Difference between revisions of "Mesh BuildRegularSolid/de"
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Mesh
Anwenderdokumentation
(Created page with "{{GuiCommand/de|Name=Mesh RegularSolid|Workbenches=Mesh|MenuLocation=Meshes → Regular solid...|Shortcut=|SeeAlso=}}") |
(Updating to match new version of source page) |
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(18 intermediate revisions by 3 users not shown) | |||
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− | {{GuiCommand/de|Name=Mesh | + | <languages/> |
+ | |||
+ | <div class="mw-translate-fuzzy"> | ||
+ | {{Docnav/de | ||
+ | |[[Mesh BoundingBox/de|Abmessungen]] | ||
+ | |[[Mesh_Cube/de|Netze Würfel]] | ||
+ | |[[Mesh_Workbench/de|Netze-Arbeitsbereich]] | ||
+ | |IconL=Mesh_BoundingBox.png | ||
+ | |IconC=Workbench_Mesh.svg | ||
+ | |IconR=Mesh_Cube.png | ||
+ | }} | ||
+ | </div> | ||
+ | |||
+ | {{GuiCommand/de | ||
+ | |Name=Mesh BuildRegularSolid|Name/de=Netze Regelgeometrie | ||
+ | |MenuLocation=Netze → Regelgeometrie... | ||
+ | |Workbenches=[[Mesh Workbench|Netze]] | ||
+ | |Shortcut= | ||
+ | |SeeAlso= | ||
+ | }} | ||
+ | ==Description== | ||
− | == | + | <div class="mw-translate-fuzzy"> |
− | + | ==Einleitung== | |
+ | Erstelle Netz-Körper wie Würfel, Zylinder, Kegel, Kugel, Ellipsoid oder Torus. | ||
+ | </div> | ||
+ | ==Usage== | ||
− | == | + | <div class="mw-translate-fuzzy"> |
− | + | ==Anwendung== | |
+ | Wähle {{Button|Netze}} → {{Button|[[Image:Mesh_BuildRegularSolid.svg|32px]] Regelgeometrie...}} aus der Menüleiste. | ||
<br /> | <br /> | ||
<br /> | <br /> | ||
Line 14: | Line 38: | ||
<br /> | <br /> | ||
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]] | [[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]] | ||
+ | </div> | ||
+ | |||
+ | ==Notes== | ||
+ | |||
+ | <div class="mw-translate-fuzzy"> | ||
+ | ==Anmerkungen== | ||
+ | Zur Änderung der Parameter dieser vernetzten Regelgeometrien selektiere sie in der Baumansicht und wechsle zum Daten-Reiter. | ||
+ | </div> | ||
+ | |||
+ | ==Properties== | ||
+ | |||
+ | Mesh objects created with this command inherit all [[Mesh_Feature|Mesh Feature]] properties. In addition each mesh object type has a number of properties to control its parametric behavior: | ||
+ | |||
+ | ===[[Image:Mesh_Cube.svg|32px]] Cube=== | ||
+ | |||
+ | ====Data==== | ||
+ | |||
+ | {{TitleProperty|Cube}} | ||
+ | |||
+ | * {{PropertyData|Height|FloatConstraint}}: the height of the cube. | ||
+ | * {{PropertyData|Length|FloatConstraint}}: the length of the cube. | ||
+ | * {{PropertyData|Width|FloatConstraint}}: the width of the cube. | ||
+ | |||
+ | ===[[Image:Mesh_Cylinder.svg|32px]] Cylinder=== | ||
+ | |||
+ | ====Data==== | ||
+ | |||
+ | {{TitleProperty|Base}} | ||
+ | |||
+ | * {{PropertyData|Closed|Bool}}: if set to {{FALSE}}, the planar ends of the cylinder are left open. | ||
+ | * {{PropertyData|Edge Length|FloatConstraint}}: the edge length of the faces in the mesh. | ||
+ | * {{PropertyData|Length|FloatConstraint}}: the length of the cylinder. | ||
+ | * {{PropertyData|Radius|FloatConstraint}}: the radius of the cylinder. | ||
+ | * {{PropertyData|Sampling|IntegerConstraint}}: the number of faces along the curved surface. | ||
+ | |||
+ | ===[[Image:Mesh_Cone.svg|32px]] Cone=== | ||
+ | |||
+ | ====Data==== | ||
+ | |||
+ | {{TitleProperty|Base}} | ||
+ | |||
+ | * {{PropertyData|Closed|Bool}}: if set to {{FALSE}}, the planar end(s) of the cone are left open. | ||
+ | * {{PropertyData|Edge Length|FloatConstraint}}: the edge length of the faces in the mesh. | ||
+ | * {{PropertyData|Length|FloatConstraint}}: the length of the cone. | ||
+ | * {{PropertyData|Radius 1|FloatConstraint}}: the first radius of the cone. Can be {{value|0}}. | ||
+ | * {{PropertyData|Radius 2|FloatConstraint}}: the second radius of the cone. Can be {{value|0}}. | ||
+ | * {{PropertyData|Sampling|IntegerConstraint}}: the number of faces along the curved surface. | ||
+ | |||
+ | ===[[Image:Mesh_Sphere.svg|32px]] Sphere=== | ||
+ | |||
+ | ====Data==== | ||
+ | |||
+ | {{TitleProperty|Base}} | ||
+ | |||
+ | * {{PropertyData|Radius|FloatConstraint}}: the radius of the sphere. | ||
+ | * {{PropertyData|Sampling|IntegerConstraint}}: the number of faces along both directions of the curved surface. | ||
+ | |||
+ | ===[[Image:Mesh_Ellipsoid.svg|32px]] Ellipsoid=== | ||
+ | |||
+ | ====Data==== | ||
+ | |||
+ | {{TitleProperty|Base}} | ||
+ | |||
+ | * {{PropertyData|Radius 1|FloatConstraint}}: the first radius of the ellipsoid. | ||
+ | * {{PropertyData|Radius 2|FloatConstraint}}: the second radius of the ellipsoid. | ||
