Mesh AddFacet/it: Difference between revisions

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(Created page with "Mesh: Aggiungi triangolo")
 
(Created page with "Il comando '''Mesh AddFacet''' aggiunge delle facce lungo il bordo di un oggetto mesh aperto. Può essere utilizzato per riempire i buchi.")
 
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<languages/>
<languages/>


<div class="mw-translate-fuzzy">
{{Docnav
{{Docnav/it
|[[Mesh_FillInteractiveHole|Mesh FillInteractiveHole]]
|[[Mesh_FillInteractiveHole/it|Chiudi il buco]]
|[[Mesh_RemoveComponents|Mesh RemoveComponents]]
|[[Mesh_RemoveComponents/it|Rimuovi componente]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench/it|Mesh]]
|IconL=Mesh_FillInteractiveHole.svg
|IconL=Mesh_FillInteractiveHole.svg
|IconR=Mesh_RemoveComponents.svg
|IconR=Mesh_RemoveComponents.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}
</div>


{{GuiCommand
{{GuiCommand/it
|Name=Mesh AddFacet
|Name=Mesh_AddFacet
|Name/it=Aggiungi triangolo
|Empty=1
|MenuLocation=MeshesAdd triangle
|MenuLocation=MeshAggiungi triangolo
|Workbenches=[[Mesh_Workbench|Mesh]]
|Workbenches=[[Mesh_Workbench/it|Mesh]]
|SeeAlso=[[Mesh_FillupHoles|Mesh FillupHoles]], [[Mesh_FillInteractiveHole|Mesh FillInteractiveHole]]
|SeeAlso=[[Mesh_FillupHoles/it|Riempi i buchi]], [[Mesh_FillInteractiveHole/it|Chiudi il buco]]
}}
}}


==Description==
<span id="Description"></span>
==Descrizione==


The '''Mesh AddFacet''' command adds faces along a boundary of an open mesh object. It can be used to fill holes.
Il comando '''Mesh AddFacet''' aggiunge delle facce lungo il bordo di un oggetto mesh aperto. Può essere utilizzato per riempire i buchi.


==Usage==
<span id="Usage"></span>
==Utilizzo==


# During the command edit mode will be active. In this mode it is impossible to rotate or pan the [[3D_view|3D view]], although zooming still works. But you can temporarily switch out of edit mode with the [[Std_ToggleNavigation|Std ToggleNavigation]] command should you need to change the view.
# During the command edit mode will be active. In this mode it is impossible to rotate or pan the [[3D_view|3D view]], although zooming still works. But you can temporarily switch out of edit mode with the [[Std_ToggleNavigation|Std ToggleNavigation]] command should you need to change the view.
# Select a single open mesh object.
# Select a single open mesh object.
# There are several ways to invoke the command:
# Select the {{MenuCommand|Meshes → Add triangle}} option from the menu.
#* Press the {{Button|[[Image:Mesh_AddFacet.svg|16px]] [[Mesh_AddFacet|Add triangle]]}} button.
#* Select the {{MenuCommand|Meshes → [[Image:Mesh_AddFacet.svg|16px]] Add triangle}} option from the menu.
# If you hover over a vertex along a boundary of the mesh a yellow marker will appear and a left-click will select it.
# If you hover over a vertex along a boundary of the mesh a yellow marker will appear and a left-click will select it.
# Select two additional points to define a triangular face. The order of the three points, clockwise or counterclockwise, determines the direction of the normal of the face.
# Select two additional points to define a triangular face. The order of the three points, clockwise or counterclockwise, determines the direction of the normal of the face.
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# Choose {{MenuCommand|Finish}} from the 3D view contex menu to finish the command.
# Choose {{MenuCommand|Finish}} from the 3D view contex menu to finish the command.


==Notes==
<span id="Notes"></span>
==Note==


* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].
* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].




<div class="mw-translate-fuzzy">
{{Docnav
{{Docnav/it
|[[Mesh_FillInteractiveHole|Mesh FillInteractiveHole]]
|[[Mesh_FillInteractiveHole/it|Chiudi il buco]]
|[[Mesh_RemoveComponents|Mesh RemoveComponents]]
|[[Mesh_RemoveComponents/it|Rimuovi componente]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench/it|Mesh]]
|IconL=Mesh_FillInteractiveHole.svg
|IconL=Mesh_FillInteractiveHole.svg
|IconR=Mesh_RemoveComponents.svg
|IconR=Mesh_RemoveComponents.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}
</div>


{{Mesh Tools navi{{#translation:}}}}
{{Mesh Tools navi{{#translation:}}}}

Latest revision as of 19:18, 9 April 2024

Other languages:

Aggiungi triangolo

Posizione nel menu
Mesh → Aggiungi triangolo
Ambiente
Mesh
Avvio veloce
Nessuno
Introdotto nella versione
-
Vedere anche
Riempi i buchi, Chiudi il buco

Descrizione

Il comando Mesh AddFacet aggiunge delle facce lungo il bordo di un oggetto mesh aperto. Può essere utilizzato per riempire i buchi.

Utilizzo

  1. During the command edit mode will be active. In this mode it is impossible to rotate or pan the 3D view, although zooming still works. But you can temporarily switch out of edit mode with the Std ToggleNavigation command should you need to change the view.
  2. Select a single open mesh object.
  3. There are several ways to invoke the command:
    • Press the Add triangle button.
    • Select the Meshes → Add triangle option from the menu.
  4. If you hover over a vertex along a boundary of the mesh a yellow marker will appear and a left-click will select it.
  5. Select two additional points to define a triangular face. The order of the three points, clockwise or counterclockwise, determines the direction of the normal of the face.
  6. A menu pops up with the following options:
    • Add triangle: adds the face to the mesh.
    • Flip normal: flips the normal of the face. After selecting this option a left-click will again show the menu.
    • Clear: removes the selected points.
  7. Optionally add more faces.
  8. Choose Finish from the 3D view contex menu to finish the command.

Note

  • For a clear indication of the orientation of the faces of mesh objects make sure the VistaLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.