Difference between revisions of "PartDesign Workbench/id"

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The '''Part Design Workbench''' provides tools for modelling complex solid parts and is based on a '''Feature editing methodology''' to produce a single contiguous solid. It is intricately linked with the [[Sketcher Workbench]].
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<languages/>
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{{Docnav
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|[[Part_Workbench|Part Workbench]]
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|[[Path_Workbench|Path Workbench]]
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|IconL=Workbench_Part.svg
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|IconR=Workbench_Path.svg
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}}
  
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[[Image:Workbench_PartDesign.svg|thumb|128px|PartDesign workbench icon]]
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{{TOCright}}
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== Introduction ==
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<div class="mw-translate-fuzzy">
 
[[File:Revolve3_cropped.png]]
 
[[File:Revolve3_cropped.png]]
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</div>
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The PartDesign Workbench is intrinsically related to the [[Sketcher Workbench|Sketcher Workbench]]. The user normally creates a Sketch, then uses the [[PartDesign_Pad|PartDesign Pad]] tool to extrude it and create a basic solid, and then this solid is further modified.
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While the [[Image:Workbench_Part.svg|24px]] [[Part Module|Part Workbench]] is based on a [[constructive_solid_geometry|constructive solid geometry]] (CSG) methodology for building shapes, the PartDesign Workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the [[feature_editing|feature editing]] page for a more complete explanation of this process, and then see [[Creating_a_simple_part_with_PartDesign|Creating a simple part with PartDesign]] to get started with creating solids.
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A more detailed discussion of Part workbench versus Part Design workbench can be found here: [[Part_and_Part_Design| Part and Part Design]].
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The bodies created with PartDesign are often subject to the [[Topological_naming_problem|topological naming problem]] which causes internal features to be renamed when the parametric operations are modified. This problem can be minimized by following the best practices described in the [[feature_editing|feature editing]] page, and by taking advantage of datum objects as support for sketches and features.
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[[Image:PartDesign Example.png|none|500px]]
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<div class="mw-translate-fuzzy">
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==Tools==
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</div>
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The Part Design tools are all located in the {{MenuCommand|Part Design}} menu and the PartDesign toolbar that appear when you load the Part Design workbench.
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<div class="mw-translate-fuzzy">
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=== Structure tools ===
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These are tools to organize the Model tree.
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* [[Image:Std_Part.png|32px]] [[Std Part|Part]]: adds a new Part container in the active document and makes it active.
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* [[Image:Group.svg|32px]] [[Std Group|Group]]: adds a Group in the active document's Model tree.
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</div>
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These tools are in fact not part of the PartDesign Workbench. They belong to the [[Std_Base|Std Base]] system. They were developed in v0.17 with the intention that they would be useful to organize a model, and create [[Assembly|assemblies]]; as such, they are very useful when working with bodies created with this workbench.
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* [[Image:Std_Part.svg|32px]] [[Std_Part|Part]]: adds a new Part container in the active document and makes it active.
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* [[Image:Std_Group.svg|32px]] [[Std_Group|Group]]: adds a Group container in the active document, which allows organizing the objects in the [[Tree_view|tree view]].
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=== Part Design Helper tools ===
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*[[File:PartDesign_Body.svg|32px]] [[PartDesign_Body|Create body]]: creates a [[Body|Body]] object in the active document and makes it active.
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*[[File:Sketcher_NewSketch.svg|32px]] [[PartDesign_NewSketch|Create sketch]]: creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed, the user is prompted to select a plane from the Tasks panel. The interface then switches to the [[Sketcher_Workbench|Sketcher Workbench]] in sketch editing mode.
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* [[File:Sketcher_EditSketch.svg|32px]] [[Sketcher_EditSketch|Edit sketch]]: Edit the selected Sketch.
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* [[File:Sketcher_MapSketch.svg|32px]] [[Sketcher_MapSketch|Map sketch to face]]: Maps a sketch to a previously selected plane or a face of the active body.
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=== Part Design Modeling tools ===
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==== Datum tools ====
