Macro View Rotation

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View Rotation

Beschreibung
Makro bietet eine grafische Benutzeroberfläche, mit der die Objekte in der Ansicht präzise gedreht werden können.
Download the Icon of the macro.


Versionsmakro : 1.0
Datum der letzten Änderung : 2012-01-04
FreeCAD version : All
Herunterladen : Icons Package
Icon ToolBar
Autor: Joe Dowsett
Autor
Joe Dowsett
Herunterladen
Icons Package
Icon ToolBar
Links
Macro-Version
1.0
Datum der letzten Änderung
2012-01-04
FreeCAD-Version(s)
All
Standardverknüpfung
None
Siehe auch
Macro Rotate View
Macro FCCamera

Beschreibung

Über diese GUI kann die Ansicht präziser gedreht werden als bei Verwendung der Maus. Die Rotation richtet sich nach den Achsen, die in Bezug auf den Benutzer festgelegt sind, und nicht auf die Objekte. Das Ziel besteht jedoch darin, dass sich die Objekte um ihre ungefähre gemeinsame Mitte herum drehen, anstatt um die Ansichtsmitte Die GUI befindet sich standardmäßig rechts oben auf dem Bildschirm. Dieses Verhalten kann durch Bearbeiten geändert werden

Temporary code for external macro link. Do not use this code. This code is used exclusively by Addon Manager. Link for optional manual installation: Macro


# This code is copied instead of the original macro code
# to guide the user to the online download page.
# Use it if the code of the macro is larger than 64 KB and cannot be included in the wiki
# or if the RAW code URL is somewhere else in the wiki.

from PySide import QtGui, QtCore

diag = QtGui.QMessageBox(QtGui.QMessageBox.Information,
    "Information",
    "This macro must be downloaded from this link\n"
    "\n"
    "https://raw.githubusercontent.com/FreeCAD/FreeCAD-macros/master/PureGui/ViewRotation.FCMacro" + "\n"
    "\n"
    "Quit this window to access the download page")

diag.setWindowFlags(QtCore.Qt.WindowStaysOnTopHint)
diag.setWindowModality(QtCore.Qt.ApplicationModal)
diag.exec_()

import webbrowser 
webbrowser.open("https://raw.githubusercontent.com/FreeCAD/FreeCAD-macros/master/PureGui/ViewRotation.FCMacro")


Rotate view
Rotate view

Mit drei Symbolen werden die Drehrichtungen symbolisiert. Eine ZIP-Datei mit diesen Symbolen finden Sie here, die Bilder sollten sich in dem Ordner befinden, der Ihre Makros enthält. Bitte zögern Sie nicht, bessere beizutragen!

Code

Die neueste Version des Makros finden Sie unter ViewRotation.FCMacro. Der einfachste Weg, dieses Makro zu installieren, ist das Addon Manager.

ToolBar Icon

Macro View Rotation.FCMacro

# -*- coding: utf-8 -*-
#
# FreeCAD macro ViewRotation.
# This GUI allows the view to be rotated with more precision than when using
# the mouse. Rotation is according to axes fixed with respect to the user and
# not the objects, though the aim is that the objects rotate about their
# approximate shared centre rather than the view centre.
# The GUI defaults to the top right of the screen, this behaviour can be
# changed by editing.
# [http://forum.freecadweb.org/viewtopic.php?f=3&t=1784&hilit=View+Rotation#p12012 View+Rotation]

from __future__ import division

__Name__ = 'View Rotation'
__Comment__ = 'This GUI allows the view to be rotated precisely'
__Author__ = 'Joe Dowsett'
__Version__ = '1.0'
__License__ = 'CC-BY-3.0'
__Web__ = 'https://www.freecadweb.org/wiki/Macro_View_Rotation'
__Wiki__ = 'https://www.freecadweb.org/wiki/Macro_View_Rotation'
__Icon__ = ''
__Help__ = 'Rotation is according to axes fixed with respect to the user.'
__Status__ = ''
__Requires__ = ''
__Files__ = 'ViewRotationOut.png,ViewRotationRight.png,ViewRotationUp.png'

