PartDesign Pocket/it: Difference between revisions

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<languages/>
{{GuiCommand/it|Name=PartDesign_Pocket|Name/it=Tasca|Workbenches=[[PartDesign Workbench/it|PartDesign]], Completo|MenuLocation=PartDesign -> Tasca}}


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==Introduction==
{{Docnav/it|[[PartDesign AdditiveWedge/it|Cuneo additivo]]|[[PartDesign_Hole/it|Foro]]|[[PartDesign_Workbench/it|PartDesign]]|IconL=PartDesign_AdditiveWedge.png|IconC=Workbench_PartDesign.svg|IconR=PartDesign_Hole.svg}}
'Create a pocket with the selected sketch' - This tool takes a selected sketch as its input, and produces with it a <em>pocket</em>. A pocket being essentially an extrusion of a sketch that subtracts from the geometry it protrudes into. For example, if a sketch were made simply of one circle on one face of a cube, then the pocket formed by that sketch would manifest as a hole 'drilled' into the cube:
</div>
[[Image:pocket_cropped.png|left]]
{{clear}}


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==Options==
{{GuiCommand/it|Name=PartDesign_Pocket|Name/it=Tasca|MenuLocation=PartDesign → Tasca|Workbenches=[[PartDesign Workbench/it|PartDesign]]}}
{|
</div>
| [[Image:Pocket_options.png|left]]

|
==Description==
When creating a pocket, the 'pocket parameters' dialogue offers four different ways of specifying the length (depth) to which the pocket will be extruded

===Dimension===
<div class="mw-translate-fuzzy">
Enter a numeric value for the depth of the pocket. The default direction for extrusion is into the support. Extrusions occur [http://en.wikipedia.org/wiki/Surface_normal normal] to the defining sketch plane.
==Descrizione==
Negative dimensions are not possible.
Lo strumento '''Tasca''' scava un solido estrudendo uno schizzo, o una faccia di un solido, in un percorso rettilineo e sottraendolo dal solido.
===To first===
</div>
The pocket will extrude up to the first face of the support in the extrusion direction. In other words, it will cut through all material until it reaches an empty space.

===Through all===
[[File:PartDesign Pocket example.svg|none]]
The pocket will cut through all material in the extrusion direction. With the option '''Symmetric to plane''' the pad will cut through all material in both directions.
''A sinistra lo schizzo del profilo (A) è mappato sulla faccia superiore del solido di base (B); a destra il risultato della tasca. ''
===Up to face===

The pocket will extrude up to a face in the support that can be chosen by clicking on it.
==Usage==
|}

{{clear}}
<div class="mw-translate-fuzzy">
==Utilizzo==
# Selezionare lo schizzo da usare per lo scavo.
#: Lo schizzo selezionato deve essere mappato su una faccia planare di un solido esistente o su un oggetto Part Design, altrimenti si riceve un messaggio di errore. {{VersionMinus/it|0.16}}
# Premere il pulsante {{KEY|[[Image:PartDesign_Pocket.svg|16px]] '''Pocket'''}}.
# Impostare i parametri Pocket (vedere successiva sezione).
# Cliccare OK.
</div>

<span id="Options"></span>
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===Opzioni===
[[Image:Pocket_options_it.png|left]]
</div>

When creating a pocket, or after double-clicking an existing pocket in the [[Tree_view|Tree view]], the '''Pocket parameters''' task panel is shown. It offers the following settings:

[[Image:PartDesign_Pocket_Taskpanel.png|frame|left]]

===Type===

Type offers five different ways of specifying the length of the pocket:

====Dimension====

<div class="mw-translate-fuzzy">
Quando si crea una cavità, la finestra di dialogo '''Parametri Tasca''' offre quattro diversi modi per specificare la lunghezza (profondità) di estrusione dello scavo:

====Quota====

Inserire un valore numerico per la profondità della tasca. La direzione di default per l'estrusione è verso l'interno del supporto. Le estrusioni si realizzano [http://en.wikipedia.org/wiki/Surface_normal normali] al piano di definizione dello schizzo.

Le quote negative non sono possibili. Al suo posto usare invece l'opzione '''Invertita'''.

