Mesh FlipNormals/en: Difference between revisions
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{{GuiCommand|Name=Mesh FlipNormals|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}} |
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{{Docnav |
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==Introduction== |
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|[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]] |
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Flips (inverts the direction) of the normals of the selected mesh(es). |
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|[[Mesh_FillupHoles|Mesh FillupHoles]] |
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|[[Mesh_Workbench|Mesh]] |
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|IconL=Mesh_HarmonizeNormals.svg |
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|IconR=Mesh_FillupHoles.svg |
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|IconC=Workbench_Mesh.svg |
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}} |
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{{GuiCommand |
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⚫ | |||
|Name=Mesh FlipNormals |
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#Select mesh(es) in tree-view |
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|MenuLocation=Meshes → Flip normals |
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|Workbenches=[[Mesh_Workbench|Mesh]] |
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|SeeAlso=[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]] |
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}} |
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== |
==Description== |
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<br /> |
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The '''Mesh FlipNormals''' command reverses, flips, the normals of mesh objects. |
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⚫ | |||
# Select one or more mesh objects. |
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# Select the {{MenuCommand|Meshes → [[Image:Mesh_FlipNormals.svg|16px]] Flip normals}} option from the menu. |
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==Notes== |
==Notes== |
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Verify this action by |
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* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]]. |
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*selecting the mesh in the tree-view |
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*switching to the view-tab |
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*setting Lighting to "one side" |
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{{Docnav |
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*faces with normals pointing away from the screen will turn black |
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|[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]] |
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|[[Mesh_FillupHoles|Mesh FillupHoles]] |
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|[[Mesh_Workbench|Mesh]] |
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|IconL=Mesh_HarmonizeNormals.svg |
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|IconR=Mesh_FillupHoles.svg |
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|IconC=Workbench_Mesh.svg |
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}} |
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{{Mesh Tools navi{{#translation:}}}} |
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{{Userdocnavi{{#translation:}}}} |
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{{clear}} |
Revision as of 20:37, 18 September 2020
Mesh FlipNormals |
Menu location |
---|
Meshes → Flip normals |
Workbenches |
Mesh |
Default shortcut |
None |
Introduced in version |
- |
See also |
Mesh HarmonizeNormals |
Description
The Mesh FlipNormals command reverses, flips, the normals of mesh objects.
Usage
Notes
- For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to
One side
. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.
Mesh
- Miscellaneous: Import mesh, Export mesh, Create mesh from shape, Regular solid, Unwrap Mesh, Unwrap Face
- Modifying: Harmonize normals, Flip normals, Fill holes, Close hole, Add triangle, Remove components, Remove components by hand, Smooth, Refinement, Decimation, Scale
- Boolean: Union, Intersection, Difference
- Cutting: Cut mesh, Trim mesh, Trim mesh with a plane, Create section from mesh and plane, Cross-sections
- Components and segments: Merge, Split by components, Create mesh segments, Create mesh segments from best-fit surfaces
User documentation
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Start, Surface, TechDraw, Test Framework, Web
- Hubs: User hub, Power users hub, Developer hub