from math import pi
import os

from PySide import QtCore
from PySide import QtGui
from pivy import coin

import FreeCAD as app
import FreeCADGui as gui


def get_macro_dir():
    """Return the directory where macros are located"""
    default_macro_dir = os.path.join(app.ConfigGet('UserAppData'), 'Macro')
    return app.ParamGet('User parameter:BaseApp/Preferences/Macro').GetString('MacroPath', default_macro_dir)


def find_centre():
    doc = app.activeDocument()
    if doc is None:
        return app.Vector(0, 0, 0)

    xmax = 0
    xmin = 0
    ymax = 0
    ymin = 0
    zmax = 0
    zmin = 0
    for obj in doc.Objects:
        try:
            if obj.TypeId[:4] == 'Mesh':
                box = obj.Mesh.BoundBox
            elif obj.TypeId[:6] == 'Points':
                box = obj.Points.BoundBox
            elif obj.TypeId[:4] == 'Part':
                box = obj.Shape.BoundBox
            else:
                continue
        except AttributeError:
            continue
        xmax = max(xmax, box.XMax)
        xmin = min(xmin, box.XMin)
        ymax = max(ymax, box.YMax)
        ymin = min(ymin, box.YMin)
        zmax = max(zmax, box.ZMax)
        zmin = min(zmin, box.ZMin)

    return app.Vector((xmax + xmin) / 2, (ymax + ymin) / 2, (zmax + zmin) / 2)


class RotateGui(QtGui.QWidget):
    def __init__(self):
        super(RotateGui, self).__init__()
        self.init_ui()
        self.init_rotate()

    def init_ui(self):
        macro_dir = get_macro_dir()
        self.sliders = []
        self.line_edits = []

        vbox = QtGui.QVBoxLayout()

        icons = ('ViewRotationRight.png', 'ViewRotationUp.png', 'ViewRotationOut.png')
        for icon in icons:
            slider = QtGui.QSlider(QtCore.Qt.Horizontal, self)
            slider.setFocusPolicy(QtCore.Qt.NoFocus)
            slider.setSingleStep(5)
            slider.setPageStep(15)
            slider.setValue(0)
            slider.setMaximum(180)
            slider.setMinimum(-180)
            slider.valueChanged[int].connect(self.valueChange)
            self.sliders.append(slider)

            line_edit = QtGui.QLineEdit(self)
            line_edit.setText('0')
            line_edit.setAlignment(QtCore.Qt.AlignRight)
            line_edit.returnPressed.connect(self.valueEntered)
            self.line_edits.append(line_edit)

            label = QtGui.QLabel(self)
            label.setPixmap(QtGui.QPixmap(os.path.join(macro_dir, icon)))

            hbox = QtGui.QHBoxLayout()
            hbox.addWidget(label, 1, QtCore.Qt.AlignCenter)
            hbox.addWidget(slider, 4)
            hbox.addWidget(line_edit, 1)
            vbox.addLayout(hbox)

        reset_button = QtGui.QPushButton('Reset')
        reset_button.clicked.connect(self.reset)

        ok_button = QtGui.QPushButton('OK')
        ok_button.clicked.connect(self.close)

        cancel_button = QtGui.QPushButton('Cancel')
        cancel_button.clicked.connect(self.cancel)

        hbox = QtGui.QHBoxLayout()
        hbox.addWidget(reset_button, 1)
        hbox.addWidget(ok_button, 1)
        hbox.addWidget(cancel_button, 1)
        vbox.addStretch(1)
        vbox.addLayout(hbox)

        self.setLayout(vbox)

        desktop_widget = QtGui.QDesktopWidget()
        right = desktop_widget.availableGeometry().width()

        self.setGeometry(right - 300, 0, 300, 150)
        self.setWindowTitle('Rotate view')
        self.show()

    def init_rotate(self):
        self.internal = False
        self.current = 0

        self.cam = gui.activeDocument().ActiveView.getCameraNode()
        self.centre = coin.SbVec3f(find_centre())
        self.view = self.cam.orientation.getValue()
        self.pos = self.cam.position.getValue()

