PartDesign Workbench/ja: Difference between revisions

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<languages/>
<languages/>
{{Docnav
[[Image:Workbench_PartDesign.svg|64px]]
|[[Part Workbench|Part Workbench]]
|[[Path Workbench|Path Workbench]]
|IconL=Workbench_Part.svg
|IconR=Workbench_Path.svg
}}

<div class="mw-translate-fuzzy">
'''パートデザインツール'''は複雑なソリッド部品のモデリングのためのツールを提供することを目的とし、'''フィーチャー編集による方法'''をその基盤としています。'''パートデザインツール'''は[[Sketcher Workbench/jp|スケッチャーワークベンチ]]と複雑に関係しています。
'''パートデザインツール'''は複雑なソリッド部品のモデリングのためのツールを提供することを目的とし、'''フィーチャー編集による方法'''をその基盤としています。'''パートデザインツール'''は[[Sketcher Workbench/jp|スケッチャーワークベンチ]]と複雑に関係しています。


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[[File:Revolve3_cropped.png]]
[[File:Revolve3_cropped.png]]
</div>

For '''FreeCAD 0.16''', please refer to the [[PartDesign Legacy|PartDesign Legacy]] page.}}


[[Image:Workbench_PartDesign.svg|thumb|128px|PartDesign workbench icon]]

{{TOCright}}


<div class="mw-translate-fuzzy">
==はじめに==
==はじめに==
[[PartDesign Workbench]]は、複雑なソリッドパーツをモデリングする高度なツールを提供します。 これは主に、完成品に製造して組み立てることができる機械部品の製造に重点を置いています。 それにもかかわらず、作成されたソリッドは、[[Arch Module|architectural design]], [[FEM Module|FE analysis]]、3D印刷などの一般的な目的に使用できます。
[[PartDesign Workbench]]は、複雑なソリッドパーツをモデリングする高度なツールを提供します。 これは主に、完成品に製造して組み立てることができる機械部品の製造に重点を置いています。 それにもかかわらず、作成されたソリッドは、[[Arch Module|architectural design]], [[FEM Module|FE analysis]]、3D印刷などの一般的な目的に使用できます。
</div>


<div class="mw-translate-fuzzy">
== 基本的な作業の流れ ==
== 基本的な作業の流れ ==


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パートデザインワークベンチは一つのつながったソリッドを作るためのものです。複数のソリッドは[[Assembly Workbench/jp|アセンブリワークベンチ]]で取り扱うことができます。
パートデザインワークベンチは一つのつながったソリッドを作るためのものです。複数のソリッドは[[Assembly Workbench/jp|アセンブリワークベンチ]]で取り扱うことができます。
</div>


While the [[Part Module|Part Workbench]] is based on a [https://en.wikipedia.org/wiki/Constructive_solid_geometry constructive solid geometry] (CSG) methodology for building shapes, the PartDesign workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the [[feature editing]] page for a more complete explanation of this process, and then see [[Creating a simple part with PartDesign]] to get started with creating solids.
While the [[Part Module|Part Workbench]] is based on a [[constructive solid geometry|constructive solid geometry]] (CSG) methodology for building shapes, the PartDesign Workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the [[feature editing|feature editing]] page for a more complete explanation of this process, and then see [[Creating a simple part with PartDesign|Creating a simple part with PartDesign]] to get started with creating solids.


The bodies created with PartDesign are often subject to the [[topological naming problem|topological naming problem]] which causes internal features to be renamed when the parametric operations are modified. This problem can be minimized by following the best practices described in the [[feature editing|feature editing]] page, and by taking advantage of datum objects as support for sketches and features.
{{TOCright}}


[[Image:PartDesign Example.png|none|600px]]
[[Image:PartDesign Example.png|none|500px]]


== ツール ==
== ツール ==


<div class="mw-translate-fuzzy">
パートデザインツールは全てパートデザインを読み込んだ時点で表示される'''Part Design'''メニューにあります。
パートデザインツールは全てパートデザインを読み込んだ時点で表示される'''Part Design'''メニューにあります。


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{{PartDesign Tools/jp}}
{{PartDesign Tools/jp}}
</div>


=== Structure tools ===
=== Structure tools ===


These tools are in fact not part of the PartDesign Workbench. They belong to the [[Std_Base|Std Base]] system. They were developed in v0.17 with the intention that they would be useful to organize a model, and create [[Assembly|assemblies]]; as such, they are very useful when working with bodies created with this workbench.
These are tools to organize the Model tree.


