Macro Make Cube/fr: Difference between revisions
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{{Macro/fr|Icon=Macro_makeCube|Name=Macro_makeCube|Name/fr=Macro_makeCube|Description=Cette macro créé un cube à partir de 4 points définis à l'écran|Author=Yorik}} |
{{Macro/fr|Icon=Macro_makeCube|Name=Macro_makeCube|Name/fr=Macro_makeCube|Description=Cette macro créé un cube à partir de 4 points définis à l'écran|Author=Yorik}} |
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{{Code|code= |
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<syntaxhighlight> |
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# first we import the needed Draft modules |
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import draftTools, WorkingPlane |
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from draftlibs import fcvec |
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class myCommand(draftTools.Creator): |
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"A class to define our custom command" |
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# this command is based on the generic draftTools Creator template |
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# it will ask for 4 points, defining our cube |
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def __init__(self): |
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# general setup, we define everything we'll need at startup |
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print "Starting command..." |
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# The Activated function of the Creator defines several variables such as self.view |
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draftTools.Creator.Activated(self,"Cube") |
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# we use the point UI of the draft Toolbar, which has X,Y and Z input fields |
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self.ui.pointUi() |
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self.points = [] # here we will store our points |
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self.linetracker = draftTools.lineTracker() |
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# we build a special cube tracker which is a list of 4 rectangle trackers |
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self.cubetracker = [] |
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for i in range(4): |
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self.cubetracker.append(draftTools.rectangleTracker()) |
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self.constraintracker = draftTools.lineTracker(dotted=True) |
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self.call = self.view.addEventCallback("SoEvent",self.action) |
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def action(self,arg): |
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# 3D scene handler. This function will be called by the 3D view on |
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# special events such as keypress or mouse movements. We must take |
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# care of treating what we want. All the hard work will be here! |
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point,ctrlPoint = draftTools.getPoint(self,arg) |
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if arg["Type"] == "SoKeyboardEvent": |
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if arg["Key"] == "ESCAPE": |
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# important! if ESC is pressed, we cancel everything |
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self.finish() |
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elif arg["Type"] == "SoLocation2Event": |
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# this will be executed in case of mouse movement |
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if len(self.points) == 1: |
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# this will be executed after we got our first point |
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self.linetracker.p2(point) |
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self.length = self.linetracker.getLength() |
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self.ui.setRadiusValue(self.length) |
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elif len(self.points) == 2: |
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# now we already have our base line, we update the 1st rectangle |
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self.cubetracker[0].p3(point) |
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self.width = self.cubetracker[0].getSize()[1] |
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self.ui.setRadiusValue(self.width) |
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elif len(self.points) == 3: |
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# we must first find our height point by projecting on the normal |
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w = fcvec.project(point,self.normal) |
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# then we update all rectangles |
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self.cubetracker[1].p3((self.cubetracker[0].p2()).add(w)) |
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self.cubetracker[2].p3((self.cubetracker[0].p4()).add(w)) |
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self.cubetracker[3].p1((self.cubetracker[0].p1()).add(w)) |
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self.cubetracker[3].p3((self.cubetracker[0].p3()).add(w)) |
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self.height = w.Length |
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self.ui.setRadiusValue(self.height) |
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elif arg["Type"] == "SoMouseButtonEvent": |
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if (arg["State"] == "DOWN") and (arg["Button"] == "BUTTON1"): |
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# this will be executed in case of mouse button 1 pressed |
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print "Got point: ",point |
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if len(self.points) == 0: |
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# this is our first clicked point |
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self.linetracker.p1(point) |
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self.linetracker.on() |
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# we set the radius UI, which has only a length input field |
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# but we change the "radius" name |
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self.ui.radiusUi() |
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self.ui.labelRadius.setText("Width") |
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elif len(self.points) == 1: |
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# this is our second point |
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# first we turn off our line tracker |
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self.linetracker.off() |
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# then we turn on only one of the rectangles |
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baseline = point.sub(self.points[0]) |
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self.cubetracker[0].setPlane(baseline) |
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self.cubetracker[0].p1(self.linetracker.p1()) |
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self.cubetracker[0].on() |
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self.ui.labelRadius.setText("Length") |
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elif len(self.points) == 2: |
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# this is our third point |
