PartDesign MoveFeatureInTree: Difference between revisions

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<!--T:9-->
{{Docnav
|[[PartDesign MoveFeature|Move object to other body]]
|
|[[PartDesign_Workbench|PartDesign]]
|IconL=
|IconC=Workbench_PartDesign.svg
|IconR=
}}

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<!--T:1-->
{{GuiCommand
{{GuiCommandNoIcon|Name=PartDesign MoveFeatureInTree|MenuLocation=Contextual menu → Move object after other object|Workbenches=[[PartDesign Workbench|PartDesign]]|Shortcut=None|SeeAlso=[[PartDesign MoveTip|Set tip]], [[PartDesign MoveFeature|Move object to other body]]}}
|Name=PartDesign MoveFeatureInTree
|Empty=1
|MenuLocation=Contextual menu → Move object after other object
|Workbenches=[[PartDesign Workbench|PartDesign]]
|Version=0.17
|SeeAlso=[[PartDesign MoveTip|Set tip]], [[PartDesign MoveFeature|Move object to other body]]
}}


==Description== <!--T:2-->
==Description== <!--T:2-->
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'''Move object after other object''', as this command is labeled in the contextual menu, allows reordering of objects under a Body. Sketches, datum geometry and features are supported.
'''Move object after other object''', as this command is labeled in the contextual menu, allows reordering of objects under a Body. Sketches, datum geometry and features are supported.


<!--T:4-->
==Usage== <!--T:5-->
{{Version|0.17}}

==How to use== <!--T:5-->


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<!--T:6-->
# In the Model tree, right-click on the object to be moved.
# In the Model tree, select the object(s) to be moved then right-click to open the contextual menu.
# Select '''Move object after other object'''.
# Select '''Move object after other object'''.
# In the '''Select feature''' dialog, select the object under which to move the object.
# In the '''Select feature''' dialog, select the object under which to move the object(s).
# Press {{KEY|OK}}.
# Press {{KEY|OK}}.


==Example==
==Example== <!--T:8-->
The following three pictures show the same model with a pocket defined on a sketch attached to the datum plane. The features are reordered from one picture to the other. This has the effect that the pocket makes either no hole or make holes in different pads, depending on the order of the features in the model tree.
The following three pictures show the same model with a pocket defined on a sketch attached to the datum plane. The features are reordered from one picture to the other. This has the effect that the pocket makes either no hole or make holes in different pads, depending on the order of the features in the model tree.


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[[File:PD_move_feature2.png|none]]
[[File:PD_move_feature2.png|none]]
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<!--T:10-->
{{Docnav
|[[PartDesign MoveFeature|Move object to other body]]
|
|[[PartDesign_Workbench|PartDesign]]
|IconL=
|IconC=Workbench_PartDesign.svg
|IconR=
}}


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Revision as of 02:29, 24 February 2020

PartDesign MoveFeatureInTree

Menu location
Contextual menu → Move object after other object
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
Set tip, Move object to other body

Description

Move object after other object, as this command is labeled in the contextual menu, allows reordering of objects under a Body. Sketches, datum geometry and features are supported.

Usage

  1. In the Model tree, select the object(s) to be moved then right-click to open the contextual menu.
  2. Select Move object after other object.
  3. In the Select feature dialog, select the object under which to move the object(s).
  4. Press OK.

Example

The following three pictures show the same model with a pocket defined on a sketch attached to the datum plane. The features are reordered from one picture to the other. This has the effect that the pocket makes either no hole or make holes in different pads, depending on the order of the features in the model tree.