PartDesign AdditiveCylinder/fr: Difference between revisions

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(Created page with "Inserer un Cylindre Primitif dans un Body actif comme première construction , ou fusionne avec une existante. Soustrait 1 cône d'une construction existante")
(Created page with "==Comment l'utiliser==")
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[[File:PartDesign_AdditiveCylinder_example.png|200px]]
[[File:PartDesign_AdditiveCylinder_example.png|200px]]


==How to use==
==Comment l'utiliser==


# Press the {{KEY|[[Image:PartDesign AdditiveCylinder.png|24px]] '''Additive Cylinder'''}} button. '''Note''': the Additive Cylinder is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Additive cylinder in the menu.
# Press the {{KEY|[[Image:PartDesign AdditiveCylinder.png|24px]] '''Additive Cylinder'''}} button. '''Note''': the Additive Cylinder is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Additive cylinder in the menu.

Revision as of 15:22, 8 February 2018

Cylindre additif PartDesign

Emplacement du menu
Part Design → Créer une primitive d'addition → Cylindre additif
Ateliers
PartDesign
Raccourci par défaut
Aucun
Introduit dans la version
-
Voir aussi
PartDesign CompPrimitiveAdditive

Description

Inserer un Cylindre Primitif dans un Body actif comme première construction ,

ou fusionne avec une existante.

Soustrait 1 cône d'une construction existante

introduced in version 0.17

Comment l'utiliser

  1. Press the Additive Cylinder button. Note: the Additive Cylinder is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Additive cylinder in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Cylinder feature appears under the active Body.

Options

The Cylinder can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

  • DonnéesAttachment: defines the attachment mode as well as the Attachment Offset. See Part Attachment.
  • DonnéesLabel: label given to the Cylinder object. Change to suit your needs.
  • DonnéesRadius: the radius value of the cylinder.
  • DonnéesAngle: angle of rotation of the cross section (360 degrees forms a full cylinder).
  • DonnéesHeight: the length of the cylinder along its axis.