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*[[File:PartDesign_Point.svg|32px]] [[PartDesign_Point|Create a datum point]]: creates a datum point in the active body.
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*[[File:PartDesign_Line.svg|32px]] [[PartDesign_Line|Create a datum line]]: creates a datum line in the active body.
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*[[File:PartDesign_Plane.svg|32px]] [[PartDesign_Plane|Create a datum plane]]: creates a datum plane in the active body.
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*[[File:PartDesign_CoordinateSystem.svg|32px]] [[PartDesign_CoordinateSystem|Create a local coordinate system]]: creates a local coordinate system attached to datum geometry in the active body.
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*[[File:PartDesign_ShapeBinder.svg|32px]] [[PartDesign_ShapeBinder|Create a shape binder]]: creates a shape binder in the active body.
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*[[File:PartDesign_SubShapeBinder.svg|32px]] [[PartDesign_SubShapeBinder|Create a sub-object shape binder]]: creates a shape binder to a subelement, like edge or face from another body, while retaining the relative position of that element. {{Version|0.19}}
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*[[File:PartDesign_Clone.svg|32px]] [[PartDesign_Clone|Create a clone]]: creates a clone of the selected body.
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==== Additive tools ====
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These are tools for creating base features or adding material to an existing solid body.
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* [[File:PartDesign_Pad.svg|32px]] [[PartDesign_Pad|Pad]]: extrudes a solid from a selected sketch.
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* [[File:PartDesign_Revolution.svg|32px]] [[PartDesign_Revolution|Revolution]]: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.
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*[[File:PartDesign_AdditiveLoft.svg|32px]] [[PartDesign_AdditiveLoft|Additive loft]]: creates a solid by making a transition between two or more sketches.
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*[[File:PartDesign_AdditivePipe.svg|32px]] [[PartDesign_AdditivePipe|Additive pipe]]: creates a solid by sweeping one or more sketches along an open or closed path.
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*[[File:PartDesign_AdditiveHelix.svg|32px]] [[PartDesign_AdditiveHelix|Additive helix]]: creates a solid by sweeping a sketch along a helix. {{Version|0.19}}
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*[[File:PartDesign_CompPrimitiveAdditive.png|48px]] [[PartDesign_CompPrimitiveAdditive|Create an additive primitive]]: adds an additive primitive to the active body.
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:*[[File:PartDesign_AdditiveBox.svg|32px]] [[PartDesign_AdditiveBox|Additive box]]: creates an additive box.
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:*[[File:PartDesign_AdditiveCone.svg|32px]] [[PartDesign_AdditiveCone|Additive cone]]: creates an additive cone.
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:*[[File:PartDesign_AdditiveCylinder.svg|32px]] [[PartDesign_AdditiveCylinder|Additive cylinder]]: creates an additive cylinder.
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:*[[File:PartDesign_AdditiveEllipsoid.svg|32px]] [[PartDesign_AdditiveEllipsoid|Additive ellipsoid]]: creates an additive ellipsoid.
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:*[[File:PartDesign_AdditivePrism.svg|32px]] [[PartDesign_AdditivePrism|Additive prism]]: creates an additive prism.
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:*[[File:PartDesign_AdditiveSphere.svg|32px]] [[PartDesign_AdditiveSphere|Additive sphere]]: creates an additive sphere.
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:*[[File:PartDesign_AdditiveTorus.svg|32px]] [[PartDesign_AdditiveTorus|Additive torus]]: creates an additive torus.
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:*[[File:PartDesign_AdditiveWedge.svg|32px]] [[PartDesign_AdditiveWedge|Additive wedge]]: creates an additive wedge.
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==== Subtractive tools ====
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These are tools for subtracting material from an existing body.
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* [[File:PartDesign_Pocket.svg|32px]] [[PartDesign_Pocket|Pocket]]: creates a pocket from a selected sketch.
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* [[File:PartDesign_Hole.svg|32px]] [[PartDesign_Hole|Hole]]: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.
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* [[File:PartDesign_Groove.svg|32px]] [[PartDesign_Groove|Groove]]: creates a groove by revolving a sketch around an axis.
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*[[File:PartDesign_SubtractiveLoft.svg|32px]] [[PartDesign_SubtractiveLoft|Subtractive loft]]: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.
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*[[File:PartDesign_SubtractivePipe.svg|32px]] [[PartDesign_SubtractivePipe|Subtractive pipe]]:  creates a solid shape by sweeping one or more sketches along an open or closed path and subtracts it from the active body.
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*[[File:PartDesign_SubtractiveHelix.svg|32px]] [[PartDesign_SubtractiveHelix|Subtractive helix]]: creates a solid shape by sweeping a sketch along a helix and subtracts it from the active body. {{Version|0.19}}
  
== Basic Workflow ==
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*[[File:PartDesign_CompPrimitiveSubtractive.png|48px]] [[PartDesign_CompPrimitiveSubtractive|Create a subtractive primitive]]: adds a subtractive primitive to the active body.
  