* [[Image:Std_Part.png|32px]] [[Std Part|Part]]: adds a new Part container in the active document and makes it active.
* [[Image:Std_Part.svg|32px]] [[Std Part|Part]]: adds a new Part container in the active document and makes it active.
* [[Image:Group.svg|32px]] [[Std Group|Group]]: adds a Group in the active document's Model tree.
* [[Image:Std_Group.svg|32px]] [[Std Group|Group]]: adds a Group container in the active document, which allows organizing the objects in the [[tree view|tree view]].


=== Part Design Helper tools ===
=== Part Design Helper tools ===


*[[File:PartDesign Body.png|32px]] [[PartDesign Body|Create body]]: Creates a Body in the active document and makes it active.
*[[File:PartDesign_Body.svg|32px]] [[PartDesign Body|Create body]]: creates a [[Body|Body]] object in the active document and makes it active.


*[[File:PartDesign_NewSketch.png|32px]] [[PartDesign_NewSketch|Create sketch]]: creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed, the user is prompted to select a plane from the Tasks panel. The interface then switches to the [[Sketcher_Workbench|Sketcher_Workbench]] in sketch editing mode.
*[[File:Sketcher_NewSketch.svg|32px]] [[PartDesign_NewSketch|Create sketch]]: creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed, the user is prompted to select a plane from the Tasks panel. The interface then switches to the [[Sketcher_Workbench|Sketcher Workbench]] in sketch editing mode.


* [[Image:Sketcher_EditSketch.png|32px]] [[Sketcher_EditSketch|Edit sketch]]: Edit the selected Sketch.
* [[File:Sketcher_EditSketch.svg|32px]] [[Sketcher_EditSketch|Edit sketch]]: Edit the selected Sketch.


* [[Image:Sketcher_MapSketch.png‎|32px]] [[Sketcher_MapSketch|Map sketch to face]]: Maps a sketch to a previously selected plane or a face of the active body.
* [[File:Sketcher_MapSketch.svg|32px]] [[Sketcher_MapSketch|Map sketch to face]]: Maps a sketch to a previously selected plane or a face of the active body.


=== Part Design Modeling tools ===
=== Part Design Modeling tools ===
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==== Datum tools ====
==== Datum tools ====


*[[File:PartDesign Point.png|32px]] [[PartDesign Point|Create a datum point]]: creates a datum point in the active body.
*[[File:PartDesign Point.svg|32px]] [[PartDesign Point|Create a datum point]]: creates a datum point in the active body. {{Version|0.17}}


*[[File:PartDesign Line.png|32px]] [[PartDesign Line|Create a datum line]]: creates a datum line in the active body.
*[[File:PartDesign Line.svg|32px]] [[PartDesign Line|Create a datum line]]: creates a datum line in the active body. {{Version|0.17}}


*[[File:PartDesign Plane.png|32px]] [[PartDesign Plane|Create a datum plane]]: creates a datum plane in the active body.
*[[File:PartDesign Plane.svg|32px]] [[PartDesign Plane|Create a datum plane]]: creates a datum plane in the active body. {{Version|0.17}}


*[[File:PartDesign ShapeBinder.png|32px]] [[PartDesign ShapeBinder|Create a shape binder]]: creates a shape binder in the active body.
*[[File:PartDesign CoordinateSystem.svg|32px]] [[PartDesign_CoordinateSystem|Create a local coordinate system]]: creates a local coordinate system attached to datum geometry in the active body. {{Version|0.18}}


*[[File:PartDesign Clone.png|32px]] [[PartDesign Clone|Create a clone]]: creates a clone of the selected body.
*[[File:PartDesign ShapeBinder.svg|32px]] [[PartDesign ShapeBinder|Create a shape binder]]: creates a shape binder in the active body. {{Version|0.17}}

*[[File:PartDesign_SubShapeBinder.svg|32px]] [[PartDesign_SubShapeBinder|Create a sub-object shape binder]]: creates a shape binder to a subelement, like edge or face from another body, while retaining the relative position of that element. {{Version|0.19}}

*[[File:PartDesign Clone.svg|32px]] [[PartDesign Clone|Create a clone]]: creates a clone of the selected body. {{Version|0.17}}


==== Additive tools ====
==== Additive tools ====
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These are tools for creating base features or adding material to an existing solid body.
These are tools for creating base features or adding material to an existing solid body.


