Mesh FlipNormals: Difference between revisions

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<languages/>
<languages/>
<translate>
<translate>
<!--T:6-->
{{Docnav
|[[Mesh HarmonizeNormals|Harmonize Normals]]
|[[Mesh_FillHoles|FillHoles]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_HarmonizeNormals.svg
|IconC=Workbench_Mesh.svg
|IconR=
}}

<!--T:1-->
<!--T:1-->
{{GuiCommand
{{GuiCommand|Name=Mesh FlipNormals‏‎|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}
|Name=Mesh FlipNormals‏‎
|MenuLocation=Meshes → Flip Normals
|Workbenches=[[Mesh Workbench|Mesh]]
|Shortcut=
|SeeAlso=
}}


==Introduction== <!--T:2-->
==Description== <!--T:10-->

<!--T:2-->
Flips (inverts the direction) of the normals of the selected mesh(es).
Flips (inverts the direction) of the normals of the selected mesh(es).


==Use== <!--T:3-->
==Usage== <!--T:11-->

<!--T:3-->
#Select mesh(es) in tree-view
#Select mesh(es) in tree-view
#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_FlipNormals.png|32px]] Flip normals}} from the top menu.
#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_FlipNormals.svg|32px]] Flip normals}} from the top menu.


==Limitations== <!--T:4-->
==Limitations== <!--T:4-->
<br />
<br />


==Notes== <!--T:5-->
==Notes== <!--T:12-->

<!--T:5-->
Verify this action by
Verify this action by
*selecting the mesh in the tree-view
*selecting the mesh in the tree-view
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*setting Lighting to "one side"
*setting Lighting to "one side"
*faces with normals pointing away from the screen will turn black
*faces with normals pointing away from the screen will turn black

<!--T:7-->
{{Docnav
|[[Mesh HarmonizeNormals|Harmonize Normals]]
|[[Mesh_FillHoles|FillHoles]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_HarmonizeNormals.svg
|IconC=Workbench_Mesh.svg
|IconR=
}}


</translate>
</translate>
{{Mesh Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}

Revision as of 13:32, 28 April 2020

Mesh FlipNormals‏‎

Menu location
Meshes → Flip Normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
None

Description

Flips (inverts the direction) of the normals of the selected mesh(es).

Usage

  1. Select mesh(es) in tree-view
  2. Choose Meshes Flip normals from the top menu.

Limitations


Notes

Verify this action by

  • selecting the mesh in the tree-view
  • switching to the view-tab
  • setting Lighting to "one side"
  • faces with normals pointing away from the screen will turn black