Difference between revisions of "PartDesign PolarPattern/cs"

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<languages/>
 
<languages/>
 +
 
{{Docnav
 
{{Docnav
 
|[[PartDesign_LinearPattern|Linear Pattern]]
 
|[[PartDesign_LinearPattern|Linear Pattern]]
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|[[PartDesign_Workbench|PartDesign]]
 
|[[PartDesign_Workbench|PartDesign]]
 
|IconL=PartDesign_LinearPattern.svg
 
|IconL=PartDesign_LinearPattern.svg
 +
|IconR=PartDesign_MultiTransform.svg
 
|IconC=Workbench_PartDesign.svg
 
|IconC=Workbench_PartDesign.svg
|IconR=PartDesign_MultiTransform.svg
 
 
}}
 
}}
  
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<div class="mw-translate-fuzzy">
 
{{GuiCommand/cs
 
{{GuiCommand/cs
 
|Name=PartDesign_PolarPattern
 
|Name=PartDesign_PolarPattern
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|MenuLocation=Návrh dílu -> Polární vzorky
 
|MenuLocation=Návrh dílu -> Polární vzorky
 
}}
 
}}
 +
</div>
  
 
==Popis==
 
==Popis==
  
Tento nástroj vezme skupinu jednoho nebo více objektů (originály) a vytvoří z nich druhou skupinu objektů pootočenou kolem dané osy.  
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<div class="mw-translate-fuzzy">
 +
Tento nástroj vezme skupinu jednoho nebo více objektů (originály) a vytvoří z nich druhou skupinu objektů pootočenou kolem dané osy.
 +
</div>
  
 
[[File:PartDesign PolarPattern example.png|none]]
 
[[File:PartDesign PolarPattern example.png|none]]
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</div>
 
</div>
  
To create a pattern:
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==== To create a pattern ====
# Select the feature ({{Version|0.19}} or several features) to be patterned.
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# Press the {{KEY|[[File:PartDesign_PolarPattern.svg|24px]]}} '''PolarPattern''' button.
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# (Optional) Select the feature (or {{Version|0.19}} several features) to be patterned.
 +
# Press the {{Button|[[Image:PartDesign_PolarPattern.svg|16px]] '''PolarPattern'''}} button.
 +
#* If you didn't initially select any features, you'll be able to select a ''single'' base feature
 
# Define the '''Axis'''. See [[#Options|Options]].
 
# Define the '''Axis'''. See [[#Options|Options]].
 
# Define the '''Angle''' between the last copied occurrence and the original feature.
 
# Define the '''Angle''' between the last copied occurrence and the original feature.
 
# Set the number of '''Occurrences'''.
 
# Set the number of '''Occurrences'''.
# If you have several features in the pattern, their order can be important, see the image below. {{Version|0.19}} You can change the order by dragging the feature in the list and you will see the result immediately as preview.
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# If you have several features in the pattern, their order can be important, see the image below.  
# Press {{KEY|OK}}.
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# Press {{Button|OK}}.
 +
 
 +
==== Ordering features ====
  
 
[[File:PartDesign_feature-order.gif]]
 
[[File:PartDesign_feature-order.gif]]
 
{{Caption|Effect of the feature order}}
 
{{Caption|Effect of the feature order}}
  
To add or remove features from an existing pattern:
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{{Version|0.19}} You can change the order by dragging the feature in the list and you will see the result immediately as preview.
# Press {{KEY|Add feature}} to add a feature to be patterned. The feature must be visible in the 3D view:
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## Switch to the Model tree;
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==== Adding features ====
## Select in the tree the feature to be added and press {{KEY|Spacebar}} to make it visible in the 3D view;
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## Switch back to the Tasks panel;
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====== v0.18 ======
## Select the feature in the 3D view; it will be added to the list.
+
 
