameters → Preferences... → Mod → Part → CheckGeometry → RunBOPCheck and set the parameter to true
.
Part
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