PartDesign SubtractiveWedge: Difference between revisions

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(mention pyramids as in the additive counterpart)
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|Workbenches=[[PartDesign_Workbench|PartDesign]]
|Workbenches=[[PartDesign_Workbench|PartDesign]]
|Version=0.17
|Version=0.17
|SeeAlso=[[PartDesign_CompPrimitiveSubtractive|PartDesign CompPrimitiveSubtractive]]
|SeeAlso=[[PartDesign_CompPrimitiveSubtractive|Create a subtractive primitive]], [[PartDesign_AdditiveWedge|Additive Wedge]]
}}
}}


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*{{PropertyData|X2 min/max}} : Top face X axis span
*{{PropertyData|X2 min/max}} : Top face X axis span
*{{PropertyData|Z2 min/max}} : Top face Z axis span
*{{PropertyData|Z2 min/max}} : Top face Z axis span

==Pyramids==

Wedges can be used to create pyramids by setting {{PropertyData|X2 min/max}} and {{PropertyData|Z2 min/max}} each so that min = max.





Revision as of 02:12, 11 April 2021

PartDesign SubtractiveWedge

Menu location
Part Design → Create a subtractive primitive → Subtractive Wedge
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
Create a subtractive primitive, Additive Wedge

Description

Inserts a subtractive wedge in the active Body. Its shape is subtracted from the existing solid.

On the left: active body (A) shown in grey and subtractive wedge (B) shown in transparent red; result on the right.

Usage

  1. Press the Subtractive Wedge button. Note: the Subtractive Wedge is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Subtractive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Subtractive Wedge in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Wedge feature appears under the active Body.

Options

The Wedge can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

Using the default placement, the below inputs are:

  • DataX min/max : Base face X axis span
  • DataY min/max: Wedge height span
  • DataZ min/max : Base face Z axis span
  • DataX2 min/max : Top face X axis span
  • DataZ2 min/max : Top face Z axis span

Pyramids

Wedges can be used to create pyramids by setting DataX2 min/max and DataZ2 min/max each so that min = max.