====Fino al primo====
La tasca viene prodotta fino alla prima faccia del supporto nella direzione di estrusione. In altre parole, viene asportato tutto il materiale fino a raggiungere uno spazio vuoto.

====Attraverso tutto====
La tasca scava attraverso tutto il materiale nella direzione di estrusione. Quando si attiva l'opzione '''Simmetrico al piano''' lo scavo viene prodotto attraverso tutto il materiale in entrambe le direzioni.

====Fino alla faccia====
La tasca si estrude fino a una faccia del supporto che può essere scelta facendo clic su di essa.

===Due dimensioni===
Questo permette di inserire una seconda lunghezza per estendere la tasca nella direzione opposta (nel supporto). Anche questa può essere cambiata spuntando l'opzione '''Invertita'''. {{VersionPlus/it|0.17}}
</div>

====Through all====

The pocket will extend up to the last face of the support it encounters in its direction. With the option '''Symmetric to plane''' the pocket will cut through all material in both directions. Note that for technical reasons, ''Through All'' is actually a 10 meter deep pocket. If you need deeper pockets, use the type '''Dimension'''.

====To first====

The pocket will extend up to the first face of the support it encounters in its direction.

====Up to face====

The pocket will extend up to a face. Press the {{Button|Select face}} button and select a face or a [[PartDesign_Plane|datum plane]] from the Body.

====Two dimensions====

This allows to enter a second length in which the pocket should extend in the opposite direction. The directions can be switched by checking the '''Reversed''' option.

=== Offset to face ===

Offset from face at which the pocket will end. This option is only available if '''Type''' is '''Through all''', '''To first''' or '''Up to face'''.

===Length===

Defines the length of the pocket. This option is only available if '''Type''' is '''Dimension''' or '''Two dimensions'''. The length is measured along the direction vector, or along the normal of the sketch or face. Negative values are not possible. Use the '''Reversed''' option instead.

===2nd length===

Defines the length of the pocket in the opposite direction. This option is only available if '''Type''' is '''Two dimensions'''.

=== Symmetric to plane ===

Check this option to extrude half the given length to either side of the sketch or face, if '''Type''' is '''Dimension''', or '''Through all''' if that is the '''Type'''.

=== Reversed ===

Reverses the direction of the pocket.

===Direction===

==== Direction/edge ====

You can select the direction of the extrusion:

* '''Sketch normal''' or '''Face normal:''' The sketch or face is extruded in the opposite direction of its normal. If you have selected several sketches or faces to be extruded, the normal of the first one will be used.
* '''Select reference...:''' The sketch or face is extruded in the opposite direction of a straight edge or a [[PartDesign_Line|datum line]] selected from the Body.
* '''Custom direction:''' The sketch or face is extruded in the direction of the specified vector.

==== Show direction ====

If checked, the pocket direction will be shown. In case the pocket uses a '''Custom direction''', it can be changed.

==== Length along sketch normal ====

If checked, the pocket length is measured along the sketch or face normal, otherwise along the custom direction.

=== Taper angle ===

Tapers the pocket in the extrusion direction by the given angle. A positive angle means the outer pocket border gets wider. Note that inner structures receive the opposite taper angle. This is done to facilitate the design of molds and molded parts. This option is only available if '''Type''' is '''Dimension''' or '''Two dimensions'''.

=== 2nd taper angle ===

Tapers the pocket in the opposite extrusion direction by the given angle. See '''Taper angle'''. This option is only available if '''Type''' is '''Two dimensions'''.

==Properties==

===Data===

{{TitleProperty|Part Design}}

* {{PropertyData|Refine|Bool}}: True or false. Cleans up residual edges left after the operation. This property is initially set according to the user's settings (found in {{MenuCommand|Preferences → Part Design → General → Model settings}}).

