Draft ShapeString tutorial/it: Difference between revisions

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<languages/>
{{TutorialInfo/it
{{TutorialInfo/it
|Topic= Forma da Testo (Draft)
|Topic= Product design
|Level= Beginner
|Level= Base
|Time=30 minuti
|Time=30 minuti
|Author=r-frank
|Author=r-frank e vocx
|FCVersion=0.16.6704
|FCVersion=0.17 o superiore
|Files=[https://github.com/FreeCAD/Examples/blob/master/Draft_Shapestring_Tutorial_Examples/Draft_Shapestring_Tutorial_Text.FCStd?raw=true Draft_Shapestring_Text]
|Files=
}}
}}


==Introduzione==
==Introduzione==
In questo tutorial vedremo come
* inserire un testo con lo strumento [[Image:Draft_ShapeString.png|16px]] [[Draft_ShapeString/it|Forma da testo]] (ShapeString)
* estruderlo per creare un solido
* posizionarlo nello spazio 3D usando il [[placement/it|posizionamento]] e [[Draft Move/it|Draft Sposta]] con degli schizzi come elementi di supporto
* inciderlo mediante l'applicazione di un taglio booleano


This tutorial was originally written by Roland Frank (†2017, r-frank), and it was rewritten and re-illustrated by vocx.
Si raccomanda di aver completato prima il tutorial di Sketcher.

This tutorial describes a method to create 3D text and use it with solid objects in the [[File:Workbench_Part.svg|24px]] [[Part_Module|Part Workbench]]. We will discuss how to
* insert outlined text with the {{Button|[[Image:Draft_ShapeString.svg|16px]] [[Draft_ShapeString|Draft ShapeString]]}} tool,
* extrude it to be a 3D solid with {{Button|[[File:Part_Extrude.svg|16px]] [[Part Extrude|Part Extrude]]}},
* position it in 3D space using [[placement|placement]], and {{Button|[[File:Draft_Move.svg|16px]] [[Draft Move|Draft Move]]}} (it uses a sketch as auxiliary geometry), and
* engrave the text by applying a boolean {{Button|[[File:Part_Cut.svg|16px]] [[Part Cut|Part Cut]]}}.

To use ShapeStrings inside the [[File:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench|PartDesign Workbench]], the process is essentially the same as with the Part Workbench, but the ShapeString is placed inside the [[PartDesign_Body|PartDesign Body]] to extrude it. Go to the end of this tutorial for more information.

[[File:08_T04_Part_ShapesString_Extrude_final_cut.png]]
{{Caption|Final model of the engraved text.}}

Per disegnare una linea ausiliaria viene utilizzato l'ambiente [[Sketcher Workbench/it|Sketcher]]. Maggiori informazioni sugli strumenti di questo workbench sono disponibili in
* [[Basic_Sketcher_Tutorial/it|Tutorial base di Sketcher]]
* [[Sketcher_reference/it|Manuale di riferimento per Sketcher]]

== Setup ==

1. Open FreeCAD, create a new empty document with {{MenuCommand|File → [[File:Std_New.svg|16px]] [[Std_New|New]]}}, and switch to the [[Part Workbench|Part Workbench]].
:1.1. Press the {{Button|[[File:Std_ViewIsometric.svg|16px]] [[Std_ViewIsometric|View isometric]]}} button, or press {{KEY|0}} in the numerical pad of your keyboard, to change the view to isometric to visualize the 3D solids better.
:1.2. Press the {{Button|[[File:Std_ViewFitAll.svg|16px]] [[Std_ViewFitAll|View fit all]]}} button whenever you add objects in order to pan and zoom the [[3D_view|3D view]] so that all elements are seen in the view.
:1.3. Hold {{KEY|Ctrl}} while you click to select multiple items. If you selected something wrong or want to de-select everything, just click on empty space in the [[3D view|3D view]].


==Creare la forma di base==
==Creare la forma di base==
*Avviare FreeCAD e creare un nuovo documento
*Passare all'ambiente Part
*Inserire un cubo cliccando su [[Image:Part_Box.png|32px]]
*Assicurarsi che il cubo sia selezionato nella vista ad albero
*Modificare la larghezza fino a 31 mm utilizzando la scheda dati nella finestra delle proprietà
*Cliccare su [[Image:View-axometric.svg|32px]] per passare alla vista isometrica
*Cliccare su [[Image:View-zoom-all.svg|32px]] per adattare la vista a tutto l'oggetto
*Nella vista 3D selezionare il bordo superiore sulla faccia anteriore del cubo
*Applicare uno smusso (a Edge6) di 5 mm cliccando su [[Image:Part_Chamfer.png|32px]]
*Assicurarsi che l'oggetto "smusso" sia selezionato nella vista ad albero e premere <spazio> per commutare la visibilità
[[Image:TutorialDraftShapeString_BasicShape.jpg|300px]]


