PartDesign Chamfer/cs: Difference between revisions

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{{Docnav
{{Docnav
|[[PartDesign Fillet|Fillet]]
|[[PartDesign_Fillet|Fillet]]
|[[PartDesign Draft|Draft]]
|[[PartDesign_Draft|Draft]]
|[[PartDesign_Workbench|PartDesign]]
|[[PartDesign_Workbench|PartDesign]]
|IconL=PartDesign Fillet.svg
|IconL=PartDesign_Fillet.svg
|IconR=PartDesign_Draft.svg
|IconC=Workbench_PartDesign.svg
|IconC=Workbench_PartDesign.svg
|IconR=PartDesign Draft.svg
}}
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* Select a single edge, multiple edges or a face on an object, then start the tool either by clicking the {{Button|[[File:PartDesign Chamfer.svg|16px|PartDesign Chamfer|link=PartDesign Chamfer]] [[PartDesign Chamfer|PartDesign Chamfer]]}} button or {{Button|PartDesign}}{{Button|Chamfer}} from the menu. In case you selected a face all its edges are respected for chamfering.
* Select a single edge, multiple edges or a face on an object, then start the tool either by clicking the button {{Button|[[Image:PartDesign Chamfer.svg|24px]] '''Chamfer'''}} or using the menu {{MenuCommand|PartDesign → Apply a dress-up feature → Chamfer}}. In case you selected a face all its edges are respected for chamfering.
* In the appearing [[Task panel|Task panel]] you can define the chamber in 3 ways:
* In the appearing [[Task_panel|Task panel]] you can define the chamber in 3 ways:
** '''Equal distance''': The chamfer edges are equally distanced from the body edge.
** '''Equal distance''': The chamfer edges are equally distanced from the body edge.
** '''Two distances''': The distances of the chamfer edge to the body edge are specified. The distance direction can be flipped. {{Version|0.19}}
** '''Two distances''': The distances of the chamfer edge to the body edge are specified. The distance direction can be flipped. {{Version|0.19}}
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* To edit the chamfer after the function has been validated, either double-click on the chamfer label in the Project tree, or right-click on it and select '''Edit Chamfer'''.
* To edit the chamfer after the function has been validated, either double-click on the chamfer label in the Project tree, or right-click on it and select '''Edit Chamfer'''.


== PartDesign Chamfer vs. Part Chamfer ==
== PartDesign Chamfer vs. Part Chamfer ==

'''The PartDesign Chamfer is not to be confused with its [[Part Chamfer|Part workbench counterpart]]'''. Although they share the same icon, they are not the same, and are not used the same way.
'''The PartDesign Chamfer is not to be confused with its [[Part_Chamfer|Part workbench counterpart]]'''. Although they share the same icon, they are not the same, and are not used the same way.
The main difference is that PartDesign Chamfer creates a separate Chamfer entry (followed by a sequential number if there are already existing chamfers) in the Project tree for the current body. The Part Chamfer becomes the parent of the object it was applied to.
The main difference is that PartDesign Chamfer creates a separate Chamfer entry (followed by a sequential number if there are already existing chamfers) in the Project tree for the current body. The Part Chamfer becomes the parent of the object it was applied to.



{{Docnav
{{Docnav
|[[PartDesign Fillet|Fillet]]
|[[PartDesign_Fillet|Fillet]]
|[[PartDesign Draft|Draft]]
|[[PartDesign_Draft|Draft]]
|[[PartDesign_Workbench|PartDesign]]
|[[PartDesign_Workbench|PartDesign]]
|IconL=PartDesign Fillet.svg
|IconL=PartDesign_Fillet.svg
|IconR=PartDesign_Draft.svg
|IconC=Workbench_PartDesign.svg
|IconC=Workbench_PartDesign.svg
|IconR=PartDesign Draft.svg
}}
}}



Revision as of 19:36, 15 September 2021

PartDesign Chamfer

Umístění Menu
Part Design → Chamfer
Pracovní stoly
PartDesign, Complete
Výchozí zástupce
Nikdo
Představen ve verzi
-
Viz také
Chamfer Part

Popis

This tool creates chamfers on the selected edges of an object. A new separate Chamfer entry (followed by a consecutive number if there are already existing chamfers in the document) is created in the Project tree.

Výběr hran před spuštěním příkazu.
Nastavení zkosení.
Položka zkosení je přidána do stromu projektu.

Použití

Návrh dílu Zaoblení VS. Zaoblení dílu

  • Select a single edge, multiple edges or a face on an object, then start the tool either by clicking the button Chamfer or using the menu PartDesign → Apply a dress-up feature → Chamfer. In case you selected a face all its edges are respected for chamfering.
  • In the appearing Task panel you can define the chamber in 3 ways:
    • Equal distance: The chamfer edges are equally distanced from the body edge.
    • Two distances: The distances of the chamfer edge to the body edge are specified. The distance direction can be flipped. introduced in version 0.19
    • Distance and angle: One distances of the chamfer edge to the body edge is specified. The second chamfer edge is defined by the angle of the chamfer. The distance direction can be flipped. introduced in version 0.19
  • If you want to add more edges or faces click the Add button and select edges and/or the faces.
  • If you want to remove edges or faces
    • either select the edge/face in the list of the dialog and press the DEL key. Note: Since there must be at least an edge for the feature, the last remaining edge or face in the list cannot be removed.
    • or click the Remove button. All edges and faces being previously selected are highlighted in purple. Select the edge or the face to be removed.
  • Click OK to validate.
  • For a chain of edges tangential to one another, one single edge can be selected; the chamfer will propagate along the chain.
  • To edit the chamfer after the function has been validated, either double-click on the chamfer label in the Project tree, or right-click on it and select Edit Chamfer.

PartDesign Chamfer vs. Part Chamfer

The PartDesign Chamfer is not to be confused with its Part workbench counterpart. Although they share the same icon, they are not the same, and are not used the same way. The main difference is that PartDesign Chamfer creates a separate Chamfer entry (followed by a sequential number if there are already existing chamfers) in the Project tree for the current body. The Part Chamfer becomes the parent of the object it was applied to.