PartDesign Pocket: Difference between revisions
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==Options== <!--T:3--> |
==Options== <!--T:3--> |
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[[Image:Pocket_options.png|left]] |
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When creating a pocket, the '''Pocket parameters''' |
When creating a pocket, the the '''Pocket parameters''' dialog will be shown. It offers the following settings: |
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[[Image:pocket_parameters_cropped.png|frame|left]] |
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===Type=== <!--T:29--> |
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<!--T:44--> |
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Type offers four different ways of specifying the length to which the pocket will be extruded: |
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===Dimension=== <!--T:7--> |
===Dimension=== <!--T:7--> |
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Enter a numeric value for the |
Enter a numeric value for the length of the pocket. The default direction for extrusion is into the support, but it can be changed by ticking the '''Reversed''' option. Extrusions occur by default [http://en.wikipedia.org/wiki/Surface_normal normal] to the defining sketch plane. This can be changed by specifying another '''Direction''' {{Version|0.20}}. With the option '''Symmetric to plane''' the pocket will extend half of the given length to either side of the plane. Negative dimensions are not possible. Use the '''Reversed''' option instead. |
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⚫ | |||
⚫ | The pocket will extrude through all objects in the extrusion direction. With the option '''Symmetric to plane''' the pad will cut through all material in both directions.</br>'''Note:''' For technical reasons, ''Through All'' is actually a 10 meter deep pocket. If you need deeper pockets, use the type '''Dimension'''. |
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⚫ | |||
The pocket will extrude up to the first face of the support in the extrusion direction. In other words, it will cut through all material until it reaches an empty space. |
The pocket will extrude up to the first face of the support in the extrusion direction. In other words, it will cut through all material until it reaches an empty space. |
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⚫ | |||
⚫ | The pocket will |
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===Up to face=== <!--T:13--> |
====Up to face==== <!--T:13--> |
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The pocket will extrude up to a face in the |
The pocket will extrude up to a face in the model that can be chosen by clicking on it. |
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===Two dimensions=== |
====Two dimensions==== |
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This allows to enter a second length in which the pocket should extend in the opposite direction (into the support). Again can be changed by ticking the '''Reversed''' option. |
This allows to enter a second length in which the pocket should extend in the opposite direction (into the support). Again can be changed by ticking the '''Reversed''' option. |
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==Limitations== <!--T:4--> |
==Limitations== <!--T:4--> |
Revision as of 01:18, 12 November 2021
PartDesign Pocket |
Menu location |
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PartDesign → Create a substractive feature → Pocket |
Workbenches |
PartDesign |
Default shortcut |
None |
Introduced in version |
- |
See also |
PartDesign Pad |
Description
The Pocket tool cuts out a solid by extruding a sketch (or a face of the solid) in a straight path and subtracting it from the solid.
Sketch profile (A) was mapped to the top face of base solid (B); result after pocketing through on the right.
Usage
- Select the sketch to be pocketed.
- The sketch must be mapped to the planar face of an existing solid or Part Design feature, or an error message will appear. version 0.16 and below
- Press the Pocket button.
- Set the Pocket parameters (see next section).
- Click OK.
Options
When creating a pocket, the the Pocket parameters dialog will be shown. It offers the following settings:
Type
Type offers four different ways of specifying the length to which the pocket will be extruded:
Dimension
Enter a numeric value for the length of the pocket. The default direction for extrusion is into the support, but it can be changed by ticking the Reversed option. Extrusions occur by default normal to the defining sketch plane. This can be changed by specifying another Direction introduced in version 0.20. With the option Symmetric to plane the pocket will extend half of the given length to either side of the plane. Negative dimensions are not possible. Use the Reversed option instead.
Through all
The pocket will extrude through all objects in the extrusion direction. With the option Symmetric to plane the pad will cut through all material in both directions.
Note: For technical reasons, Through All is actually a 10 meter deep pocket. If you need deeper pockets, use the type Dimension.
To first
The pocket will extrude up to the first face of the support in the extrusion direction. In other words, it will cut through all material until it reaches an empty space.
Up to face
The pocket will extrude up to a face in the model that can be chosen by clicking on it.
Two dimensions
This allows to enter a second length in which the pocket should extend in the opposite direction (into the support). Again can be changed by ticking the Reversed option.
Limitations
- Use the type Dimension or Through All wherever possible because the other types sometimes give trouble when they are being patterned
- Otherwise, the pocket feature has the same limitations as the pad feature.
Useful links
An example with the practice on the forum.
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Edit sketch, Map sketch to face
- Modeling tools
- Datum tools: Create a datum point, Create a datum line, Create a datum plane, Create a local coordinate system, Create a shape binder, Create a sub-object(s) shape binder, Create a clone
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Boolean: Boolean operation
- Extras: Migrate, Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Color per face
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Start, Surface, TechDraw, Test Framework, Web
- Hubs: User hub, Power users hub, Developer hub