Macro View Rotation: Difference between revisions

From FreeCAD Documentation
m (template fr)
m (Languages in alphabetic order)
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rotate = rotate_gui()
rotate = rotate_gui()


{{languages | {{es|Macro_View_Rotation/es}} {{fr|Macro_Rotate_View/fr}} {{it|Macro_View_Rotation/it}} }}
{{languages | {{es|Macro_View_Rotation/es}} {{fr|Macro_View_Rotation/fr}} {{it|Macro_View_Rotation/it}} }}

Revision as of 15:02, 31 July 2012

Generic macro icon. Create your personal icon with the same name of the macro View Rotation

Description
Macro provides a GUI to permit precise rotation of the objects in the view.

Author: Joe Dowsett
Author
Joe Dowsett
Download
None
Links
Macro Version
1.0
Date last modified
None
FreeCAD Version(s)
None
Default shortcut
None
See also
None

This GUI allows the view to be rotated with more precision than when using the mouse. Rotation is according to axes fixed with respect to the user and not the objects, though the aim is that the objects rotate about their approximate shared centre rather than the view centre.


The GUI defaults to the top right of the screen, this behaviour can be changed by editing

		a = QtGui.QDesktopWidget()
		right = a.availableGeometry().width()
 
		self.setGeometry(right-300, 0, 300, 150)

at the end of the function 'initUI'. The first two arguments (right-300, 0) provide the position for the top left corner of the window - my experience is that the behaviour was as intended on Ubuntu but Vista positioned the window too high and the 0 needed to be changed to ~30.


Three icons are referred to to symbolise the rotation directions. A zip file containing these icons can be found here, the images should be placed in the folder containing your macros. Please feel free to contribute better ones!


from PyQt4 import QtGui, QtCore
from pivy import coin
from math import pi


def find_centre():
	xmax = xmin = ymax = ymin = zmax = zmin = 0	
	for obj in App.ActiveDocument.Objects:
		if obj.Type[:4] == "Mesh":
			box = obj.Mesh.BoundBox
		elif obj.Type[:6] == "Points":
			box = obj.Points.BoundBox
		elif obj.Type[:4] == "Part":
			box = obj.Shape.BoundBox
		else:
			continue
		xmax = max(xmax, box.XMax)
		xmin = min(xmin, box.XMin)
		ymax = max(ymax, box.YMax)
		ymin = min(ymin, box.YMin)
		zmax = max(zmax, box.ZMax)
		zmin = min(zmin, box.ZMin)
			
	centre = FreeCAD.Vector((xmax+xmin)/2.0, (ymax+ymin)/2.0, (zmax+zmin)/2.0)
	return centre

	

class rotate_gui(QtGui.QWidget):  
	def __init__(self):
		super(rotate_gui, self).__init__()
		self.initUI()
		self.initRotate()
   

	def initUI(self):
		self.sld = [0,1,2]
		self.tbox = [0,1,2]
		path = FreeCAD.ConfigGet("UserAppData")
		icon = [0,1,2]
		icons = ('right.png', 'up.png', 'out.png')
	
		for i in range(3): 
			self.sld[i] = QtGui.QSlider(QtCore.Qt.Horizontal, self)
			self.sld[i].setFocusPolicy(QtCore.Qt.NoFocus)
			self.sld[i].setSingleStep(5)
			self.sld[i].setPageStep(15)
			self.sld[i].setValue(0)
			self.sld[i].setMaximum(180)
			self.sld[i].setMinimum(-180)
			self.tbox[i] = QtGui.QLineEdit(self)
			self.tbox[i].setText("0")
			self.tbox[i].setAlignment(QtCore.Qt.AlignRight)
			icon[i] = QtGui.QLabel(self)
			icon[i].setPixmap(QtGui.QPixmap(path + icons[i]))
			self.sld[i].valueChanged[int].connect(self.valueChange)
			self.tbox[i].returnPressed.connect(self.valueEntered)

		resetButton = QtGui.QPushButton("Reset")
		resetButton.clicked.connect(self.reset)
 
		okButton = QtGui.QPushButton("OK")
		okButton.clicked.connect(self.close)
  
		cancelButton = QtGui.QPushButton("Cancel")
		cancelButton.clicked.connect(self.cancel)
  