        # Store a copy of the original view to be restored in the case of user
        # selecting Reset or Cancel.
        self.original_view = coin.SbRotation(self.view.getValue())
        self.original_pos = coin.SbVec3f(self.pos.getValue())

        self.config_direction(0)


    def reset(self):
        # Reset the view to the original one.
        self.cam.orientation = self.original_view
        self.cam.position = self.original_pos
        self.internal = True
        for sld in self.sliders:
            sld.setValue(0)
        self.internal = False
        for tbox in self.line_edits:
            tbox.setText("0")
        self.config_direction(0)

    def cancel(self):
        self.reset()
        self.close()


    def config_direction(self, i):
        # Evaluate the vectors corresponding to the three directions for the
        # current view, and assign the i-th one to self.direction.
        self.view = self.cam.orientation.getValue()
        self.view = coin.SbRotation(self.view.getValue())
        self.pos = self.cam.position.getValue()
        self.pos = coin.SbVec3f(self.pos.getValue())

        up = coin.SbVec3f(0,1,0)
        self.up = self.view.multVec(up)
        out = coin.SbVec3f(0,0,1)
        self.out = self.view.multVec(out)
        u = self.up.getValue()
        o = self.out.getValue()
        r = (u[1]*o[2]-u[2]*o[1], u[2]*o[0]-u[0]*o[2], u[0]*o[1]-u[1]*o[0])
        self.right = coin.SbVec3f(r)

        self.direction = [self.right, self.up, self.out][i]

    def check(self, i):
        # Check if the direction of rotation has changed, if so then set
        # previous slider & textbox to zero, and setup the new direction.
        if i != self.current:
            self.internal = True
            self.sliders[self.current].setValue(0)
            self.line_edits[self.current].setText("0")
            self.internal = False
            self.current = i
            self.config_direction(i)

    def rotate(self, value):
        # Carry out the desired rotation about self.direction.
        val = value*pi/180.0
        rot = coin.SbRotation(self.direction, -val)
        nrot = self.view*rot
        prot = rot.multVec(self.pos - self.centre) + self.centre
        self.cam.orientation = nrot
        self.cam.position = prot

    def valueChange(self, value):
        # Respond to the change in value of a slider, update the corresponding
        # text box, check for a direction change then rotate
        # if the value was changed internally, ignore event.
        if self.internal:
            return

        sender = self.sender()
        for i in range(3):
            if sender == self.sliders[i]:
                break
        self.line_edits[i].setText(str(value))
        self.check(i)
        self.rotate(value)

    def valueEntered(self):
        # Respond to a value being entered in a text box, updating the
        # corresponding slider, check for direction change then rotate.
        sender = self.sender()
        for i in range(3):
            if sender == self.line_edits[i]:
                break
        value = int(self.line_edits[i].text())
        self.internal = True
        self.sliders[i].setValue(value)
        self.internal = False
        self.check(i)
        self.rotate(value)

if __name__ == '__main__':
    # We need to set a variable, otherwise, the dialog doesn't appear.
    rotate = RotateGui()

Option

am Ende der Funktion 'initUI'. Die ersten beiden Argumente (rechts-300, 0) (Zeile 91) geben die Position für die obere linke Ecke des Fensters an. Ich habe die Erfahrung gemacht, dass das Verhalten auf Ubuntu wie beabsichtigt war, aber Vista positionierte das Fenster zu hoch und die 0 dazu in ~ 30 geändert werden.

self.setGeometry(right-300, 0, 300, 150)


Diskussionsseite

View+Rotation