Mesh FlipNormals: Difference between revisions
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{{Docnav |
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{{Docnav|[[Mesh HarmonizeNormals|Harmonize Normals]]|[[Mesh_FillHoles|FillHoles]]|[[Mesh_Workbench|Mesh]]|IconL=Mesh_HarmonizeNormals.svg|IconC=Workbench_Mesh.svg|IconR=}} |
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|[[Mesh HarmonizeNormals|Harmonize Normals]] |
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|[[Mesh_FillHoles|FillHoles]] |
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|[[Mesh_Workbench|Mesh]] |
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|IconL=Mesh_HarmonizeNormals.svg |
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|IconC=Workbench_Mesh.svg |
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|IconR= |
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}} |
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{{GuiCommand |
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{{GuiCommand|Name=Mesh FlipNormals|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}} |
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|Name=Mesh FlipNormals |
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|MenuLocation=Meshes → Flip Normals |
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|Workbenches=[[Mesh Workbench|Mesh]] |
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|Shortcut= |
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|SeeAlso= |
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}} |
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==Description== |
==Description== <!--T:10--> |
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Flips (inverts the direction) of the normals of the selected mesh(es). |
Flips (inverts the direction) of the normals of the selected mesh(es). |
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==Usage== |
==Usage== <!--T:11--> |
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==Notes== |
==Notes== <!--T:12--> |
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{{Docnav |
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{{Docnav|[[Mesh HarmonizeNormals|Harmonize Normals]]|[[Mesh_FillHoles|FillHoles]]|[[Mesh_Workbench|Mesh]]|IconL=Mesh_HarmonizeNormals.svg|IconC=Workbench_Mesh.svg|IconR=}} |
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|[[Mesh HarmonizeNormals|Harmonize Normals]] |
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|[[Mesh_FillHoles|FillHoles]] |
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|[[Mesh_Workbench|Mesh]] |
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|IconL=Mesh_HarmonizeNormals.svg |
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|IconC=Workbench_Mesh.svg |
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|IconR= |
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}} |
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Revision as of 13:32, 28 April 2020
Mesh FlipNormals |
Menu location |
---|
Meshes → Flip Normals |
Workbenches |
Mesh |
Default shortcut |
None |
Introduced in version |
- |
See also |
None |
Description
Flips (inverts the direction) of the normals of the selected mesh(es).
Usage
Limitations
Notes
Verify this action by
- selecting the mesh in the tree-view
- switching to the view-tab
- setting Lighting to "one side"
- faces with normals pointing away from the screen will turn black
Mesh
- Miscellaneous: Import mesh, Export mesh, Create mesh from shape, Regular solid, Unwrap Mesh, Unwrap Face
- Modifying: Harmonize normals, Flip normals, Fill holes, Close hole, Add triangle, Remove components, Remove components by hand, Smooth, Refinement, Decimation, Scale
- Boolean: Union, Intersection, Difference
- Cutting: Cut mesh, Trim mesh, Trim mesh with a plane, Create section from mesh and plane, Cross-sections
- Components and segments: Merge, Split by components, Create mesh segments, Create mesh segments from best-fit surfaces
User documentation
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Start, Surface, TechDraw, Test Framework, Web
- Hubs: User hub, Power users hub, Developer hub