PartDesign AdditiveLoft: Difference between revisions

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# Press the {{Button|[[File:PartDesign_AdditiveLoft.svg|24px]] [[PartDesign_AdditiveLoft|Additive loft]]}} button.
# Press the {{Button|[[File:PartDesign_AdditiveLoft.svg|24px]] [[PartDesign_AdditiveLoft|Additive loft]]}} button.
# In the '''Select feature''' dialog, select a sketch to be used as base profile object and click {{Button|OK}}.
# In the '''Select feature''' dialog select a sketch to be used as base profile object and click {{Button|OK}}.
#* Alternatively, a single sketch can be selected prior to pressing the Additive loft button.
#* Alternatively, either a single sketch or the face of a 3D object ({{Version|0.20}}) can be selected prior to pressing the Additive loft button.
# In the '''Loft parameters''', press the {{Button|Add Section}} button.
# In the '''Loft parameters''', press the {{Button|Add Section}} button.
# Select the next sketch in the [[3D_view|3D view]]. Repeat to select more sketches in the order you want them to be lofted through. (You can change the section order any time later in the loft dialog by dragging sections in the list to the desired position.{{Version|0.19}})
# Select the next sketch in the [[3D_view|3D view]]. Repeat to select more sketches in the order you want them to be lofted through. (You can change the section order any time later in the loft dialog by dragging sections in the list to the desired position.{{Version|0.19}})
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#* The sketch selected at first will become the base profile object in the next step
#* The sketch selected at first will become the base profile object in the next step
#* The sketches selected after the first one will become the loft sections. Also here the selection order is important: The sketch selected as second will become the first loft section, the one selected as third becomes the second section and so on. (You can change the section order any time later in the loft dialog by dragging sections in the list to the desired position.{{Version|0.19}})
#* The sketches selected after the first one will become the loft sections. Also here the selection order is important: The sketch selected as second will become the first loft section, the one selected as third becomes the second section and so on. (You can change the section order any time later in the loft dialog by dragging sections in the list to the desired position.{{Version|0.19}})
#* The first or last selection can also be a face of a 3D object ({{Version|0.20}})
# Press the {{Button|[[File:PartDesign_AdditiveLoft.svg|24px]] [[PartDesign_AdditiveLoft|Additive loft]]}} button.
# Press the {{Button|[[File:PartDesign_AdditiveLoft.svg|24px]] [[PartDesign_AdditiveLoft|Additive loft]]}} button.
# Set options if needed and click {{Button|OK}}.
# Set options if needed and click {{Button|OK}}.
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* {{PropertyData|Allow Multi Face}}: non applicable.
* {{PropertyData|Allow Multi Face}}: non applicable.


==Limitations== <!--T:12-->
==Notes== <!--T:25-->


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* To better control the shape of the loft, it is recommended that all cross-sections have the same number of segments. For example, for a loft between a rectangle and a circle, the circle should be broken down into 4 connected arcs.
* Sketches must form closed profiles.
* You can loft from or toward a single [[Glossary#V|vertex]] from a sketch or the body. {{Version|0.20}}
* It is not possible to loft to a vertex.
* [[Glossary#V|Vertices]] can only be either the start or end of a loft. Otherwise the loft body would consist of two solids connected at a single point. This would violates the CAD kernel's definition of a 3D object.
* A cross-section cannot lie on the same plane as the one immediately preceding it.
* A cross-section cannot lie on the same plane as the one immediately preceding it.
* If the sketch has inner geometry, i.e. the loft is supposed to have holes, then the order in which the sketch geometry is created, should be the same for all sections: Either start all sections with the inner geometry or start them all with the outer. Otherwise an invalid loft can be created where inner and outer walls cross.
* To better control the shape of the loft, it is recommended that all the cross-sections have the same number of segments. For example, for a loft between a rectangle and a circle, the circle may be broken down into 4 connected arcs.
* It is not possible to loft disjoint or crossing loops.
* Loft will be created in the order that cross sections were added
* Some failure modes will turn the part black.
* If the sketch has inner geometry, i.e. the loft is supposed to have holes, then the order in which the sketch geometry is created should be the same for all sections: either start all sections with the inner geometry or start them all with the outer. Otherwise an invalid loft can be created where inner and outer walls cross.

== Known Issues == <!--T:24-->

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* Some failure modes will turn the part black


==Links== <!--T:14-->
==Links== <!--T:14-->

Revision as of 12:48, 4 December 2021

PartDesign AdditiveLoft

Menu location
Part Design → Create an additive feature → Additive loft
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
PartDesign AdditivePipe, PartDesign SubtractiveLoft

Description

Additive Loft creates a solid in the active Body by making a transition between two or more sketches (also referred to as cross-sections). If the Body already contains features, the additive loft will be merged to them.

On the left: cross-sections (A), (B) and (C); created Additive loft on the right.

Usage

Dialog-based workflow

  1. Press the Additive loft button.
  2. In the Select feature dialog select a sketch to be used as base profile object and click OK.
    • Alternatively, either a single sketch or the face of a 3D object (introduced in version 0.20) can be selected prior to pressing the Additive loft button.
  3. In the Loft parameters, press the Add Section button.
  4. Select the next sketch in the 3D view. Repeat to select more sketches in the order you want them to be lofted through. (You can change the section order any time later in the loft dialog by dragging sections in the list to the desired position.introduced in version 0.19)
  5. Set options if needed and click OK.

Selection-based workflow

introduced in version 0.19

  1. Select several sketches. It is hereby important in what order you select them:
    • The sketch selected at first will become the base profile object in the next step
    • The sketches selected after the first one will become the loft sections. Also here the selection order is important: The sketch selected as second will become the first loft section, the one selected as third becomes the second section and so on. (You can change the section order any time later in the loft dialog by dragging sections in the list to the desired position.introduced in version 0.19)
    • The first or last selection can also be a face of a 3D object (introduced in version 0.20)
  2. Press the Additive loft button.
  3. Set options if needed and click OK.

Options

  • Ruled surface: makes straight transitions between cross-sections. Does not apply to a loft with two cross-sections. If not checked, transitions will be smooth.
  • Closed: makes a transition from the last cross-section to the first, creating a loop.

Properties

  • DataLabel: name given to the operation, this name can be changed at convenience.
  • DataSections: lists the sections used.
  • DataRuled: see Options.
  • DataClosed: see Options.
  • DataRefine: true or false. If set to true, cleans the solid from residual edges left by features. See Part RefineShape for more details.
  • DataProfile: the see base profile object of the loft.
  • DataMidplane: non applicable.
  • DataReversed: non applicable.
  • DataUp To Face: non applicable.
  • DataAllow Multi Face: non applicable.

Notes

  • To better control the shape of the loft, it is recommended that all cross-sections have the same number of segments. For example, for a loft between a rectangle and a circle, the circle should be broken down into 4 connected arcs.
  • You can loft from or toward a single vertex from a sketch or the body. introduced in version 0.20
  • Vertices can only be either the start or end of a loft. Otherwise the loft body would consist of two solids connected at a single point. This would violates the CAD kernel's definition of a 3D object.
  • A cross-section cannot lie on the same plane as the one immediately preceding it.
  • If the sketch has inner geometry, i.e. the loft is supposed to have holes, then the order in which the sketch geometry is created, should be the same for all sections: Either start all sections with the inner geometry or start them all with the outer. Otherwise an invalid loft can be created where inner and outer walls cross.
  • It is not possible to loft disjoint or crossing loops.
  • Some failure modes will turn the part black.

Links