* [[File:PartDesign_Pad.png|32px]] [[PartDesign_Pad|Pad]]: extrudes a solid from a selected sketch.
* [[File:PartDesign_Pad.svg|32px]] [[PartDesign_Pad|Pad]]: extrudes a solid from a selected sketch.


* [[File:PartDesign_Revolution.png|32px]] [[PartDesign_Revolution|Revolution]]: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.
* [[File:PartDesign_Revolution.svg|32px]] [[PartDesign_Revolution|Revolution]]: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.


*[[File:PartDesign AdditiveLoft.png|32px]] [[PartDesign AdditiveLoft|Additive loft]]: creates a solid by making a transition between two or more sketches.
*[[File:PartDesign Additive_Loft.svg|32px]] [[PartDesign AdditiveLoft|Additive loft]]: creates a solid by making a transition between two or more sketches.


*[[File:PartDesign AdditivePipe.png|32px]] [[PartDesign AdditivePipe|Additive pipe]]: creates a solid by sweeping one or more sketches along an open or closed path.
*[[File:PartDesign Additive_Pipe.svg|32px]] [[PartDesign AdditivePipe|Additive pipe]]: creates a solid by sweeping one or more sketches along an open or closed path.


*[[PartDesign_CompPrimitiveAdditive|Create an additive primitive]]: adds an additive primitive to the active body.
*[[File:PartDesign_CompPrimitiveAdditive.png|48px]] [[PartDesign_CompPrimitiveAdditive|Create an additive primitive]]: adds an additive primitive to the active body. {{Version|0.17}}


:*[[File:PartDesign AdditiveBox.png|32px]] [[PartDesign AdditiveBox|Additive box]]: creates an additive box.
:*[[File:PartDesign Additive_Box.svg|32px]] [[PartDesign AdditiveBox|Additive box]]: creates an additive box. {{Version|0.17}}


:*[[File:PartDesign AdditiveCone.png|32px]] [[PartDesign AdditiveCone|Additive cone]]: creates an additive cone.
:*[[File:PartDesign Additive_Cone.svg|32px]] [[PartDesign AdditiveCone|Additive cone]]: creates an additive cone. {{Version|0.17}}


:*[[File:PartDesign AdditiveCylinder.png|32px]] [[PartDesign AdditiveCylinder|Additive cylinder]]: creates an additive cylinder.
:*[[File:PartDesign Additive_Cylinder.svg|32px]] [[PartDesign AdditiveCylinder|Additive cylinder]]: creates an additive cylinder. {{Version|0.17}}


:*[[File:PartDesign AdditiveEllipsoid.png|32px]] [[PartDesign AdditiveEllipsoid|Additive ellipsoid]]: creates an additive ellipsoid.
:*[[File:PartDesign Additive_Ellipsoid.svg|32px]] [[PartDesign AdditiveEllipsoid|Additive ellipsoid]]: creates an additive ellipsoid. {{Version|0.17}}


:*[[File:PartDesign AdditivePrism.png|32px]] [[PartDesign AdditivePrism|Additive prism]]: creates an additive prism.
:*[[File:PartDesign Additive_Prism.svg|32px]] [[PartDesign AdditivePrism|Additive prism]]: creates an additive prism. {{Version|0.17}}


:*[[File:PartDesign AdditiveSphere.png|32px]] [[PartDesign AdditiveSphere|Additive sphere]]: creates an additive sphere.
:*[[File:PartDesign Additive_Sphere.svg|32px]] [[PartDesign AdditiveSphere|Additive sphere]]: creates an additive sphere. {{Version|0.17}}


:*[[File:PartDesign AdditiveTorus.png|32px]] [[PartDesign AdditiveTorus|Additive torus]]: creates an additive torus.
:*[[File:PartDesign Additive_Torus.svg|32px]] [[PartDesign AdditiveTorus|Additive torus]]: creates an additive torus. {{Version|0.17}}


:*[[File:PartDesign AdditiveWedge.png|32px]] [[PartDesign AdditiveWedge|Additive wedge]]: creates an additive wedge.
:*[[File:PartDesign Additive_Wedge.svg|32px]] [[PartDesign AdditiveWedge|Additive wedge]]: creates an additive wedge. {{Version|0.17}}


==== Subtractive tools ====
==== Subtractive tools ====
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These are tools for subtracting material from an existing body.
These are tools for subtracting material from an existing body.


