PartDesign tutorial: Difference between revisions

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{{TutorialInfo
{{TutorialInfo
|Class= Sketcher
|Class= Sketcher
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=== Introduction ===
=== Introduction === <!--T:2-->
This tutorial is meant to introduce the reader to the basic workflow of the [[PartDesign Workbench|PartDesign Workbench]].
This tutorial is meant to introduce the reader to the basic workflow of the [[PartDesign Workbench|PartDesign Workbench]].


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This tutorial will continue working with the sketch that was created previously.
This tutorial will continue working with the sketch that was created previously.


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[[Image:PartDesign_tutorial_result.png|480px]]
[[Image:PartDesign_tutorial_result.png|480px]]


=== Requirements ===
=== Requirements === <!--T:5-->
* FreeCAD version 0.16 or above
* FreeCAD version 0.16 or above
* The reader has read the [[Sketcher tutorial]]
* The reader has read the [[Sketcher tutorial]]


=== Procedure ===
=== Procedure === <!--T:6-->
==== Creating 3D geometry ====
==== Creating 3D geometry ====
The purpose of the '''PartDesign Workbench''' is to allow the user to create geometry in 3D space to fulfill a certain need. AS such, it is equipped with tools to make use of sketches and convert them to 3D objects.
The purpose of the '''PartDesign Workbench''' is to allow the user to create geometry in 3D space to fulfill a certain need. AS such, it is equipped with tools to make use of sketches and convert them to 3D objects.


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There are two basic features to achieve this: [[Image:PartDesign_Pad.png|32px]] [[PartDesign_Pad|Pad]] and [[Image:PartDesign_Revolution.png|32px]] [[PartDesign_Revolution|Revolution]]. Alongside their substractive counterparts ([[Image:PartDesign_Pocket.png|32px]] [[PartDesign_Pocket|Pocket]] and [[Image:PartDesign_Groove.png|32px]] [[PartDesign_Groove|Groove]]) they make up most of the common actions used by this workbench.
There are two basic features to achieve this: [[Image:PartDesign_Pad.png|32px]] [[PartDesign_Pad|Pad]] and [[Image:PartDesign_Revolution.png|32px]] [[PartDesign_Revolution|Revolution]]. Alongside their substractive counterparts ([[Image:PartDesign_Pocket.png|32px]] [[PartDesign_Pocket|Pocket]] and [[Image:PartDesign_Groove.png|32px]] [[PartDesign_Groove|Groove]]) they make up most of the common actions used by this workbench.


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# Switch to the PartDesign Workbench
# Switch to the PartDesign Workbench
# Select the sketch that was created in the [[Sketcher tutorial]]
# Select the sketch that was created in the [[Sketcher tutorial]]
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# Select '''Ok'''
# Select '''Ok'''


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Another way to create 3D geometry is with the [[Image:PartDesign_Revolution.png|32px]] [[PartDesign_Revolution|Revolution]] tool.
Another way to create 3D geometry is with the [[Image:PartDesign_Revolution.png|32px]] [[PartDesign_Revolution|Revolution]] tool.


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[[Image:PartDesign_revolution_exercise.png|480px]]
[[Image:PartDesign_revolution_exercise.png|480px]]


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# Create a sketch based on the image above
# Create a sketch based on the image above
# Select [[Image:PartDesign_Revolution.png|32px]] [[PartDesign_Revolution|Revolution]]
# Select [[Image:PartDesign_Revolution.png|32px]] [[PartDesign_Revolution|Revolution]]
# Set the angle to 360°
# Set the angle to 360°


==== Subtracting Features ====
==== Subtracting Features ==== <!--T:12-->
We'll begin by creating a sketch with the shape we want to subtract.
We'll begin by creating a sketch with the shape we want to subtract.


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# Select the top face of the '''Pad'''
# Select the top face of the '''Pad'''
# Select [[Image:Sketcher_NewSketch.png‎‎|32px]] [[Sketcher_NewSketch|New sketch]]
# Select [[Image:Sketcher_NewSketch.png‎‎|32px]] [[Sketcher_NewSketch|New sketch]]
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Afterwards, we'll proceed to apply a '''Pocket''' feature.
Afterwards, we'll proceed to apply a '''Pocket''' feature.


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# Select the sketch
# Select the sketch
# Select [[Image:PartDesign_Pocket.png|32px]] [[PartDesign_Pocket|Pocket]]
# Select [[Image:PartDesign_Pocket.png|32px]] [[PartDesign_Pocket|Pocket]]
# Set the distance to '''Through all'''
# Set the distance to '''Through all'''


==== Pattern Features ====
==== Pattern Features ==== <!--T:16-->




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We are now finished with the basic workflow for the [[Sketcher Module]].
We are now finished with the basic workflow for the [[Sketcher Module]].




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[[Category:User Documentation]]
[[Category:User Documentation]]
[[Category:Tutorials]]
[[Category:Tutorials]]

Revision as of 19:32, 20 October 2015

Tutorial
Topic
{{{Topic}}}
Level
Beginner
Time to complete
15 minutes
Authors
Drei
FreeCAD version
0.16 or above
Example files
See also
None

Introduction

This tutorial is meant to introduce the reader to the basic workflow of the PartDesign Workbench.

This tutorial will continue working with the sketch that was created previously.

File:PartDesign tutorial result.png

Requirements

Procedure

Creating 3D geometry

The purpose of the PartDesign Workbench is to allow the user to create geometry in 3D space to fulfill a certain need. AS such, it is equipped with tools to make use of sketches and convert them to 3D objects.

There are two basic features to achieve this: Pad and Revolution. Alongside their substractive counterparts ( Pocket and Groove) they make up most of the common actions used by this workbench.

  1. Switch to the PartDesign Workbench
  2. Select the sketch that was created in the Sketcher tutorial
  3. Select Pad
  4. Set the distance to 5 mm
  5. Select Ok

Another way to create 3D geometry is with the Revolution tool.

  1. Create a sketch based on the image above
  2. Select Revolution
  3. Set the angle to 360°

Subtracting Features

We'll begin by creating a sketch with the shape we want to subtract.

  1. Select the top face of the Pad
  2. Select New sketch
  3. Select External Geometry
  4. Approach the edge of the pad. An arc should be highlighted
  5. Select the arc. An arc of a different color should appear in the sketch
  6. Create a circe centered on the same point as the arc and set its radius to 5 mm radius


Afterwards, we'll proceed to apply a Pocket feature.

  1. Select the sketch
  2. Select Pocket
  3. Set the distance to Through all

Pattern Features

We are now finished with the basic workflow for the Sketcher Module.