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# we can get the cubes Z axis from our first rectangle |
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self.normal = self.cubetracker[0].getNormal() |
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# we can therefore define the (u,v) planes of all rectangles |
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u = self.cubetracker[0].u |
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v = self.cubetracker[0].v |
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self.cubetracker[1].setPlane(u,self.normal) |
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self.cubetracker[2].setPlane(u,self.normal) |
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self.cubetracker[3].setPlane(u,v) |
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# and the origin points of the vertical rectangles |
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self.cubetracker[1].p1(self.cubetracker[0].p1()) |
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self.cubetracker[2].p1(self.cubetracker[0].p3()) |
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# finally we turn all rectangles on |
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for r in self.cubetracker: |
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r.on() |
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self.ui.labelRadius.setText("Heigth") |
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elif len(self.points) == 3: |
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# finally we have all our points! Let's create the actual cube. |
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cube = self.doc.addObject("Part::Box","Cube") |
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cube.Length = self.length |
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cube.Width = self.width |
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cube.Height = self.height |
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# we get 3 points that define our cube orientation |
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p1 = self.cubetracker[0].p1() |
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p2 = self.cubetracker[0].p2() |
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p3 = self.cubetracker[0].p4() |
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cube.Placement = WorkingPlane.getPlacementFromPoints([p1,p2,p3]) |
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self.finish() |
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self.points.append(point) |
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def finish(self): |
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# this will be executed when finishing the command |
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# first thing, we remove our callback function |
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self.view.removeEventCallback("SoEvent",self.call) |
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# then we turn off the draft toolbar |
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self.ui.offUi() |
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# important! we must remove all coin stuff |
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self.linetracker.finalize() |
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for r in self.cubetracker: |
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r.finalize() |
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# then we call the generic finish function of our creator object |
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draftTools.Creator.finish(self) |
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print "Finished!" |
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# finally, we execute our code! |
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myCommand() |
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class myCommand(draftTools.Creator): |
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</syntaxhighlight> |
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"A class to define our custom command" |
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# this command is based on the generic draftTools Creator template |
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# it will ask for 4 points, defining our cube |
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def __init__(self): |
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# general setup, we define everything we'll need at startup |
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print "Starting command..." |
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# The Activated function of the Creator defines several variables such as self.view |
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draftTools.Creator.Activated(self,"Cube") |
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# we use the point UI of the draft Toolbar, which has X,Y and Z input fields |
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self.ui.pointUi() |
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self.points = [] # here we will store our points |
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self.linetracker = draftTools.lineTracker() |
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# we build a special cube tracker which is a list of 4 rectangle trackers |
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self.cubetracker = [] |
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for i in range(4): |
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self.cubetracker.append(draftTools.rectangleTracker()) |
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self.constraintracker = draftTools.lineTracker(dotted=True) |
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self.call = self.view.addEventCallback("SoEvent",self.action) |
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def action(self,arg): |
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# 3D scene handler. This function will be called by the 3D view on |
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# special events such as keypress or mouse movements. We must take |
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# care of treating what we want. All the hard work will be here! |
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point,ctrlPoint = draftTools.getPoint(self,arg) |
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if arg["Type"] == "SoKeyboardEvent": |
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if arg["Key"] == "ESCAPE": |
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# important! if ESC is pressed, we cancel everything |
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self.finish() |
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elif arg["Type"] == "SoLocation2Event": |
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# this will be executed in case of mouse movement |
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if len(self.points) == 1: |
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# this will be executed after we got our first point |
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self.linetracker.p2(point) |
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self.length = self.linetracker.getLength() |
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self.ui.setRadiusValue(self.length) |
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elif len(self.points) == 2: |
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# now we already have our base line, we update the 1st rectangle |
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self.cubetracker[0].p3(point) |
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self.width = self.cubetracker[0].getSize()[1] |
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self.ui.setRadiusValue(self.width) |
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elif len(self.points) == 3: |