+ | * {{PropertyData|Sampling|IntegerConstraint}}: the number of faces along both directions of the curved surface. | ||
+ | |||
+ | ===[[Image:Mesh_Torus.svg|32px]] Torus=== | ||
+ | ====Data==== | ||
− | + | {{TitleProperty|Base}} | |
− | |||
+ | * {{PropertyData|Radius 1|FloatConstraint}}: the first (main) radius the torus. | ||
+ | * {{PropertyData|Radius 2|FloatConstraint}}: the second radius of the torus. | ||
+ | * {{PropertyData|Sampling|IntegerConstraint}}: the number of faces along both directions of the curved surface. | ||
− | |||
− | |||
+ | <div class="mw-translate-fuzzy"> | ||
+ | {{Docnav/de | ||
+ | |[[Mesh BoundingBox/de|Abmessungen]] | ||
+ | |[[Mesh_Cube/de|Netze Würfel]] | ||
+ | |[[Mesh_Workbench/de|Netze-Arbeitsbereich]] | ||
+ | |IconL=Mesh_BoundingBox.png | ||
+ | |IconC=Workbench_Mesh.svg | ||
+ | |IconR=Mesh_Cube.png | ||
+ | }} | ||
+ | </div> | ||
+ | {{Mesh Tools navi{{#translation:}}}} | ||
+ | {{Userdocnavi{{#translation:}}}} | ||
{{clear}} | {{clear}} | ||
− |
Revision as of 11:28, 26 February 2021
|
Menüeintrag |
---|
Netze → Regelgeometrie... |
Arbeitsbereich |
Netze |
Standardtastenkürzel |
Keiner |
Eingeführt in Version |
- |
Siehe auch |
Keiner |
Description
Einleitung
Erstelle Netz-Körper wie Würfel, Zylinder, Kegel, Kugel, Ellipsoid oder Torus.
Usage
Notes
Anmerkungen
Zur Änderung der Parameter dieser vernetzten Regelgeometrien selektiere sie in der Baumansicht und wechsle zum Daten-Reiter.
Properties
Mesh objects created with this command inherit all Mesh Feature properties. In addition each mesh object type has a number of properties to control its parametric behavior:
Cube
Data
Cube
- DatenHeight (
FloatConstraint
): the height of the cube. - DatenLength (
FloatConstraint
): the length of the cube. - DatenWidth (
FloatConstraint
): the width of the cube.
Cylinder
Data
Base
- DatenClosed (
Bool
): if set tofalse
, the planar ends of the cylinder are left open. - DatenEdge Length (
FloatConstraint
): the edge length of the faces in the mesh. - DatenLength (
FloatConstraint
): the length of the cylinder. - DatenRadius (
FloatConstraint
): the radius of the cylinder. - DatenSampling (
IntegerConstraint
): the number of faces along the curved surface.
Cone
Data
Base
- DatenClosed (
Bool
): if set tofalse
, the planar end(s) of the cone are left open. - DatenEdge Length (
FloatConstraint
): the edge length of the faces in the mesh. - DatenLength (
FloatConstraint
): the length of the cone. - DatenRadius 1 (
FloatConstraint
): the first radius of the cone. Can be0
. - DatenRadius 2 (
FloatConstraint
): the second radius of the cone. Can be0
. - DatenSampling (
IntegerConstraint
): the number of faces along the curved surface.
Sphere
Data
Base
- DatenRadius (
FloatConstraint
): the radius of the sphere. - DatenSampling (
IntegerConstraint
): the number of faces along both directions of the curved surface.
Ellipsoid
Data
Base
- DatenRadius 1 (
FloatConstraint
): the first radius of the ellipsoid. - DatenRadius 2 (
FloatConstraint
): the second radius of the ellipsoid. - DatenSampling (
IntegerConstraint
): the number of faces along both directions of the curved surface.
Torus
Data
Base
- DatenRadius 1 (
FloatConstraint
): the first (main) radius the torus. - DatenRadius 2 (
FloatConstraint
): the second radius of the torus. - DatenSampling (
IntegerConstraint
): the number of faces along both directions of the curved surface.
- Miscellaneous: Import mesh, Export mesh, Create mesh from shape, Regular solid, Unwrap Mesh, Unwrap Face
- Modifying: Harmonize normals, Flip normals, Fill holes, Close hole, Add triangle, Remove components, Remove components by hand, Smooth, Refinement, Decimation, Scale
- Boolean: Union, Intersection, Difference
- Cutting: Cut mesh, Trim mesh, Trim mesh with a plane, Create section from mesh and plane, Cross-sections
- Components and segments: Merge, Split by components, Create mesh segments, Create mesh segments from best-fit surfaces

- Erste Schritte
- Installation: Herunterladen, Windows, Linux, Mac, Zusätzlicher Komponenten, Docker, AppImage, Ubuntu Snap
- Grundlagen: Über FreeCAD, Graphische Oberfläche, Mausbedienung, Auswahlmethoden, Objektname, Programmeinstellungen, Arbeitsbereiche, Dokumentstruktur, Objekteigenschaften, Hilf FreeCAD, Spende
- Hilfe: Tutorien, Video Tutorien
- Arbeitsbereiche: Std Base, Arch, Draft, FEM, Image, Inspection, Mesh, OpenSCAD, Part, PartDesign, Path, Points, Raytracing, Reverse Engineering, Sketcher, Spreadsheet, Start, Surface, TechDraw, Test Framework, Web
- Veraltete Arbeitsbereiche: Complete, Drawing, Robot