PartDesign Workbench/cs: Difference between revisions

From FreeCAD Documentation
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(Updating to match new version of source page)
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*[[PartDesign_CompPrimitiveAdditive|Create an additive primitive]]: adds an additive primitive to the active body.
*[[PartDesign_CompPrimitiveAdditive|Create an additive primitive]]: adds an additive primitive to the active body.


**[[File:PartDesign AdditiveBox.png|32px]] [[PartDesign AdditiveBox|Additive box]]: creates an additive box.
:*[[File:PartDesign AdditiveBox.png|32px]] [[PartDesign AdditiveBox|Additive box]]: creates an additive box.


**[[File:PartDesign AdditiveCone.png|32px]] [[PartDesign AdditiveCone|Additive cone]]: creates an additive cone.
:*[[File:PartDesign AdditiveCone.png|32px]] [[PartDesign AdditiveCone|Additive cone]]: creates an additive cone.


**[[File:PartDesign AdditiveCylinder.png|32px]] [[PartDesign AdditiveCylinder|Additive cylinder]]: creates an additive cylinder.
:*[[File:PartDesign AdditiveCylinder.png|32px]] [[PartDesign AdditiveCylinder|Additive cylinder]]: creates an additive cylinder.


**[[File:PartDesign AdditiveEllipsoid.png|32px]] [[PartDesign AdditiveEllipsoid|Additive ellipsoid]]: creates an additive ellipsoid.
:*[[File:PartDesign AdditiveEllipsoid.png|32px]] [[PartDesign AdditiveEllipsoid|Additive ellipsoid]]: creates an additive ellipsoid.


**[[File:PartDesign AdditivePrism.png|32px]] [[PartDesign AdditivePrism|Additive prism]]: creates an additive prism.
:*[[File:PartDesign AdditivePrism.png|32px]] [[PartDesign AdditivePrism|Additive prism]]: creates an additive prism.


**[[File:PartDesign AdditiveSphere.png|32px]] [[PartDesign AdditiveSphere|Additive sphere]]: creates an additive sphere.
:*[[File:PartDesign AdditiveSphere.png|32px]] [[PartDesign AdditiveSphere|Additive sphere]]: creates an additive sphere.


**[[File:PartDesign AdditiveTorus.png|32px]] [[PartDesign AdditiveTorus|Additive torus]]: creates an additive torus.
:*[[File:PartDesign AdditiveTorus.png|32px]] [[PartDesign AdditiveTorus|Additive torus]]: creates an additive torus.


**[[File:PartDesign AdditiveWedge.png|32px]] [[PartDesign AdditiveWedge|Additive wedge]]: creates an additive wedge.
:*[[File:PartDesign AdditiveWedge.png|32px]] [[PartDesign AdditiveWedge|Additive wedge]]: creates an additive wedge.


==== Subtractive tools ====
==== Subtractive tools ====
Line 107: Line 107:
*[[PartDesign_CompPrimitiveSubtractive|Create a subtractive primitive]]: adds a subtractive primitive to the active body.
*[[PartDesign_CompPrimitiveSubtractive|Create a subtractive primitive]]: adds a subtractive primitive to the active body.


**[[File:PartDesign SubtractiveBox.png|32px]] [[PartDesign SubtractiveBox|Subtractive box]]: adds a subtractive box to the active body.
:*[[File:PartDesign SubtractiveBox.png|32px]] [[PartDesign SubtractiveBox|Subtractive box]]: adds a subtractive box to the active body.


**[[File:PartDesign SubtractiveCone.png|32px]] [[PartDesign SubtractiveCone|Subtractive cone]]: adds a subtractive cone to the active body.
:*[[File:PartDesign SubtractiveCone.png|32px]] [[PartDesign SubtractiveCone|Subtractive cone]]: adds a subtractive cone to the active body.


**[[File:PartDesign SubtractiveCylinder.png|32px]] [[PartDesign SubtractiveCylinder|Subtractive cylinder]]: adds a subtractive cylinder to the active body.
:*[[File:PartDesign SubtractiveCylinder.png|32px]] [[PartDesign SubtractiveCylinder|Subtractive cylinder]]: adds a subtractive cylinder to the active body.


**[[File:PartDesign SubtractiveEllipsoid.png|32px]] [[PartDesign SubtractiveEllipsoid|Subtractive ellipsoid]]: adds a subtractive ellipsoid to the active body.
:*[[File:PartDesign SubtractiveEllipsoid.png|32px]] [[PartDesign SubtractiveEllipsoid|Subtractive ellipsoid]]: adds a subtractive ellipsoid to the active body.


