PartDesign AdditiveWedge: Difference between revisions

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{{Docnav
{{Docnav
|[[PartDesign AdditiveTorus|Additive torus]]
|[[PartDesign_AdditiveTorus|Additive torus]]
|[[PartDesign_Pocket|Pocket]]
|[[PartDesign_Pocket|Pocket]]
|[[PartDesign_Workbench|PartDesign]]
|[[PartDesign_Workbench|PartDesign]]
|IconL=PartDesign AdditiveTorus.png
|IconL=PartDesign_AdditiveTorus.svg
|IconR=PartDesign_Pocket.svg
|IconC=Workbench_PartDesign.svg
|IconC=Workbench_PartDesign.svg
|IconR=PartDesign Pocket.png
}}
}}


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{{GuiCommand
{{GuiCommand
|Name=PartDesign AdditiveWedge
|Name=PartDesign AdditiveWedge
|Workbenches=[[PartDesign Workbench|PartDesign]]
|MenuLocation=Part Design → Create an additive primitive → Additive Wedge
|MenuLocation=Part Design → Create an additive primitive → Additive Wedge
|Workbenches=[[PartDesign_Workbench|PartDesign]]
|Version=0.17
|Version=0.17
|SeeAlso=[[PartDesign CompPrimitiveAdditive|PartDesign CompPrimitiveAdditive]]
|SeeAlso=[[PartDesign_CompPrimitiveAdditive|PartDesign CompPrimitiveAdditive]]
}}
}}


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# Press the {{KEY|[[Image:PartDesign AdditiveWedge.png|24px]] '''Additive Wedge'''}} button. '''Note''': the Additive Wedge is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
# Press the {{KEY|[[Image:PartDesign AdditiveWedge.svg|24px]] '''Additive Wedge'''}} button. '''Note''': the Additive Wedge is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
# Set the Primitive parameters and [[Part_Attachment|Attachment]].
# Set the Primitive parameters and [[Part_Attachment|Attachment]].
# Click {{KEY|OK}}.
# Click {{KEY|OK}}.
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The Wedge can be edited after its creation in two ways:
The Wedge can be edited after its creation in two ways:
* Double-clicking it in the Model tree, or by right-clicking and selecting '''Edit primitive''' in the contextual menu; this brings up the Primitive parameters.
* Double-clicking it in the Model tree, or by right-clicking and selecting '''Edit primitive''' in the contextual menu; this brings up the Primitive parameters.
* Via the [[Property editor|Property editor]].
* Via the [[Property_editor|Property editor]].


==Properties== <!--T:10-->
==Properties== <!--T:10-->
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{{Docnav
{{Docnav
|[[PartDesign AdditiveTorus|Additive torus]]
|[[PartDesign_AdditiveTorus|Additive torus]]
|[[PartDesign_Pocket|Pocket]]
|[[PartDesign_Pocket|Pocket]]
|[[PartDesign_Workbench|PartDesign]]
|[[PartDesign_Workbench|PartDesign]]
|IconL=PartDesign AdditiveTorus.png
|IconL=PartDesign_AdditiveTorus.svg
|IconR=PartDesign_Pocket.svg
|IconC=Workbench_PartDesign.svg
|IconC=Workbench_PartDesign.svg
|IconR=PartDesign Pocket.png
}}
}}

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Revision as of 19:32, 1 December 2020

PartDesign AdditiveWedge

Menu location
Part Design → Create an additive primitive → Additive Wedge
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
PartDesign CompPrimitiveAdditive

Description

Inserts a primitive wedge in the active Body as the first feature, or fuses it to the existing feature(s).

Usage

  1. Press the Additive Wedge button. Note: the Additive Wedge is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Wedge feature appears under the active Body.

Options

The Wedge can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

Using the default placement, the below inputs are:

  • DataX min/max : Base face X axis span
  • DataY min/max: Wedge height span
  • DataZ min/max : Base face Z axis span
  • DataX2 min/max : Top face X axis span
  • DataZ2 min/max : Top face Z axis span