PartDesign: Sweep additivo

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Sweep additivo

Posizione nel menu
PartDesign → Sweep additivo
Ambiente
PartDesign, Complete
Avvio veloce
Nessuno
Introdotto nella versione
-
Vedere anche
Loft additivo

Descrizione

Sweep additivo crea un solido nel corpo attivo spazzando uno o più schizzi (detti anche sezioni trasversali) lungo un percorso aperto o chiuso. Se il corpo contiene già delle funzionalità, lo sweep additivo viene unito a loro.

disponibile dalla versione 0.17

A sinistra le sezioni trasversali (A) e (B) da spazzare lungo il percorso (C); a destra lo sweep additivo risultante.

Utilizzo

  1. Press the Additive pipe button.
  2. In the Select feature dialog, select a sketch to be used as first cross-section and click OK.
    • Alternatively, a single sketch can be selected prior to pressing the Additive pipe button.
  3. In the Pipe parameters under Profile, press the Object button.
  4. Select the sketch to be used as path in the 3D view:
    • Alternatively, edges of the body can be selected by pressing Add Edge and selecting edges in the 3D view.
  5. To use more than one cross-section, under Section transformation set the Transform mode to Multisection; press Add Section then select a sketch in the 3D view. Repeat for each additional cross-section.
  6. Set options if needed and click OK.

Options

Properties

  • DatiLabel: name given to the operation, this name can be changed at convenience.
  • DatiRefine: true or false. If set to true, cleans the solid from residual edges left by features. See Part RefineShape for more details.
  • DatiSections: lists the sections used.
  • DatiSpine Tangent: true or false (default). True extends the path to include tangent edges.
  • DatiAuxiliary Spine Tangent: true or false (default). True extends the auxiliary path to include tangent edges.
  • DatiAuxiliary Curvelinear: true or false (default). True calculates normal between equidistant points on both spines.
  • DatiMode: profile mode. See Options.
  • DatiBinormal:
  • DatiTransition:
  • DatiTransformation:

Limitations

  • Sketches used for cross-sections must form closed profiles.
  • It is not possible to use a vertex as cross-section.
  • A cross-section cannot lie on the same plane as the one immediately preceding it.
  • To better control the shape of the pipe, it is recommended that all the cross-sections have the same number of segments. For example, for a pipe between a rectangle and a circle, the circle may be broken down into 4 connected arcs.