The sketch is the building block for creating and editing solid parts. The workflow can be summarized by this: a sketch containing 2D geometry is created first, then a solid creation tool is used on the sketch. At the moment the available tools are:
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:*[[File:PartDesign_SubtractiveBox.svg|32px]] [[PartDesign_SubtractiveBox|Subtractive box]]: adds a subtractive box to the active body.
* [[Image:PartDesign_Pad.png|32px]] '''Pad''' which extrudes a sketch
 
* [[Image:PartDesign_Pocket.png|32px]] '''Pocket''' which creates a pocket on an existing solid
 
* [[Image:PartDesign_Revolution.png|32px]]  '''Revolution''' which creates a solid by revolving a sketch along an axis
 
* [[Image:PartDesign_Groove.png|32px]]  '''Groove''' which creates a groove in an existing solid
 
More tools are planned in future releases.
 
  
A very important concept in the PartDesign Workbench is the '''sketch support'''. Sketches can be created on standard planes ('''XY''', '''XZ''', '''YZ''' and planes parallel to them) or on a planar face of an existing solid. For this last case, the existing solid becomes the '''support''' of the sketch. Several tools will only work with sketches that have a support, for example, '''Pocket''' - without a support there would be nothing to remove material from!
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:*[[File:PartDesign_SubtractiveCone.svg|32px]] [[PartDesign_SubtractiveCone|Subtractive cone]]: adds a subtractive cone to the active body.
  
After solid geometry has been created it can be modified with chamfers and fillets or transformed, e.g. mirrored or patterned.
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:*[[File:PartDesign_SubtractiveCylinder.svg|32px]] [[PartDesign_SubtractiveCylinder|Subtractive cylinder]]: adds a subtractive cylinder to the active body.
  
The PartDesign Workbench is meant to create a single, connected solid. Multiple solids will be possible with the [[Assembly Workbench|Assembly workbench]].
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:*[[File:PartDesign_SubtractiveEllipsoid.svg|32px]] [[PartDesign_SubtractiveEllipsoid|Subtractive ellipsoid]]: adds a subtractive ellipsoid to the active body.
  
As we create a model in the Part Design Workbench, each feature takes the shape of the last one and adds or removes something, creating linear dependencies from feature to feature as the model is created.  Hence a "Cut" feature is not only the cut hole itself, but the whole part with the cut. As a new feature is added to the model, FreeCAD turns off visibility of the old features.  The user usually should only have the newest item (feature) in the model tree visible, because otherwise the other phases of the model overlay each other, and holes are filled in by the earlier model features that didn't yet have those holes.
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:*[[File:PartDesign_SubtractivePrism.svg|32px]] [[PartDesign_SubtractivePrism|Subtractive prism]]: adds a subtractive prism to the active body.
  
To toggle visibility of an object on or off, select it in the hierarchy tree and press the Spacebar. Usually everything but the last item in the hierarchy tree should be greyed out and therefore not visible in the 3D view.
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:*[[File:PartDesign_SubtractiveSphere.svg|32px]] [[PartDesign_SubtractiveSphere|Subtractive sphere]]: adds a subtractive sphere to the active body.
  
== The Tools ==
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:*[[File:PartDesign_SubtractiveTorus.svg|32px]] [[PartDesign_SubtractiveTorus|Subtractive torus]]: adds a subtractive torus to the active body.
  
The Part Design tools are all located in the '''Part Design''' menu that appears when you load the Part Design module.  
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:*[[File:PartDesign_SubtractiveWedge.svg|32px]] ‎[[PartDesign_SubtractiveWedge|Subtractive wedge]]: adds a subtractive wedge to the active body.
  
They include the [[Sketcher Workbench]] tools, since the Part Design module is so dependent on them.
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==== Transformation tools ====
  
=== The Sketcher Tools ===
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These are tools for transforming existing features. They will allow you to choose which features to transform.
  
{{Sketcher Tools}}
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* [[Image:PartDesign_Mirrored.svg|32px]] [[PartDesign_Mirrored|Mirrored]]: mirrors one or more features on a plane or face.
  
=== The Part Design Tools ===
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* [[Image:PartDesign_LinearPattern.svg|32px]] [[PartDesign_LinearPattern|Linear Pattern]]: creates a linear pattern based on one or more features.
  
{{PartDesign Tools}}
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* [[Image:PartDesign_PolarPattern.svg|32px]] [[PartDesign_PolarPattern|Polar Pattern]]: creates a polar pattern of one or more features.
  
{{PartDesign Extras}}
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* [[Image:PartDesign_MultiTransform.svg|32px]] [[PartDesign_MultiTransform|Create MultiTransform]]: creates a pattern with any combination of the other transformations.
  