**[[File:PartDesign SubtractivePrism.png|32px]] [[PartDesign SubtractivePrism|Subtractive prism]]: adds a subtractive prism to the active body.
:*[[File:PartDesign SubtractivePrism.png|32px]] [[PartDesign SubtractivePrism|Subtractive prism]]: adds a subtractive prism to the active body.


**[[File:PartDesign SubtractiveSphere.png|32px]] [[PartDesign SubtractiveSphere|Subtractive sphere]]: adds a subtractive sphere to the active body.
:*[[File:PartDesign SubtractiveSphere.png|32px]] [[PartDesign SubtractiveSphere|Subtractive sphere]]: adds a subtractive sphere to the active body.


**[[File:PartDesign SubtractiveTorus.png|32px]] [[PartDesign SubtractiveTorus|Subtractive torus]]: adds a subtractive torus to the active body.
:*[[File:PartDesign SubtractiveTorus.png|32px]] [[PartDesign SubtractiveTorus|Subtractive torus]]: adds a subtractive torus to the active body.


**[[File:PartDesign SubtractiveWedge.png|32px]] ‎[[PartDesign SubtractiveWedge|Subtractive wedge]]: adds a subtractive wedge to the active body.
:*[[File:PartDesign SubtractiveWedge.png|32px]] ‎[[PartDesign SubtractiveWedge|Subtractive wedge]]: adds a subtractive wedge to the active body.


==== Transformation tools ====
==== Transformation tools ====

Revision as of 03:02, 12 December 2018

Pracovní plocha Část je určena k tomu aby poskytovala nástroje pro modelování komplexních pevných částí a je založena na Metodologii editace vlastností. Je komplikovaně spojen s Náčrtovou pracovní plochou.

The PartDesign Workbench is intrinsically related to the Sketcher Workbench. The user normally creates a Sketch, then uses the PartDesign Pad tool to extrude it and create a basic solid, and then this solid is further modified.

While the Part Workbench is based on a constructive solid geometry (CSG) methodology for building shapes, the PartDesign workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the feature editing page for a more complete explanation of this process, and then see Creating a simple part with PartDesign to get started with creating solids.

Nástroje

The Part Design tools are all located in the Part Design menu and the PartDesign toolbar that appear when you load the Part Design workbench.

Structure tools

These are tools to organize the Model tree.

  • Part: adds a new Part container in the active document and makes it active.
  • Group: adds a Group in the active document's Model tree.

These are tools to organize the Model tree.

  • Part: adds a new Part container in the active document and makes it active.
  • Group: adds a Group in the active document's Model tree.

Part Design Helper tools

  • Create body: Creates a Body in the active document and makes it active.
  • Create sketch: creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed, the user is prompted to select a plane from the Tasks panel. The interface then switches to the Sketcher_Workbench in sketch editing mode.
  • Map sketch to face: Maps a sketch to a previously selected plane or a face of the active body.

Part Design Modeling tools

Datum tools

Additive tools

These are tools for creating base features or adding material to an existing solid body.

  • Pad: extrudes a solid from a selected sketch.
  • Revolution: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.
  • Additive loft: creates a solid by making a transition between two or more sketches.
  • Additive pipe: creates a solid by sweeping one or more sketches along an open or closed path.

Subtractive tools

These are tools for subtracting material from an existing body.

  • Pocket: creates a pocket from a selected sketch.
  • Hole: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.
  • Groove: creates a groove by revolving a sketch around an axis.
  • Subtractive loft: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.
  • Subtractive pipe: creates a solid shape by sweeping one or more sketches along an open or closed path and subtracts it from the active body.

Transformation tools

These are tools for transforming existing features. They will allow you to choose which features to transform.

  • Mirrored: mirrors one or more features on a plane or face.
  • Linear Pattern: creates a linear pattern based on one or more features.

Dress-up tools

These tools apply a treatment to the selected edges or faces.

  • Fillet: fillets (rounds) edges of the active body.
  • Chamfer: chamfers edges of the active body.
  • Draft: applies and angular draft to faces of the active body.
  • Thickness: creates a thick shell from the active body and opens selected face(s).

Boolean

  • Boolean operation: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.

Extras

Some additional functionality found in the Part Design menu:

  • Migrate: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail.
  • Shaft design wizard: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.
  • Involute gear: creates an involute gear profile that can be used by a Pad.

Contextual Menu tools

  • Set tip: redefines the tip, which is the feature exposed outside of the Body.
  • Move object after other object: allows reordering of the Body tree by moving the selected sketch, datum geometry or feature to another position in the list of features.

Preferences

Tutorials

Links


Part Workbench
Path Workbench