Mesh FlipNormals/en: Difference between revisions

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{{Docnav|[[Mesh HarmonizeNormals|Harmonize Normals]]|[[Mesh_FillHoles|FillHoles]]|[[Mesh_Workbench|Mesh]]|IconL=Mesh HarmonizeNormals.png|IconC=Workbench_Mesh.svg|IconR=}}


{{Docnav
{{GuiCommand|Name=Mesh FlipNormals‏‎|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}
|[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]]
|[[Mesh_FillupHoles|Mesh FillupHoles]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_HarmonizeNormals.svg
|IconR=Mesh_FillupHoles.svg
|IconC=Workbench_Mesh.svg
}}


{{GuiCommand
==Introduction==
|Name=Mesh FlipNormals
Flips (inverts the direction) of the normals of the selected mesh(es).
|MenuLocation=Meshes → Flip normals
|Workbenches=[[Mesh_Workbench|Mesh]]
|SeeAlso=[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]]
}}


==Use==
==Description==
#Select mesh(es) in tree-view
#Choose {{KEY| Meshes}} {{KEY|[[Image:Mesh_FlipNormals.png|32px]] Flip normals}} from the top menu.


The '''Mesh FlipNormals''' command reverses, flips, the normals of mesh objects.
==Limitations==

<br />
==Usage==

# Select one or more mesh objects.
# Select the {{MenuCommand|Meshes → [[Image:Mesh_FlipNormals.svg|16px]] Flip normals}} option from the menu.


==Notes==
==Notes==
Verify this action by
*selecting the mesh in the tree-view
*switching to the view-tab
*setting Lighting to "one side"
*faces with normals pointing away from the screen will turn black


* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].
{{Docnav|[[Mesh HarmonizeNormals|Harmonize Normals]]|[[Mesh_FillHoles|FillHoles]]|[[Mesh_Workbench|Mesh]]|IconL=Mesh HarmonizeNormals.png|IconC=Workbench_Mesh.svg|IconR=}}



{{Docnav
{{Mesh Tools navi}}
|[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]]
|[[Mesh_FillupHoles|Mesh FillupHoles]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_HarmonizeNormals.svg
|IconR=Mesh_FillupHoles.svg
|IconC=Workbench_Mesh.svg
}}


{{Mesh Tools navi{{#translation:}}}}
{{Userdocnavi}}
{{Userdocnavi{{#translation:}}}}
{{clear}}

Revision as of 20:37, 18 September 2020

Mesh FlipNormals

Menu location
Meshes → Flip normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh HarmonizeNormals

Description

The Mesh FlipNormals command reverses, flips, the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. Select the Meshes → Flip normals option from the menu.

Notes

  • For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.