* [[File:PartDesign Pocket.png|32px]] [[PartDesign_Pocket|Pocket]]: creates a pocket from a selected sketch.
* [[File:PartDesign Pocket.svg|32px]] [[PartDesign_Pocket|Pocket]]: creates a pocket from a selected sketch.


* [[File:PartDesign Hole.png|32px]] [[PartDesign_Hole|Hole]]: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.
* [[File:PartDesign Hole.svg|32px]] [[PartDesign_Hole|Hole]]: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.


* [[File:PartDesign Groove.png|32px]] [[PartDesign_Groove|Groove]]: creates a groove by revolving a sketch around an axis.
* [[File:PartDesign Groove.svg|32px]] [[PartDesign_Groove|Groove]]: creates a groove by revolving a sketch around an axis.


*[[File:PartDesign SubtractiveLoft.png|32px]] [[PartDesign SubtractiveLoft|Subtractive loft]]: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.
*[[File:PartDesign Subtractive_Loft.svg|32px]] [[PartDesign SubtractiveLoft|Subtractive loft]]: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.


*[[File:PartDesign SubtractivePipe.png|32px]] [[PartDesign SubtractivePipe|Subtractive pipe]]: creates a solid shape by sweeping one or more sketches along an open or closed path and subtracts it from the active body.
*[[File:PartDesign Subtractive_Pipe.svg|32px]] [[PartDesign SubtractivePipe|Subtractive pipe]]: creates a solid shape by sweeping one or more sketches along an open or closed path and subtracts it from the active body.


*[[PartDesign_CompPrimitiveSubtractive|Create a subtractive primitive]]: adds a subtractive primitive to the active body.
*[[File:PartDesign_CompPrimitiveSubtractive.png|48px]] [[PartDesign_CompPrimitiveSubtractive|Create a subtractive primitive]]: adds a subtractive primitive to the active body. {{Version|0.17}}


:*[[File:PartDesign SubtractiveBox.png|32px]] [[PartDesign SubtractiveBox|Subtractive box]]: adds a subtractive box to the active body.
:*[[File:PartDesign Subtractive_Box.svg|32px]] [[PartDesign SubtractiveBox|Subtractive box]]: adds a subtractive box to the active body. {{Version|0.17}}


:*[[File:PartDesign SubtractiveCone.png|32px]] [[PartDesign SubtractiveCone|Subtractive cone]]: adds a subtractive cone to the active body.
:*[[File:PartDesign Subtractive_Cone.svg|32px]] [[PartDesign SubtractiveCone|Subtractive cone]]: adds a subtractive cone to the active body. {{Version|0.17}}


:*[[File:PartDesign SubtractiveCylinder.png|32px]] [[PartDesign SubtractiveCylinder|Subtractive cylinder]]: adds a subtractive cylinder to the active body.
:*[[File:PartDesign Subtractive_Cylinder.svg|32px]] [[PartDesign SubtractiveCylinder|Subtractive cylinder]]: adds a subtractive cylinder to the active body. {{Version|0.17}}


:*[[File:PartDesign SubtractiveEllipsoid.png|32px]] [[PartDesign SubtractiveEllipsoid|Subtractive ellipsoid]]: adds a subtractive ellipsoid to the active body.
:*[[File:PartDesign Subtractive_Ellipsoid.svg|32px]] [[PartDesign SubtractiveEllipsoid|Subtractive ellipsoid]]: adds a subtractive ellipsoid to the active body. {{Version|0.17}}


:*[[File:PartDesign SubtractivePrism.png|32px]] [[PartDesign SubtractivePrism|Subtractive prism]]: adds a subtractive prism to the active body.
:*[[File:PartDesign Subtractive_Prism.svg|32px]] [[PartDesign SubtractivePrism|Subtractive prism]]: adds a subtractive prism to the active body. {{Version|0.17}}


:*[[File:PartDesign SubtractiveSphere.png|32px]] [[PartDesign SubtractiveSphere|Subtractive sphere]]: adds a subtractive sphere to the active body.
:*[[File:PartDesign Subtractive_Sphere.svg|32px]] [[PartDesign SubtractiveSphere|Subtractive sphere]]: adds a subtractive sphere to the active body. {{Version|0.17}}