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# we must first find our height point by projecting on the normal |
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w = fcvec.project(point,self.normal) |
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# then we update all rectangles |
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self.cubetracker[1].p3((self.cubetracker[0].p2()).add(w)) |
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self.cubetracker[2].p3((self.cubetracker[0].p4()).add(w)) |
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self.cubetracker[3].p1((self.cubetracker[0].p1()).add(w)) |
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self.cubetracker[3].p3((self.cubetracker[0].p3()).add(w)) |
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self.height = w.Length |
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self.ui.setRadiusValue(self.height) |
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elif arg["Type"] == "SoMouseButtonEvent": |
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if (arg["State"] == "DOWN") and (arg["Button"] == "BUTTON1"): |
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# this will be executed in case of mouse button 1 pressed |
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print "Got point: ",point |
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if len(self.points) == 0: |
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# this is our first clicked point |
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self.linetracker.p1(point) |
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self.linetracker.on() |
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# we set the radius UI, which has only a length input field |
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# but we change the "radius" name |
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self.ui.radiusUi() |
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self.ui.labelRadius.setText("Width") |
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elif len(self.points) == 1: |
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# this is our second point |
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# first we turn off our line tracker |
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self.linetracker.off() |
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# then we turn on only one of the rectangles |
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baseline = point.sub(self.points[0]) |
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self.cubetracker[0].setPlane(baseline) |
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self.cubetracker[0].p1(self.linetracker.p1()) |
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self.cubetracker[0].on() |
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self.ui.labelRadius.setText("Length") |
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elif len(self.points) == 2: |
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# this is our third point |
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# we can get the cubes Z axis from our first rectangle |
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self.normal = self.cubetracker[0].getNormal() |
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# we can therefore define the (u,v) planes of all rectangles |
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u = self.cubetracker[0].u |
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v = self.cubetracker[0].v |
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self.cubetracker[1].setPlane(u,self.normal) |
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self.cubetracker[2].setPlane(u,self.normal) |
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self.cubetracker[3].setPlane(u,v) |
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# and the origin points of the vertical rectangles |
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self.cubetracker[1].p1(self.cubetracker[0].p1()) |
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self.cubetracker[2].p1(self.cubetracker[0].p3()) |
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# finally we turn all rectangles on |
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for r in self.cubetracker: |
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r.on() |
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self.ui.labelRadius.setText("Heigth") |
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elif len(self.points) == 3: |
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# finally we have all our points! Let's create the actual cube. |
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cube = self.doc.addObject("Part::Box","Cube") |
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cube.Length = self.length |
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cube.Width = self.width |
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cube.Height = self.height |
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# we get 3 points that define our cube orientation |
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p1 = self.cubetracker[0].p1() |
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p2 = self.cubetracker[0].p2() |
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p3 = self.cubetracker[0].p4() |
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cube.Placement = WorkingPlane.getPlacementFromPoints([p1,p2,p3]) |
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self.finish() |
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self.points.append(point) |
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def finish(self): |
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# this will be executed when finishing the command |
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# first thing, we remove our callback function |
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self.view.removeEventCallback("SoEvent",self.call) |
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# then we turn off the draft toolbar |
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self.ui.offUi() |
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# important! we must remove all coin stuff |
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self.linetracker.finalize() |
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for r in self.cubetracker: |
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r.finalize() |
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# then we call the generic finish function of our creator object |
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draftTools.Creator.finish(self) |
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print "Finished!" |
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# finally, we execute our code! |
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myCommand() |
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}} |
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<languages/> |
<languages/> |
Revision as of 21:56, 26 December 2014
File:Macro makeCube Macro_makeCube |
Description |
---|
Cette macro créé un cube à partir de 4 points définis à l'écran Auteur: Yorik |
Auteur |
Yorik |
Téléchargement |
None |
Liens |
Page des macros Comment installer une macro Comment créer une barre d'outils |
Version Macro |
1.0 |
Dernière modification |
None |
Version(s) FreeCAD |
None |
Raccourci clavier |
None |
Voir aussi |
None |
# first we import the needed Draft modules
import draftTools, WorkingPlane
from draftlibs import fcvec
class myCommand(draftTools.Creator):
"A class to define our custom command"
# this command is based on the generic draftTools Creator template
# it will ask for 4 points, defining our cube
def __init__(self):
# general setup, we define everything we'll need at startup
print "Starting command..."