== Feature properties ==
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==== Dress-up tools ====
  
{{PartDesign Placement}}
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These tools apply a treatment to the selected edges or faces.
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*[[File:PartDesign_Fillet.svg|32px]] [[PartDesign_Fillet|Fillet]]: fillets (rounds) edges of the active body.
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*[[File:PartDesign_Chamfer.svg|32px]] [[PartDesign_Chamfer|Chamfer]]: chamfers edges of the active body.
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*[[File:PartDesign_Draft.svg|32px]] [[PartDesign_Draft|Draft]]: applies an angular draft to selected faces of the active body.
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*[[File:PartDesign_Thickness.svg|32px]] [[PartDesign_Thickness|Thickness]]: creates a thick shell from the active body and opens selected face(s).
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==== Boolean ====
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*[[File:PartDesign_Boolean.svg|32px]] [[PartDesign_Boolean|Boolean operation]]: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.
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==== Extras ====
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Some additional functionality found in the Part Design menu:
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*[[File:PartDesign_Migrate.svg|32px]] [[PartDesign_Migrate|Migrate]]: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail.
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* [[File:PartDesign_Sprocket.svg|32px]] [[PartDesign_Sprocket|Sprocket design wizard]]: creates a sprocket profile that can be padded.  {{Version|0.19}}
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* [[File:PartDesign_InternalExternalGear.svg|32px]] [[PartDesign_InvoluteGear|Involute gear design wizard]]: creates an involute gear profile that can be padded.
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* [[File:PartDesign_WizardShaft.svg|32px]] [[PartDesign_WizardShaft|Shaft design wizard]]: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.
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=== Context Menu items===
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*[[File:PartDesign_MoveTip.svg|32px]] [[PartDesign_MoveTip|Set tip]]: redefines the tip, which is the feature exposed outside of the Body.
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*[[File:PartDesign_MoveFeature.svg|32px]] [[PartDesign_MoveFeature|Move object to other body]]: moves the selected sketch, datum geometry or feature to another Body.
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*[[File:PartDesign_MoveFeatureInTree.svg|32px]] [[PartDesign_MoveFeatureInTree|Move object after other object]]: allows reordering of the Body tree by moving the selected sketch, datum geometry or feature to another position in the list of features.
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====Items shared with the Part workbench====
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*[[File:Std_SetAppearance.svg|32px]] [[Std_SetAppearance|Appearance]]: determines appearance of the whole part (color transparency etc.).
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*[[File:Part_FaceColors.svg|32px]] [[Part_FaceColors|Set colors]]: assigns colors to part faces.
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=== Preferences ===
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<!--The PartDesign preferences are defined in the Part workbench and both the PartDesign workbench and the Part workbench use them-->
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*[[File:Preferences-part_design.svg|32px]] [[PartDesign_Preferences|Preferences]]: preferences available for PartDesign Tools.
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*[[Fine-tuning|Fine tuning]]: some extra parameters to fine-tune PartDesign behavior.
  
 
== Tutorials ==
 
== Tutorials ==
Only for a development version of FreeCAD that is not currently available as a binary or installer:
 
* [[PartDesign_Bearingholder_Tutorial_I|PartDesign Bearingholder Tutorial I]]
 
* [[PartDesign_Bearingholder_Tutorial_II|PartDesign Bearingholder Tutorial II]]
 
  
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* [http://help-freecad-jpg87.fr/ How to use FreeCAD], a website describing the workflow for mechanical design.
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* [[Creating_a_simple_part_with_PartDesign|Creating a simple part with PartDesign]]
 
* [[Basic_Part_Design_Tutorial|Basic Part Design Tutorial]]
 
* [[Basic_Part_Design_Tutorial|Basic Part Design Tutorial]]
* [[Sketcher_tutorial|Sketcher tutorial]]
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* [[PartDesign_Bearingholder_Tutorial_I|PartDesign Bearingholder Tutorial I]] (needs updating)
 
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* [[PartDesign_Bearingholder_Tutorial_II|PartDesign Bearingholder Tutorial II]] (needs updating)
  
{{docnav/id|Workbenches/id|Mesh Workbench/id}}
 
  
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|[[Part_Workbench|Part Workbench]]
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}}
  
[[Category:User Documentation/id]]
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{{Userdocnavi{{#translation:}}}}
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{{PartDesign Tools navi{{#translation:}}}}
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[[Category:Workbenches{{#translation:}}]]

Latest revision as of 20:16, 1 May 2021

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PartDesign workbench icon

Introduction

Revolve3 cropped.png

The PartDesign Workbench is intrinsically related to the Sketcher Workbench. The user normally creates a Sketch, then uses the PartDesign Pad tool to extrude it and create a basic solid, and then this solid is further modified.