:*[[File:PartDesign SubtractiveTorus.png|32px]] [[PartDesign SubtractiveTorus|Subtractive torus]]: adds a subtractive torus to the active body.
:*[[File:PartDesign Subtractive_Torus.svg|32px]] [[PartDesign SubtractiveTorus|Subtractive torus]]: adds a subtractive torus to the active body. {{Version|0.17}}


:*[[File:PartDesign SubtractiveWedge.png|32px]] ‎[[PartDesign SubtractiveWedge|Subtractive wedge]]: adds a subtractive wedge to the active body.
:*[[File:PartDesign Subtractive_Wedge.svg|32px]] ‎[[PartDesign SubtractiveWedge|Subtractive wedge]]: adds a subtractive wedge to the active body. {{Version|0.17}}


==== Transformation tools ====
==== Transformation tools ====
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These are tools for transforming existing features. They will allow you to choose which features to transform.
These are tools for transforming existing features. They will allow you to choose which features to transform.


* [[Image:PartDesign_Mirrored.png|32px]] [[PartDesign_Mirrored|Mirrored]]: mirrors one or more features on a plane or face.
* [[Image:PartDesign_Mirrored.svg|32px]] [[PartDesign_Mirrored|Mirrored]]: mirrors one or more features on a plane or face.


* [[Image:PartDesign_LinearPattern.png|32px]] [[PartDesign_LinearPattern|Linear Pattern]]: creates a linear pattern based on one or more features.
* [[Image:PartDesign_LinearPattern.svg|32px]] [[PartDesign_LinearPattern|Linear Pattern]]: creates a linear pattern based on one or more features.


* [[Image:PartDesign_PolarPattern.png|32px]] [[PartDesign_PolarPattern|Polar Pattern]]: creates a polar pattern of one or more features.
* [[Image:PartDesign_PolarPattern.svg|32px]] [[PartDesign_PolarPattern|Polar Pattern]]: creates a polar pattern of one or more features.


* [[Image:PartDesign_MultiTransform.png|32px]] [[PartDesign_MultiTransform|Create MultiTransform]]: creates a pattern with any combination of the other transformations.
* [[Image:PartDesign_MultiTransform.svg|32px]] [[PartDesign_MultiTransform|Create MultiTransform]]: creates a pattern with any combination of the other transformations.


==== Dress-up tools ====
==== Dress-up tools ====
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These tools apply a treatment to the selected edges or faces.
These tools apply a treatment to the selected edges or faces.


*[[File:PartDesign Fillet.png|32px]] [[PartDesign Fillet|Fillet]]: fillets (rounds) edges of the active body.
*[[File:PartDesign Fillet.svg|32px]] [[PartDesign Fillet|Fillet]]: fillets (rounds) edges of the active body.


*[[File:PartDesign Chamfer.png|32px]] [[PartDesign Chamfer|Chamfer]]: chamfers edges of the active body.
*[[File:PartDesign Chamfer.svg|32px]] [[PartDesign Chamfer|Chamfer]]: chamfers edges of the active body.


*[[File:PartDesign Draft.png|32px]] [[PartDesign Draft|Draft]]: applies and angular draft to faces of the active body.
*[[File:PartDesign Draft.svg|32px]] [[PartDesign Draft|Draft]]: applies an angular draft to selected faces of the active body.


*[[File:PartDesign Thickness.png|32px]] [[PartDesign Thickness|Thickness]]: creates a thick shell from the active body and opens selected face(s).
*[[File:PartDesign Thickness.svg|32px]] [[PartDesign Thickness|Thickness]]: creates a thick shell from the active body and opens selected face(s).


==== Boolean ====
==== Boolean ====


*[[File:PartDesign Boolean.png|32px]] [[PartDesign Boolean|Boolean operation]]: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.
*[[File:PartDesign_Boolean.svg|32px]] [[PartDesign Boolean|Boolean operation]]: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.


== 追加 ==
== 追加 ==
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Some additional functionality found in the Part Design menu:
Some additional functionality found in the Part Design menu:


*[[PartDesign Migrate|Migrate]]: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail.
*[[PartDesign Migrate|Migrate]]: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail. {{Version|0.17}}


* [[Image:PartDesign_WizardShaft.png|32px]] [[PartDesign_WizardShaft|Shaft design wizard]]: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.
* [[Image:WizardShaft.svg|32px]] [[PartDesign_WizardShaft|Shaft design wizard]]: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.