{{TitleProperty|Pocket}}

* {{PropertyData|Type|Enumeration}}: Defines how the pocket will be extruded, see [[#Options|Options]].
* {{PropertyData|Length|Length}}: Defines the length of the pocket, see [[#Options|Options]].
* {{PropertyData|Length2|Length}}: Second pocket length in case the {{PropertyData|Type}} is '''TwoLengths''', see [[#Options|Options]].
* {{PropertyData|Use Custom Vector|Bool}}: If checked, the pocket direction will not be the normal vector of the sketch but the given vector, see [[#Options|Options]].
* {{PropertyData|Direction|Vector}}: Vector of the pocket direction if {{PropertyData|Use Custom Vector}} is used.
* {{PropertyData|Reference Axis|LinkSub}}
* {{PropertyData|Along Sketch Normal|Bool}}: If ''true'', the pocket length is measured along the sketch normal. Otherwise and if {{PropertyData|Use Custom Vector}} is used, it is measured along the custom direction.
* {{PropertyData|Up To Face|LinkSub}}: A face the pocket will extrude up to, see [[#Options|Options]].
* {{PropertyData|Offset|Length}}
* {{PropertyData|Taper Angle|Angle}}
* {{PropertyData|Taper Angle2|Angle}}

{{TitleProperty|Sketch Based}}

* {{PropertyData|Profile|LinkSub}}
* {{PropertyData|Midplane|Bool}}
* {{PropertyData|Reversed|Bool}}
* {{PropertyData|Allow Multi Face|Bool}}


==Limitations==
==Limitations==
* Use the type '''Dimension''' or '''Through All''' wherever possible because the other types sometimes give trouble when they are being patterned
* Otherwise, the pocket feature has the same [[PartDesign_Pad#Limitations|limitations]] as the pad feature.


<div class="mw-translate-fuzzy">
==Useful links==
===Limitazioni===
An [http://forum.freecadweb.org/viewtopic.php?f=3&t=3733&start=10 example] with the practice on the forum.
* Quando è possibile utilizzare il tipo '''Quota''' oppure '''Attraverso tutto''' perché gli altri tipi a volte danno problemi quando essi vengono utilizzati per essere replicati in schiere.
* Inoltre, la funzione tasca ha le stesse [[PartDesign_Pad#Limitations|limitazioni]] della funzione Pad.
</div>




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<languages/>
{{Docnav/it|[[PartDesign AdditiveWedge/it|Cuneo additivo]]|[[PartDesign_Hole/it|Foro]]|[[PartDesign_Workbench/it|PartDesign]]|IconL=PartDesign_AdditiveWedge.png|IconC=Workbench_PartDesign.svg|IconR=PartDesign_Hole.svg}}
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{{PartDesign Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}

Latest revision as of 10:28, 6 April 2024

Tasca

Posizione nel menu
PartDesign → Tasca
Ambiente
PartDesign
Avvio veloce
Nessuno
Introdotto nella versione
-
Vedere anche
Nessuno

Description

Descrizione

Lo strumento Tasca scava un solido estrudendo uno schizzo, o una faccia di un solido, in un percorso rettilineo e sottraendolo dal solido.

A sinistra lo schizzo del profilo (A) è mappato sulla faccia superiore del solido di base (B); a destra il risultato della tasca.

Usage

Utilizzo

  1. Selezionare lo schizzo da usare per lo scavo.
    Lo schizzo selezionato deve essere mappato su una faccia planare di un solido esistente o su un oggetto Part Design, altrimenti si riceve un messaggio di errore. versione 0.16 e precedenti
  2. Premere il pulsante Pocket.
  3. Impostare i parametri Pocket (vedere successiva sezione).
  4. Cliccare OK.

Opzioni

When creating a pocket, or after double-clicking an existing pocket in the Tree view, the Pocket parameters task panel is shown. It offers the following settings:

Type

Type offers five different ways of specifying the length of the pocket:

Dimension

Quando si crea una cavità, la finestra di dialogo Parametri Tasca offre quattro diversi modi per specificare la lunghezza (profondità) di estrusione dello scavo:

Quota

Inserire un valore numerico per la profondità della tasca. La direzione di default per l'estrusione è verso l'interno del supporto. Le estrusioni si realizzano normali al piano di definizione dello schizzo.

Le quote negative non sono possibili. Al suo posto usare invece l'opzione Invertita.

Fino al primo

La tasca viene prodotta fino alla prima faccia del supporto nella direzione di estrusione. In altre parole, viene asportato tutto il materiale fino a raggiungere uno spazio vuoto.

Attraverso tutto

La tasca scava attraverso tutto il materiale nella direzione di estrusione. Quando si attiva l'opzione Simmetrico al piano lo scavo viene prodotto attraverso tutto il materiale in entrambe le direzioni.

