PartDesign AdditiveWedge: Difference between revisions

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{{Docnav
{{Docnav|[[PartDesign AdditiveTorus|Additive torus]]|[[PartDesign_Pocket|Pocket]]|[[PartDesign_Workbench|PartDesign]]|IconL=PartDesign AdditiveTorus.png|IconC=Workbench_PartDesign.svg|IconR=PartDesign Pocket.png}}
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|IconL=PartDesign_AdditiveTorus.svg
|IconR=PartDesign_Pocket.svg
|IconC=Workbench_PartDesign.svg
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{{GuiCommand
{{GuiCommand|Name=PartDesign AdditiveWedge|Workbenches=[[PartDesign Workbench|PartDesign]]|MenuLocation=Part Design → Create an additive primitive → Additive Wedge|Shortcut=None|SeeAlso=[[PartDesign CompPrimitiveAdditive]]}}
|Name=PartDesign AdditiveWedge
|MenuLocation=Part Design → Create an additive primitive → Additive Wedge
|Workbenches=[[PartDesign_Workbench|PartDesign]]
|Version=0.17
|SeeAlso=[[PartDesign_CompPrimitiveAdditive|PartDesign Create an additive primitive]], [[PartDesign_SubtractiveWedge|PartDesign Subtractive Wedge]]
}}


==Description== <!--T:2-->
==Description== <!--T:2-->
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Inserts a primitive wedge in the active Body as the first feature, or fuses it to the existing feature(s).
Inserts a primitive wedge in the active Body as the first feature, or fuses it to the existing feature(s).

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{{Version|0.17}}


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==How to use== <!--T:6-->
==Usage== <!--T:6-->


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# Press the {{KEY|[[Image:PartDesign AdditiveWedge.png|24px]] '''Additive Wedge'''}} button. '''Note''': the Additive Wedge is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
# Press the {{KEY|[[Image:PartDesign AdditiveWedge.svg|24px]] '''Additive Wedge'''}} button. '''Note''': the Additive Wedge is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
# Set the Primitive parameters and [[Part_Attachment|Attachment]].
# Set the Primitive parameters and [[Part_EditAttachment|Attachment]].
# Click {{KEY|OK}}.
# Click {{KEY|OK}}.
# A Wedge feature appears under the active Body.
# A Wedge feature appears under the active Body.
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The Wedge can be edited after its creation in two ways:
The Wedge can be edited after its creation in two ways:
* Double-clicking it in the Model tree, or by right-clicking and selecting '''Edit primitive''' in the contextual menu; this brings up the Primitive parameters.
* Double-clicking it in the Model tree, or by right-clicking and selecting '''Edit primitive''' in the contextual menu; this brings up the Primitive parameters.
* Via the [[Property editor]].
* Via the [[Property_editor|Property editor]].


==Properties== <!--T:10-->
==Properties== <!--T:10-->
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*{{PropertyData|Z2 min/max}} : Top face Z axis span
*{{PropertyData|Z2 min/max}} : Top face Z axis span


==Pyramids== <!--T:16-->


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Wedges can be used to create pyramids by setting {{PropertyData|X2 min/max}} and {{PropertyData|Z2 min/max}} each so that min = max.
{{Docnav|[[PartDesign AdditiveTorus|Additive torus]]|[[PartDesign_Pocket|Pocket]]|[[PartDesign_Workbench|PartDesign]]|IconL=PartDesign AdditiveTorus.png|IconC=Workbench_PartDesign.svg|IconR=PartDesign Pocket.png}}


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|[[PartDesign_AdditiveTorus|Additive torus]]
|[[PartDesign_Pocket|Pocket]]
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|IconL=PartDesign_AdditiveTorus.svg
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Revision as of 08:26, 3 September 2021

PartDesign AdditiveWedge

Menu location
Part Design → Create an additive primitive → Additive Wedge
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
PartDesign Create an additive primitive, PartDesign Subtractive Wedge

Description

Inserts a primitive wedge in the active Body as the first feature, or fuses it to the existing feature(s).

Usage

  1. Press the Additive Wedge button. Note: the Additive Wedge is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Wedge feature appears under the active Body.

Options

The Wedge can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

Using the default placement, the below inputs are:

  • DataX min/max : Base face X axis span
  • DataY min/max: Wedge height span
  • DataZ min/max : Base face Z axis span
  • DataX2 min/max : Top face X axis span
  • DataZ2 min/max : Top face Z axis span

Pyramids

Wedges can be used to create pyramids by setting DataX2 min/max and DataZ2 min/max each so that min = max.