* [[Image:PartDesign_InternalExternalGear.png|32px]] [[PartDesign_InvoluteGear|Involute gear]]: creates an involute gear profile that can be used by a Pad.
* [[Image:PartDesign_InternalExternalGear.svg|32px]] [[PartDesign_InvoluteGear|Involute gear]]: creates an involute gear profile that can be used by a Pad.


=== Contextual Menu tools ===
=== Contextual Menu tools ===


*[[File:PartDesign MoveTip.png|32px]] [[PartDesign MoveTip|Set tip]]: redefines the tip, which is the feature exposed outside of the Body.
*[[File:PartDesign MoveTip.svg|32px]] [[PartDesign MoveTip|Set tip]]: redefines the tip, which is the feature exposed outside of the Body.


*[[PartDesign MoveFeature|Move object to other body]]: moves the selected sketch, datum geometry or feature to another Body.
*[[PartDesign MoveFeature|Move object to other body]]: moves the selected sketch, datum geometry or feature to another Body. {{Version|0.17}}


*[[PartDesign_MoveFeatureInTree|Move object after other object]]: allows reordering of the Body tree by moving the selected sketch, datum geometry or feature to another position in the list of features.
*[[PartDesign_MoveFeatureInTree|Move object after other object]]: allows reordering of the Body tree by moving the selected sketch, datum geometry or feature to another position in the list of features. {{Version|0.17}}


=== Preferences ===
=== Preferences ===


<!--The PartDesign preferences are defined in the Part workbench and both the PartDesign workbench and the Part workbench use them-->
*[[Image:Std_DlgParameter.png|32px]] [[PartDesign_Preferences|Preferences...]]: Preferences available in PartDesign Tools.
*[[File:Preferences-part_design.svg|32px]] [[PartDesign_Preferences|Preferences]]: preferences available for PartDesign Tools.
*[[Fine-tuning|Fine tuning]]: some extra parameters to fine-tune PartDesign behavior.


==チュートリアル==
==チュートリアル==
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* [[PartDesign_Bearingholder_Tutorial_II|PartDesign Bearingholder Tutorial II]] (needs updating)
* [[PartDesign_Bearingholder_Tutorial_II|PartDesign Bearingholder Tutorial II]] (needs updating)


==リンク==


{{Docnav
* [https://forum.freecadweb.org/viewtopic.php?f=20&t=12373 What's new in PartDesign Next]
|[[Part Workbench|Part Workbench]]
* [https://forum.freecadweb.org/viewtopic.php?f=9&t=15269 Updated PartDesign workflow]
|[[Path Workbench|Path Workbench]]
* [https://forum.freecadweb.org/viewtopic.php?f=3&t=15432 FC v0.17dev: Part Design Next Usecases and Best practices]
|IconL=Workbench_Part.svg
* [https://www.freecadweb.org/wiki/Sandbox:Part_Design_Next Sandbox:Part Design Next]
|IconR=Workbench_Path.svg
}}



{{Userdocnavi{{#translation:}}}}


{{PartDesign Tools navi{{#translation:}}}}


[[Category:Workbenches{{#translation:}}]]
{{docnav|Part Workbench|Path Workbench}}
{{Userdocnavi}}
[[Category:PartDesign]]
[[Category:Workbenches]]

Revision as of 16:58, 27 June 2020

パートデザインツールは複雑なソリッド部品のモデリングのためのツールを提供することを目的とし、フィーチャー編集による方法をその基盤としています。パートデザインツールスケッチャーワークベンチと複雑に関係しています。

このWikiページは次期バージョンのFreeCAD v0.13に基づいて書かれています。それ以前のバージョンではパートデザインツールの一部が無かったり 、あるいは全く含まれていない場合もあります。現在のパートデザイン機能の全てを入手するにはダウンロードページへ行ってFreeCADを更新してください。

For FreeCAD 0.16, please refer to the PartDesign Legacy page.}}


PartDesign workbench icon

はじめに

PartDesign Workbenchは、複雑なソリッドパーツをモデリングする高度なツールを提供します。 これは主に、完成品に製造して組み立てることができる機械部品の製造に重点を置いています。 それにもかかわらず、作成されたソリッドは、architectural design, FE analysis、3D印刷などの一般的な目的に使用できます。