Fino alla faccia

La tasca si estrude fino a una faccia del supporto che può essere scelta facendo clic su di essa.

Due dimensioni

Questo permette di inserire una seconda lunghezza per estendere la tasca nella direzione opposta (nel supporto). Anche questa può essere cambiata spuntando l'opzione Invertita. versione 0.17 e superiori

Through all

The pocket will extend up to the last face of the support it encounters in its direction. With the option Symmetric to plane the pocket will cut through all material in both directions. Note that for technical reasons, Through All is actually a 10 meter deep pocket. If you need deeper pockets, use the type Dimension.

To first

The pocket will extend up to the first face of the support it encounters in its direction.

Up to face

The pocket will extend up to a face. Press the Select face button and select a face or a datum plane from the Body.

Two dimensions

This allows to enter a second length in which the pocket should extend in the opposite direction. The directions can be switched by checking the Reversed option.

Offset to face

Offset from face at which the pocket will end. This option is only available if Type is Through all, To first or Up to face.

Length

Defines the length of the pocket. This option is only available if Type is Dimension or Two dimensions. The length is measured along the direction vector, or along the normal of the sketch or face. Negative values are not possible. Use the Reversed option instead.

2nd length

Defines the length of the pocket in the opposite direction. This option is only available if Type is Two dimensions.

Symmetric to plane

Check this option to extrude half the given length to either side of the sketch or face, if Type is Dimension, or Through all if that is the Type.

Reversed

Reverses the direction of the pocket.

Direction

Direction/edge

You can select the direction of the extrusion:

  • Sketch normal or Face normal: The sketch or face is extruded in the opposite direction of its normal. If you have selected several sketches or faces to be extruded, the normal of the first one will be used.
  • Select reference...: The sketch or face is extruded in the opposite direction of a straight edge or a datum line selected from the Body.
  • Custom direction: The sketch or face is extruded in the direction of the specified vector.

Show direction

If checked, the pocket direction will be shown. In case the pocket uses a Custom direction, it can be changed.

Length along sketch normal

If checked, the pocket length is measured along the sketch or face normal, otherwise along the custom direction.

Taper angle

Tapers the pocket in the extrusion direction by the given angle. A positive angle means the outer pocket border gets wider. Note that inner structures receive the opposite taper angle. This is done to facilitate the design of molds and molded parts. This option is only available if Type is Dimension or Two dimensions.

2nd taper angle

Tapers the pocket in the opposite extrusion direction by the given angle. See Taper angle. This option is only available if Type is Two dimensions.

Properties

Data

Part Design

  • DatiRefine (Bool): True or false. Cleans up residual edges left after the operation. This property is initially set according to the user's settings (found in Preferences → Part Design → General → Model settings).

Pocket

  • DatiType (Enumeration): Defines how the pocket will be extruded, see Options.
  • DatiLength (Length): Defines the length of the pocket, see Options.
  • DatiLength2 (Length): Second pocket length in case the DatiType is TwoLengths, see Options.
  • DatiUse Custom Vector (Bool): If checked, the pocket direction will not be the normal vector of the sketch but the given vector, see Options.
  • DatiDirection (Vector): Vector of the pocket direction if DatiUse Custom Vector is used.
  • DatiReference Axis (LinkSub)
  • DatiAlong Sketch Normal (Bool): If true, the pocket length is measured along the sketch normal. Otherwise and if DatiUse Custom Vector is used, it is measured along the custom direction.
  • DatiUp To Face (LinkSub): A face the pocket will extrude up to, see Options.
  • DatiOffset (Length)
  • DatiTaper Angle (Angle)
  • DatiTaper Angle2 (Angle)

Sketch Based

  • DatiProfile (LinkSub)
  • DatiMidplane (Bool)
  • DatiReversed (Bool)
  • DatiAllow Multi Face (Bool)

Limitations

Limitazioni

  • Quando è possibile utilizzare il tipo Quota oppure Attraverso tutto perché gli altri tipi a volte danno problemi quando essi vengono utilizzati per essere replicati in schiere.
  • Inoltre, la funzione tasca ha le stesse limitazioni della funzione Pad.