Cunha subtrativa

From FreeCAD Documentation
This page is a translated version of the page PartDesign SubtractiveWedge and the translation is 7% complete.

PartDesign SubtractiveWedge

Menu location
Part Design → Create a subtractive primitive → Subtractive Wedge
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
PartDesign CompPrimitiveSubtractive, PartDesign AdditiveWedge

Description

Inserts a subtractive wedge in the active Body. Its shape is subtracted from the existing solid.

On the left: active body (A) shown in grey and subtractive wedge (B) shown in transparent red; result on the right.

Usage

  1. Press the Subtractive Wedge button. Note: the Subtractive Wedge is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Subtractive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Subtractive Wedge in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Wedge feature appears under the active Body.

Options

The Wedge can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

Using the default placement, the below inputs are:

  • DadosX min/max : Base face X axis span
  • DadosY min/max: Wedge height span
  • DadosZ min/max : Base face Z axis span
  • DadosX2 min/max : Top face X axis span
  • DadosZ2 min/max : Top face Z axis span

Pyramids

Wedges can be used to create pyramids by setting DadosX2 min/max and DadosZ2 min/max each so that min = max.