基本的な作業の流れ

スケッチとはソリッド部品を作成、編集するための基本となる要素のことです。作業の流れを要約するとこうなります:まず最初に2D形状を含むスケッチを作成します。次にスケッチに対してソリッド作成ツールを使用します。この時に利用可能なツールは以下の通りです。

  • パッド スケッチの押し出しを行います
  • ポケット 既存のソリッドにポケット(くぼみ)を作成します
  • 回転 軸の周りにスケッチを回転させてソリッドを作成します
  • 既存のソリッドに溝を作成します

将来のリリースではさらなるツールが計画されています。

パートデザインワークベンチで非常に重要となるコンセプトはスケッチのサポート(支持物)です。スケッチは標準面(XYXZYZとそれらに平行な面)上または既存のソリッドの面上に作成することができます。後者の場合、既存のソリッドがスケッチのサポートとなります。ツールの中にはサポートを持っているスケッチに対してだけ使用できるものがいくつかあります。例えばポケットです - サポートがない場合、マテリアルからは何も取り除かれません!

いったんソリッド形状が作成されれば面取りやフィレットといった変更やミラーやパターンといった変形を行うことができるようになります。

パートデザインワークベンチは一つのつながったソリッドを作るためのものです。複数のソリッドはアセンブリワークベンチで取り扱うことができます。

While the Part Workbench is based on a constructive solid geometry (CSG) methodology for building shapes, the PartDesign Workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the feature editing page for a more complete explanation of this process, and then see Creating a simple part with PartDesign to get started with creating solids.

The bodies created with PartDesign are often subject to the topological naming problem which causes internal features to be renamed when the parametric operations are modified. This problem can be minimized by following the best practices described in the feature editing page, and by taking advantage of datum objects as support for sketches and features.

ツール

パートデザインツールは全てパートデザインを読み込んだ時点で表示されるPart Designメニューにあります。

ここにはスケッチャーワークベンチのツールも含まれています。これはパートデザインモジュールがそれらと深く関係しているからです。

スケッチャーツール

Template:Sketcher Tools/jp

パートデザインツール

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Structure tools

These tools are in fact not part of the PartDesign Workbench. They belong to the Std Base system. They were developed in v0.17 with the intention that they would be useful to organize a model, and create assemblies; as such, they are very useful when working with bodies created with this workbench.

  • Part: adds a new Part container in the active document and makes it active.
  • Group: adds a Group container in the active document, which allows organizing the objects in the tree view.

Part Design Helper tools

  • Create body: creates a Body object in the active document and makes it active.
  • Create sketch: creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed, the user is prompted to select a plane from the Tasks panel. The interface then switches to the Sketcher Workbench in sketch editing mode.
  • Map sketch to face: Maps a sketch to a previously selected plane or a face of the active body.

Part Design Modeling tools

Datum tools

Additive tools

These are tools for creating base features or adding material to an existing solid body.

  • Pad: extrudes a solid from a selected sketch.
  • Revolution: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.
  • Additive loft: creates a solid by making a transition between two or more sketches.
  • Additive pipe: creates a solid by sweeping one or more sketches along an open or closed path.

Subtractive tools

These are tools for subtracting material from an existing body.

  • Pocket: creates a pocket from a selected sketch.
  • Hole: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.
  • Groove: creates a groove by revolving a sketch around an axis.
  • Subtractive loft: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.

Transformation tools

These are tools for transforming existing features. They will allow you to choose which features to transform.

  • Mirrored: mirrors one or more features on a plane or face.
  • Linear Pattern: creates a linear pattern based on one or more features.

Dress-up tools

These tools apply a treatment to the selected edges or faces.

  • Fillet: fillets (rounds) edges of the active body.
  • Chamfer: chamfers edges of the active body.
  • Draft: applies an angular draft to selected faces of the active body.
  • Thickness: creates a thick shell from the active body and opens selected face(s).

Boolean

  • Boolean operation: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.

追加

Template:PartDesign Extras/jp

フィーチャープロパティ

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Some additional functionality found in the Part Design menu:

  • Migrate: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail. introduced in version 0.17
  • Shaft design wizard: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.
  • Involute gear: creates an involute gear profile that can be used by a Pad.

Contextual Menu tools

  • Set tip: redefines the tip, which is the feature exposed outside of the Body.

Preferences

  • Preferences: preferences available for PartDesign Tools.
  • Fine tuning: some extra parameters to fine-tune PartDesign behavior.

チュートリアル