Mesh HarmonizeNormals

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Revision as of 21:54, 30 November 2020 by David69 (talk | contribs)

Mesh HarmonizeNormals

Menu location
Meshes → Harmonize normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh FlipNormals

Description

The Mesh HarmonizeNormals command harmonizes the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. Select the Meshes → Harmonize normals option from the menu.

Notes

  • This command can produce a mesh with flipped normals. The Mesh FlipNormals command can be used to correct this.
  • For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.