Part Builder/es: Difference between revisions

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<languages/>
<languages/>

{{Docnav
{{Docnav
|[[Part_RegularPolygon|RegularPolygon]]
|[[Part_CreatePrimitives|CreatePrimitives]]
|[[Part_Boolean|Boolean]]
|[[Part_Extrude|Extrude]]
|[[Part_Module|Part]]
|[[Part_Workbench|Part]]
|IconL=Part_CreatePrimitives.svg
|IconL=Part_RegularPolygon.svg
|IconR=Part_Extrude.svg
|IconC=Workbench_Part.svg
|IconC=Workbench_Part.svg
|IconR=Part_Booleans.svg
}}
}}


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
{{GuiCommand/es|Name=Part Shapebuilder|Name/es=Part Shapebuilder|MenuLocation=Part -> Shapebuilder...||Workbenches=[[Part_Module/es|Part]]|SeeAlso=[[Part_CreatePrimitives/es|Part CreatePrimitives]]}}
{{GuiCommand/es|Name=Part Shapebuilder|Name/es=Part Shapebuilder|MenuLocation=Part -> Shapebuilder...||Workbenches=[[Part_Workbench/es|Part]]|SeeAlso=[[Part_CreatePrimitives/es|Part CreatePrimitives]]}}
</div>
</div>


==Description==
==Description==

A tool to create more complex shapes from various parametric geometric primitives.
A tool to create more complex shapes from various parametric geometric primitives.


==Usage==
==Usage==
This tool will let you create shapes by creating
#Edge from two vertices
#Face from vertices
##Select vertices bounding the face in the [[3D view]]
##Select if face should be planar
##Click on {{Button|Create}}
##Object will be created in [[3D view]] and will be listed in [[tree view]]
#Wire from edges {{Version|0.18}}
##Select a set of adjacent edges in the [[3D view]]
##Click on {{Button|Create}}
#Face from edges
##Select a closed set of edges bounding the face in the [[3D view]]
##Select if face should be planar
##Click on {{Button|Create}}
##Object will be created in [[3D view]] and will be listed in [[tree view]]
#Shell from faces
##Select faces in the [[3D view]]
##Select if the shape should be refined
##Select if all faces should be included in shell
##Click on {{Button| Create}}
##Object will be created in [[3D view]] and will be listed in [[tree view]]
#Solid from shell
##Select if the shape should be refined
##Click on {{Button| Create}}
##Object will be created in [[3D view]] and will be listed in [[tree view]]


This tool can create the following objects:
==Limitations==

<br />
===Edge from two vertices===

#Select two vertices
#Click on {{Button|Create}}
[[Image:Edge from verts-1.gif]]

===Wire from edges===

#Select a set of adjacent edges in the [[3D_view|3D view]]
#Click on {{Button|Create}}
[[File:Wire_from_edges-1.gif]]

===Face from vertices===

#Select vertices bounding the face in the [[3D_view|3D view]]
#Select if face should be planar
#Click on {{Button|Create}}
#Object will be created in [[3D_view|3D view]] and will be listed in [[Tree_view|tree view]]
[[File:Face_from_verts.gif]]

===Face from edges===

#Select a closed set of edges bounding the face in the [[3D_view|3D view]]
#Select if face should be planar
#Click on {{Button|Create}}
#Object will be created in [[3D_view|3D view]] and will be listed in [[Tree_view|tree view]]
[[File:Face_from_edges.gif]]

===Shell from faces===

#Select faces in the [[3D_view|3D view]]
#Select if the shape should be refined
#Select if all faces should be included in shell
#Click on {{Button|Create}}
#Object will be created in [[3D_view|3D view]] and will be listed in [[Tree_view|tree view]]

===Solid from shell===

#Select if the shape should be refined
#Click on {{Button|Create}}
#Object will be created in [[3D_view|3D view]] and will be listed in [[Tree_view|tree view]]


==Notes==
==Notes==

A possible workflow could be:
A possible workflow could be:
*Draw a wireframe-model of your shape using the tools in the [[Image:Workbench_Draft.svg|24px]] [[Draft Workbench]] (for example line and dwire)
* Draw a wireframe-model of your shape using the tools in the [[Image:Workbench_Draft.svg|24px]] [[Draft_Workbench|Draft Workbench]] (for example line and dwire)
*Create all faces with "face from edges"
* Create all faces with "face from edges"
*Create a "shell from faces"
* Create a "shell from faces"
*Create a "solid from shell"
* Create a "solid from shell"



{{Docnav
{{Docnav
|[[Part_RegularPolygon|RegularPolygon]]
|[[Part_CreatePrimitives|CreatePrimitives]]
|[[Part_Boolean|Boolean]]
|[[Part_Extrude|Extrude]]
|[[Part_Module|Part]]
|[[Part_Workbench|Part]]
|IconL=Part_CreatePrimitives.svg
|IconL=Part_RegularPolygon.svg
|IconR=Part_Extrude.svg
|IconC=Workbench_Part.svg
|IconC=Workbench_Part.svg
|IconR=Part_Booleans.svg
}}
}}


{{Part Tools navi{{#translation:}}}}
{{Part Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}
{{clear}}

Latest revision as of 19:48, 29 August 2021

Part Shapebuilder

Ubicación en el Menú
Part -> Shapebuilder...
Entornos de trabajo
Part
Atajo de teclado por defecto
Ninguno
Introducido en versión
-
Ver también
Part CreatePrimitives

Description

A tool to create more complex shapes from various parametric geometric primitives.

Usage

This tool can create the following objects:

Edge from two vertices

  1. Select two vertices
  2. Click on Create

Wire from edges

  1. Select a set of adjacent edges in the 3D view
  2. Click on Create

Face from vertices

  1. Select vertices bounding the face in the 3D view
  2. Select if face should be planar
  3. Click on Create
  4. Object will be created in 3D view and will be listed in tree view

Face from edges

  1. Select a closed set of edges bounding the face in the 3D view
  2. Select if face should be planar
  3. Click on Create
  4. Object will be created in 3D view and will be listed in tree view

Shell from faces

  1. Select faces in the 3D view
  2. Select if the shape should be refined
  3. Select if all faces should be included in shell
  4. Click on Create
  5. Object will be created in 3D view and will be listed in tree view

Solid from shell

  1. Select if the shape should be refined
  2. Click on Create
  3. Object will be created in 3D view and will be listed in tree view

Notes

A possible workflow could be:

  • Draw a wireframe-model of your shape using the tools in the Draft Workbench (for example line and dwire)
  • Create all faces with "face from edges"
  • Create a "shell from faces"
  • Create a "solid from shell"