## Repeat to add other features.
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# Press {{Button|Add feature}} to add a feature to be patterned. The feature must be visible in the [[3D_view|3D view]]:
# Press {{KEY|Remove feature}} to remove a feature from the list, or right-click on the feature in the list and select ''Remove''.
+
# Switch to the Model tree;
 +
# Select in the tree the feature to be added and press {{KEY|Space}} to make it visible in the [[3D_view|3D view]];
 +
# Switch back to the Tasks panel;
 +
# Select the feature in the 3D view; it will be added to the list.
 +
# Repeat to add other features.
 +
 
 +
====== v0.19 ======
 +
 
 +
# Press {{Button|Add feature}} to add a feature to be patterned.
 +
# Switch to the Model tree;
 +
# Select in the tree the feature to be added.
 +
# Repeat to add other features.
 +
 
 +
==== Removing features ====
 +
 
 +
* Right-click on the feature in the list and select ''Remove''.
 +
 
 +
or
 +
 
 +
====== v0.18 ======
 +
 
 +
# Press {{Button|Remove feature}} to remove a feature from the list. The feature must be visible in the [[3D_view|3D view]]:
 +
# Switch to the Model tree;
 +
# Select in the tree the feature to be removed and press {{KEY|Space}} to make it visible in the [[3D_view|3D view]];
 +
# Switch back to the Tasks panel;
 +
# Select the feature in the 3D view; it will have been removed from the list.
 +
# Repeat to remove other features.
 +
 
 +
====== v0.19 ======
 +
 
 +
# Press {{Button|Remove feature}} to remove a feature from the list.
 +
# Switch to the Model tree;
 +
# Select in the tree the feature to be removed.
 +
# Repeat to remove other features.
  
 
==Volby==
 
==Volby==
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====Normal sketch axis====
 
====Normal sketch axis====
 +
 
An axis being normal to the sketch and starting in the origin of the sketch of the feature being used is taken as axis for the polar pattern.<br />
 
An axis being normal to the sketch and starting in the origin of the sketch of the feature being used is taken as axis for the polar pattern.<br />
 
The pattern direction can be reversed by ticking 'Reverse direction'.
 
The pattern direction can be reversed by ticking 'Reverse direction'.
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Allows you to select either a DatumLine or an edge of an object or a line of a sketch to use for axis.
 
Allows you to select either a DatumLine or an edge of an object or a line of a sketch to use for axis.
  
 +
===Angle and Occurrences ===
 +
 +
<div class="mw-translate-fuzzy">
 
===Úhel a výskyty ===
 
===Úhel a výskyty ===
 
Určuje úhel, který má být vzorky pokryt a celkový počet vzorků (včetně originálního). Například čtyři výskyty v úhlu 180 stupňů dá 60 stupnů mezi vzorky. Je zde jedna výjimka: Je-li úhel 360, protože první a poslední výskyt je identický, čtyři výskyty budou po 90 stupních.
 
Určuje úhel, který má být vzorky pokryt a celkový počet vzorků (včetně originálního). Například čtyři výskyty v úhlu 180 stupňů dá 60 stupnů mezi vzorky. Je zde jedna výjimka: Je-li úhel 360, protože první a poslední výskyt je identický, čtyři výskyty budou po 90 stupních.
{{Clear}}
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</div>
 +
 
 
==Omezení==
 
==Omezení==
  
 +
<div class="mw-translate-fuzzy">
 
* Podívejte se na [[PartDesign_LinearPattern/cs|Lineární vzorky]]
 
* Podívejte se na [[PartDesign_LinearPattern/cs|Lineární vzorky]]
 
{{clear}}
 
{{clear}}
 +
</div>
 +
  
 
{{Docnav
 
{{Docnav
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|[[PartDesign_Workbench|PartDesign]]
 
|[[PartDesign_Workbench|PartDesign]]
 
|IconL=PartDesign_LinearPattern.svg
 
|IconL=PartDesign_LinearPattern.svg
 +
|IconR=PartDesign_MultiTransform.svg
 
|IconC=Workbench_PartDesign.svg
 
|IconC=Workbench_PartDesign.svg
|IconR=PartDesign_MultiTransform.svg
 
 
}}
 
}}
  
 
{{PartDesign Tools navi{{#translation:}}}}
 
{{PartDesign Tools navi{{#translation:}}}}
 
{{Userdocnavi{{#translation:}}}}
 
{{Userdocnavi{{#translation:}}}}

Revision as of 14:27, 11 April 2022

Other languages:
Deutsch • ‎English • ‎Türkçe • ‎español • ‎français • ‎hrvatski • ‎italiano • ‎polski • ‎português do Brasil • ‎română • ‎čeština • ‎русский