While the Workbench Part.svg Part Workbench is based on a constructive solid geometry (CSG) methodology for building shapes, the PartDesign Workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the feature editing page for a more complete explanation of this process, and then see Creating a simple part with PartDesign to get started with creating solids.

A more detailed discussion of Part workbench versus Part Design workbench can be found here: Part and Part Design.

The bodies created with PartDesign are often subject to the topological naming problem which causes internal features to be renamed when the parametric operations are modified. This problem can be minimized by following the best practices described in the feature editing page, and by taking advantage of datum objects as support for sketches and features.

PartDesign Example.png

Tools

The Part Design tools are all located in the Part Design menu and the PartDesign toolbar that appear when you load the Part Design workbench.

Structure tools

These are tools to organize the Model tree.

  • Std Part.png Part: adds a new Part container in the active document and makes it active.
  • Group.svg Group: adds a Group in the active document's Model tree.

These tools are in fact not part of the PartDesign Workbench. They belong to the Std Base system. They were developed in v0.17 with the intention that they would be useful to organize a model, and create assemblies; as such, they are very useful when working with bodies created with this workbench.

  • Std Part.svg Part: adds a new Part container in the active document and makes it active.
  • Std Group.svg Group: adds a Group container in the active document, which allows organizing the objects in the tree view.

Part Design Helper tools

  • PartDesign Body.svg Create body: creates a Body object in the active document and makes it active.
  • Sketcher NewSketch.svg Create sketch: creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed, the user is prompted to select a plane from the Tasks panel. The interface then switches to the Sketcher Workbench in sketch editing mode.
  • Sketcher MapSketch.svg Map sketch to face: Maps a sketch to a previously selected plane or a face of the active body.

Part Design Modeling tools

Datum tools

Additive tools

These are tools for creating base features or adding material to an existing solid body.

  • PartDesign Pad.svg Pad: extrudes a solid from a selected sketch.
  • PartDesign Revolution.svg Revolution: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.
  • PartDesign AdditiveLoft.svg Additive loft: creates a solid by making a transition between two or more sketches.
  • PartDesign AdditivePipe.svg Additive pipe: creates a solid by sweeping one or more sketches along an open or closed path.

Subtractive tools

These are tools for subtracting material from an existing body.

  • PartDesign Pocket.svg Pocket: creates a pocket from a selected sketch.
  • PartDesign Hole.svg Hole: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.
  • PartDesign Groove.svg Groove: creates a groove by revolving a sketch around an axis.
  • PartDesign SubtractiveLoft.svg Subtractive loft: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.
  • PartDesign SubtractivePipe.svg Subtractive pipe: creates a solid shape by sweeping one or more sketches along an open or closed path and subtracts it from the active body.

Transformation tools

These are tools for transforming existing features. They will allow you to choose which features to transform.

  • PartDesign Mirrored.svg Mirrored: mirrors one or more features on a plane or face.
  • PartDesign LinearPattern.svg Linear Pattern: creates a linear pattern based on one or more features.

Dress-up tools

These tools apply a treatment to the selected edges or faces.

  • PartDesign Fillet.svg Fillet: fillets (rounds) edges of the active body.
  • PartDesign Chamfer.svg Chamfer: chamfers edges of the active body.
  • PartDesign Draft.svg Draft: applies an angular draft to selected faces of the active body.
  • PartDesign Thickness.svg Thickness: creates a thick shell from the active body and opens selected face(s).

Boolean

  • PartDesign Boolean.svg Boolean operation: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.

Extras

Some additional functionality found in the Part Design menu:

  • PartDesign Migrate.svg Migrate: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail.
  • PartDesign WizardShaft.svg Shaft design wizard: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.

Context Menu items

  • PartDesign MoveTip.svg Set tip: redefines the tip, which is the feature exposed outside of the Body.
  • PartDesign MoveFeatureInTree.svg Move object after other object: allows reordering of the Body tree by moving the selected sketch, datum geometry or feature to another position in the list of features.

Items shared with the Part workbench

  • Std SetAppearance.svg Appearance: determines appearance of the whole part (color transparency etc.).

Preferences

  • Preferences-part design.svg Preferences: preferences available for PartDesign Tools.
  • Fine tuning: some extra parameters to fine-tune PartDesign behavior.

Tutorials