# The Activated function of the Creator defines several variables such as self.view
draftTools.Creator.Activated(self,"Cube")
# we use the point UI of the draft Toolbar, which has X,Y and Z input fields
self.ui.pointUi()
self.points = [] # here we will store our points
self.linetracker = draftTools.lineTracker()
# we build a special cube tracker which is a list of 4 rectangle trackers
self.cubetracker = []
for i in range(4):
self.cubetracker.append(draftTools.rectangleTracker())
self.constraintracker = draftTools.lineTracker(dotted=True)
self.call = self.view.addEventCallback("SoEvent",self.action)
def action(self,arg):
# 3D scene handler. This function will be called by the 3D view on
# special events such as keypress or mouse movements. We must take
# care of treating what we want. All the hard work will be here!
point,ctrlPoint = draftTools.getPoint(self,arg)
if arg["Type"] == "SoKeyboardEvent":
if arg["Key"] == "ESCAPE":
# important! if ESC is pressed, we cancel everything
self.finish()
elif arg["Type"] == "SoLocation2Event":
# this will be executed in case of mouse movement
if len(self.points) == 1:
# this will be executed after we got our first point
self.linetracker.p2(point)
self.length = self.linetracker.getLength()
self.ui.setRadiusValue(self.length)
elif len(self.points) == 2:
# now we already have our base line, we update the 1st rectangle
self.cubetracker[0].p3(point)
self.width = self.cubetracker[0].getSize()[1]
self.ui.setRadiusValue(self.width)
elif len(self.points) == 3:
# we must first find our height point by projecting on the normal
w = fcvec.project(point,self.normal)
# then we update all rectangles
self.cubetracker[1].p3((self.cubetracker[0].p2()).add(w))
self.cubetracker[2].p3((self.cubetracker[0].p4()).add(w))
self.cubetracker[3].p1((self.cubetracker[0].p1()).add(w))
self.cubetracker[3].p3((self.cubetracker[0].p3()).add(w))
self.height = w.Length
self.ui.setRadiusValue(self.height)
elif arg["Type"] == "SoMouseButtonEvent":
if (arg["State"] == "DOWN") and (arg["Button"] == "BUTTON1"):
# this will be executed in case of mouse button 1 pressed
print "Got point: ",point
if len(self.points) == 0:
# this is our first clicked point
self.linetracker.p1(point)
self.linetracker.on()
# we set the radius UI, which has only a length input field
# but we change the "radius" name
self.ui.radiusUi()
self.ui.labelRadius.setText("Width")
elif len(self.points) == 1:
# this is our second point
# first we turn off our line tracker
self.linetracker.off()
# then we turn on only one of the rectangles
baseline = point.sub(self.points[0])
self.cubetracker[0].setPlane(baseline)
self.cubetracker[0].p1(self.linetracker.p1())
self.cubetracker[0].on()
self.ui.labelRadius.setText("Length")
elif len(self.points) == 2:
# this is our third point
# we can get the cubes Z axis from our first rectangle
self.normal = self.cubetracker[0].getNormal()
# we can therefore define the (u,v) planes of all rectangles
u = self.cubetracker[0].u
v = self.cubetracker[0].v
self.cubetracker[1].setPlane(u,self.normal)
self.cubetracker[2].setPlane(u,self.normal)
self.cubetracker[3].setPlane(u,v)
# and the origin points of the vertical rectangles
self.cubetracker[1].p1(self.cubetracker[0].p1())
self.cubetracker[2].p1(self.cubetracker[0].p3())
# finally we turn all rectangles on
for r in self.cubetracker:
r.on()
self.ui.labelRadius.setText("Heigth")
elif len(self.points) == 3:
# finally we have all our points! Let's create the actual cube.
cube = self.doc.addObject("Part::Box","Cube")
cube.Length = self.length
cube.Width = self.width
cube.Height = self.height
# we get 3 points that define our cube orientation
p1 = self.cubetracker[0].p1()
p2 = self.cubetracker[0].p2()
p3 = self.cubetracker[0].p4()
cube.Placement = WorkingPlane.getPlacementFromPoints([p1,p2,p3])
self.finish()
self.points.append(point)
def finish(self):
# this will be executed when finishing the command
# first thing, we remove our callback function
self.view.removeEventCallback("SoEvent",self.call)
# then we turn off the draft toolbar
self.ui.offUi()
# important! we must remove all coin stuff
self.linetracker.finalize()
for r in self.cubetracker:
r.finalize()
# then we call the generic finish function of our creator object
draftTools.Creator.finish(self)
print "Finished!"
# finally, we execute our code!
myCommand()