		hbox = [0,1,2,3]
		vbox = QtGui.QVBoxLayout()
	
		for i in range(3):
			hbox[i] = QtGui.QHBoxLayout()
			hbox[i].addWidget(icon[i],1, QtCore.Qt.AlignCenter)
			hbox[i].addWidget(self.sld[i],4)
			hbox[i].addWidget(self.tbox[i],1)
			vbox.addLayout(hbox[i])

		hbox[3] = QtGui.QHBoxLayout()
		hbox[3].addWidget(resetButton,1)
		hbox[3].addWidget(okButton,1)
		hbox[3].addWidget(cancelButton,1)
		vbox.addStretch(1)
		vbox.addLayout(hbox[3])
	
		self.setLayout(vbox)

		a = QtGui.QDesktopWidget()
		right = a.availableGeometry().width()
 
		self.setGeometry(right-300, 0, 300, 150)
		self.setWindowTitle('Rotate view...')
		self.show()


	def initRotate(self):
		self.internal = False
		self.current = 0

		self.cam = Gui.ActiveDocument.ActiveView.getCameraNode()	
		self.centre = coin.SbVec3f(find_centre())		
		self.view = self.cam.orientation.getValue()
		self.pos = self.cam.position.getValue()
	
		#store a copy of the original view to be restored in the case of user selecting Reset or Cancel
		self.original_view = coin.SbRotation(self.view.getValue())
		self.original_pos = coin.SbVec3f(self.pos.getValue())
	
		self.config_direction(0)


	def reset(self):
		#reset the view to the original one
		self.cam.orientation = self.original_view
		self.cam.position = self.original_pos
		self.internal = True
		for sld in self.sld:
			sld.setValue(0)
		self.internal = False
		for tbox in self.tbox:
			tbox.setText("0")
		self.config_direction(0)
	

	def cancel(self):
		self.reset()
		self.close()


	def config_direction(self, i):
		#evaluate the vectors corresponding to the three directions for the current view, and assign the i-th one to self.direction
		self.view = self.cam.orientation.getValue()	
		self.view = coin.SbRotation(self.view.getValue())
		self.pos = self.cam.position.getValue()
		self.pos = coin.SbVec3f(self.pos.getValue())
		
		up = coin.SbVec3f(0,1,0)
		self.up = self.view.multVec(up)
		out = coin.SbVec3f(0,0,1)
		self.out = self.view.multVec(out)
		u = self.up.getValue()
		o = self.out.getValue()
		r = (u[1]*o[2]-u[2]*o[1], u[2]*o[0]-u[0]*o[2], u[0]*o[1]-u[1]*o[0])
		self.right = coin.SbVec3f(r)
			
		self.direction = [self.right, self.up, self.out][i]


	def check(self, i):
		#check if the direction of rotation has changed, if so then set previous slider & textbox to zero, and setup the new direction
		if i <> self.current:
			self.internal = True
			self.sld[self.current].setValue(0)
			self.tbox[self.current].setText("0")
			self.internal = False
			self.current = i
			self.config_direction(i)


	def rotate(self, value):
		#carry out the desired rotation about self.direction
		val = value*pi/180.0
		rot = coin.SbRotation(self.direction, -val)		
		nrot = self.view*rot
		prot = rot.multVec(self.pos - self.centre) + self.centre
		self.cam.orientation = nrot
		self.cam.position = prot


	def valueChange(self, value):
		#respond to the change in value of a slider, update the corresponding text box, check for a direction change then rotate
		#if the value was changed internally, ignore event.
		if self.internal:
			return
		
		sender = self.sender()
		for i in range(3):
			if sender == self.sld[i]:
				break
		self.tbox[i].setText(str(value))
		self.check(i)
		self.rotate(value)

 
	def valueEntered(self):
		#respond to a value being entered in a text box, updating the corresponding slider, check for direction change then rotate
		sender = self.sender()
		for i in range(3):
			if sender == self.tbox[i]:
				break
		value = int(self.tbox[i].text())
		self.internal = True
		self.sld[i].setValue(value)
		self.internal = False
		self.check(i)
		self.rotate(value)


rotate = rotate_gui()
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