PartDesign AdditiveCylinder: Difference between revisions

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{{Docnav
{{Docnav
|[[PartDesign AdditiveCone|Additive cone]]
|[[PartDesign_AdditiveCone|Additive cone]]
|[[PartDesign AdditiveEllipsoid|Additive ellipsoid]]
|[[PartDesign_AdditiveEllipsoid|Additive ellipsoid]]
|[[PartDesign_Workbench|PartDesign]]
|[[PartDesign_Workbench|PartDesign]]
|IconL=PartDesign AdditiveCone.svg
|IconL=PartDesign AdditiveCone.svg
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{{GuiCommand
{{GuiCommand
|Name=PartDesign AdditiveCylinder
|Name=PartDesign AdditiveCylinder
|Workbenches=[[PartDesign Workbench|PartDesign]]
|MenuLocation=Part Design → Create an additive primitive → Additive Cylinder
|MenuLocation=Part Design → Create an additive primitive → Additive Cylinder
|Workbenches=[[PartDesign_Workbench|PartDesign]]
|Version=0.17
|Version=0.17
|SeeAlso=[[PartDesign CompPrimitiveAdditive|PartDesign CompPrimitiveAdditive]]
|SeeAlso=[[PartDesign_CompPrimitiveAdditive|PartDesign CompPrimitiveAdditive]]
}}
}}


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{{Docnav
{{Docnav
|[[PartDesign AdditiveCone|Additive cone]]
|[[PartDesign_AdditiveCone|Additive cone]]
|[[PartDesign AdditiveEllipsoid|Additive ellipsoid]]
|[[PartDesign_AdditiveEllipsoid|Additive ellipsoid]]
|[[PartDesign_Workbench|PartDesign]]
|[[PartDesign_Workbench|PartDesign]]
|IconL=PartDesign AdditiveCone.svg
|IconL=PartDesign AdditiveCone.svg

Revision as of 10:29, 28 November 2020

PartDesign AdditiveCylinder

Menu location
Part Design → Create an additive primitive → Additive Cylinder
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
PartDesign CompPrimitiveAdditive

Description

Inserts a primitive cylinder in the active Body as the first feature, or fuses it to the existing feature(s).

Usage

  1. Press the Additive Cylinder button. Note: the Additive Cylinder is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Additive cylinder in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Cylinder feature appears under the active Body.

Options

The Cylinder can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

  • DataAttachment: defines the attachment mode as well as the Attachment Offset. See Part Attachment.
  • DataLabel: label given to the Cylinder object. Change to suit your needs.
  • DataRadius: the radius value of the cylinder.
  • DataAngle: angle of rotation of the cross section (360 degrees forms a full cylinder).
  • DataHeight: the length of the cylinder along its axis.