Popis

Tento nástroj vezme skupinu jednoho nebo více objektů (originály) a vytvoří z nich druhou skupinu objektů pootočenou kolem dané osy.

PartDesign PolarPattern example.png

Above: a slot-shaped pocket (B) made on top of a base solid (A, also referred to as support) is used for a polar pattern. The result (C) is shown on the right.

Použití

To create a pattern

  1. (Optional) Select the feature (or introduced in version 0.19 several features) to be patterned.
  2. Press the PartDesign PolarPattern.svg PolarPattern button.
    • If you didn't initially select any features, you'll be able to select a single base feature
  3. Define the Axis. See Options.
  4. Define the Angle between the last copied occurrence and the original feature.
  5. Set the number of Occurrences.
  6. If you have several features in the pattern, their order can be important, see the image below.
  7. Press OK.

Ordering features

PartDesign feature-order.gif

Effect of the feature order

introduced in version 0.19 You can change the order by dragging the feature in the list and you will see the result immediately as preview.

Adding features

v0.18
  1. Press Add feature to add a feature to be patterned. The feature must be visible in the 3D view:
  2. Switch to the Model tree;
  3. Select in the tree the feature to be added and press Space to make it visible in the 3D view;
  4. Switch back to the Tasks panel;
  5. Select the feature in the 3D view; it will be added to the list.
  6. Repeat to add other features.
v0.19
  1. Press Add feature to add a feature to be patterned.
  2. Switch to the Model tree;
  3. Select in the tree the feature to be added.
  4. Repeat to add other features.

Removing features

  • Right-click on the feature in the list and select Remove.

or

v0.18
  1. Press Remove feature to remove a feature from the list. The feature must be visible in the 3D view:
  2. Switch to the Model tree;
  3. Select in the tree the feature to be removed and press Space to make it visible in the 3D view;
  4. Switch back to the Tasks panel;
  5. Select the feature in the 3D view; it will have been removed from the list.
  6. Repeat to remove other features.
v0.19
  1. Press Remove feature to remove a feature from the list.
  2. Switch to the Model tree;
  3. Select in the tree the feature to be removed.
  4. Repeat to remove other features.

Volby

Polarpattern parameters.png

Axis

Při vytvoření polárních vzorků nabízí doalogové okno 'parametry polarního vzoru' dva odlišné způsoby specifikování rotační osy.

Normal sketch axis

An axis being normal to the sketch and starting in the origin of the sketch of the feature being used is taken as axis for the polar pattern.
The pattern direction can be reversed by ticking 'Reverse direction'.

Horizontal sketch axis

Uses the horizontal axis of the sketch for axis.

Vertical sketch axis

Uses the vertical axis of the sketch for axis.

Custom Sketch Axis

If the sketch which defines the feature to be patterned also contains a construction line (or lines), then the drop down list will contain one custom sketch axis for each construction line. The first construction line will be labelled Sketch axis 0.

Base (X/Y/Z) axis

version 0.17 and above Select one of the Body Origin's standard axis (X, Y or Z) as axis.

Select reference...

Allows you to select either a DatumLine or an edge of an object or a line of a sketch to use for axis.

Angle and Occurrences

Úhel a výskyty

Určuje úhel, který má být vzorky pokryt a celkový počet vzorků (včetně originálního). Například čtyři výskyty v úhlu 180 stupňů dá 60 stupnů mezi vzorky. Je zde jedna výjimka: Je-li úhel 360, protože první a poslední výskyt je identický, čtyři výskyty budou po 90 stupních.

Omezení