POV-Ray-Rendering Workbench: Difference between revisions

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==Introduction==
==Introduction==


The POV-Ray-Rendering Workbench is an [[external workbenches|external workbench]] which is built to create renderings easily but also offering advanced options for advanced users.
The POV-Ray-Rendering Workbench is an [[external workbenches|external workbench]] built to create renderings easily but also offers options for advanced users.


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===Applying textures===
===Applying textures===


There are more than 100 predefined textures you can apply easily or define your own materials.
There are more than 100 predefined textures you can apply, but you can also define your own materials.


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====Thumbnails and live preview====
====Thumbnails and live preview====


You can check the appearance of the material/texture with the pre-rendered thumbnails of the textures. If you want to see the impact of changed options of the texture, you can use the live preview that renders the chosen texture and the options to fine tune the material.
You can check the appearance of the material/texture with the pre-rendered thumbnails of the textures. To see the impact of the selected texture options, you can use the live preview that renders the chosen texture.


===Lighting===
===Lighting===


With the three light types area light, point light, spot light and their different options, you can create advanced lightings to create the convenient atmosphere of the picture.
With the three light types: area light, point light and spot light, and their different options, you can create advanced lighting.


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===HDRI environments===
===HDRI environments===


With the support for HDRI environments, beautiful environments are simple to use:
With support for HDRI environments, beautiful environments are simple to use:


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There are many more options in the other tabs you can explore by yourself, or look into our wiki: [https://gitlab.com/usbhub/exporttopovray/-/tree/master/doc Workbench Wiki]
There are many more options on the other tabs, please explore them yourself, or you can visit our wiki: [https://gitlab.com/usbhub/exporttopovray/-/tree/master/doc Workbench Wiki]


==Installation==
==Installation==


This workbench can be easily installed and updated from the [[Image:AddonManager.svg|24px]] [[Addon Manager]] available in {{VersionPlus|0/17}}. This workbench is part of FreeCAD's [[External_workbenches|External workbenches]].
This workbench can be installed and updated from the [[Image:AddonManager.svg|24px]] [[Addon_Manager|Addon Manager]]. The POV-Ray renderer used by the workbench has to be installed separately. See [http://wiki.povray.org/content/HowTo:Install_POV Install POV].
After the workbench is installed, the renderer in the background, POV-Ray, must be installed. How to do this is described here: http://wiki.povray.org/content/HowTo:Install_POV


Finally the path to the POV-Ray installation has to be defined in the workbench settings:
To complete the installation the path to the POV-Ray executable has to be defined in the workbench preferences:


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Revision as of 09:27, 4 September 2021

Other languages:

This documentation is not finished. Please help and contribute documentation.

GuiCommand model explains how commands should be documented. Browse Category:UnfinishedDocu to see more incomplete pages like this one. See Category:Command Reference for all commands.

See WikiPages to learn about editing the wiki pages, and go to Help FreeCAD to learn about other ways in which you can contribute.

POV-Ray-Rendering Workbench icon

Introduction

The POV-Ray-Rendering Workbench is an external workbench built to create renderings easily but also offers options for advanced users.

Features

Applying textures

There are more than 100 predefined textures you can apply, but you can also define your own materials.

Thumbnails and live preview

You can check the appearance of the material/texture with the pre-rendered thumbnails of the textures. To see the impact of the selected texture options, you can use the live preview that renders the chosen texture.

Lighting

With the three light types: area light, point light and spot light, and their different options, you can create advanced lighting.

Indirect lighting (GI)

The workbench has the option to enable indirect lighting to create more realistic images.

HDRI environments

With support for HDRI environments, beautiful environments are simple to use:

User inc file

The user has the option to use an extra file what offers the option to use all options of the renderer. For more details, checkout our wiki: Power User

Usage

It's a lot easier to watch this simple demo of the workbench instead of describing it:

There are many more options on the other tabs, please explore them yourself, or you can visit our wiki: Workbench Wiki

Installation

This workbench can be installed and updated from the Addon Manager. The POV-Ray renderer used by the workbench has to be installed separately. See Install POV.

To complete the installation the path to the POV-Ray executable has to be defined in the workbench preferences:

Tools

Almost every setting, except the settings of the light objects, is done in the dialog, so there are not many commands:

  • OpenDialog: Open the Dialog where you can apply textures, add HDRI environments, etc. and start the rendering
  • Point Light: Insert a Point Light
  • Area Light: Insert an Area Light
  • Spot Light: Insert a Spot Light

References

Links to POV-Ray Workbench

Other useful links