2. Insert a primitive cube by clicking on {{Button|[[Image:Part_Box.svg|16px]] [[Part_Box|Box]]}}.
==Inserting text with the Draft ShapeString tool==
:2.1. Select {{incode|Cube}} in the [[tree view|tree view]].
*Switch to Draft workbench
:2.2. Change the dimensions in the {{MenuCommand|Data}} tab of the [[property editor|property editor]].
*make sure nothing is selected in the tree view
:2.3. Change {{MenuCommand|Width}} to {{incode|31 mm}}.
*Toggle working plane to XY (Top) by clicking on {{KEY| [[Image:Draft_SelectPlane.png|32px]] Auto}} and choosing {{KEY| XY}}
*Insert text "FreeCAD" by
**Click on [[Image:Draft_ShapeString.png|32px]]
**Highlight the text in the "Global X"-field and type "0" on the keyboard and press {{KEY| Return}}
**The text in the "Global Y" field is highlighted
**Type "0" on the keyboard and press {{KEY| Return}}
**The text in the "Global Z" field is highlighted
**Type "0" on the keyboard and press {{KEY| Return}}
**Enter "FreeCAD" in the string field (without brackets) and press {{KEY| Return}}
**Choose a height of 5mm
**Choose a tracking of 0 mm
**now point FreeCAD to a "TTF"-Text-Font to use (for example the ARIAL-TTF)
**After pressing {{KEY| Return}} one last time, the Draft-Shapestring object is created in the tree view


==Create 3D text==
3. Create a chamfer.
:3.1. Select the upper edge ({{incode|Edge6}}) on the front face of the {{incode|Cube}} in the [[3D view|3D view]].
*Switch to part workbench
:3.2. Press {{Button|[[Image:Part_Chamfer.svg|16px]] [[Part_Chamfer|Chamfer]]}}.
*Make sure the Draft Shapestring object view is selected in the tree
:3.3. In the {{MenuCommand|Chamfer edges}} [[task panel|task panel]] go to {{MenuCommand|Selection}}, choose {{MenuCommand|Select edges}}. As {{MenuCommand|Fillet type}} choose {{incode|Constant length}}, then set {{MenuCommand|Length}} to {{incode|5 mm}}.
*Use Part Extrude-Tool [[Image:Part_Extrude.png|32px]] with the parameters:
:3.4. Press {{Button|OK}}. This will create a {{incode|Chamfer}} object.
**extude Z=1 mm
:3.5. In the [[tree view|tree view]], select {{incode|Chamfer}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Line Width}} to {{incode|2.0}}.
**make sure to tick "create solid"
*Make sure object "Extrude" is selected in the tree view and press <Space> to toggle visibility
[[Image:TutorialDraftShapeString_DraftShapestring.jpg|300px]]


[[File:01_T04_Part_Cube_base_long.png]]
==Insert sketch for positioning==
{{Caption|Base object created from a cube and a chamfer operation.}}
*Switch to sketcher workbench
*Make sure object "chamfer" is selected in the tree view and press <Space> to toggle visibility
*Choose sloped face created by chamfer operation
*Click on [[Image: Sketcher_NewSketch.png|32px]] to insert new sketch
*Draw a line (may be horizintal or vertical, length is not of importance ...)
*Constrain one of the endpoints to be +2,5 mm vertical distance and +2 mm horizontal distance away from the origin
*Close sketch
[[Image:TutorialDraftShapeString_Sketch.jpg|600px]]


==Inserire il testo con lo strumento ShapeString di Draft==
==Positioning 3D text in 3D space==
*Make sure object "Extrude" is selected in the tree view and press <Space> to toggle visibility
*Make sure, object "Extrude" is selected in the tree view
*Apply incremental placement, axis of rotation Z=90°
*Apply incremental placement, axis of rotation Y=45°
*Switch to draft workbench
*Switch to wireframe mode
*Make sure, only "snap to endpoint" is activated
*Select "extrude"-object
*Click on [[Image: Draft_Move.png|32px]]
*In 3D view click on the most upper left corner point of "extrude"-object (1) and then click on the constrained point in the sketch (2)
[[Image:TutorialDraftShapeString_Position.jpg|600px]]


4. Switch to the [[Draft Workbench|Draft Workbench]].
==Creating engraved text==
:4.1. Make sure nothing is selected in the [[tree view|tree view]].
*Switch to part workbench
:4.2. Establish the working plane to XY (Top) by clicking on {{Button|[[File:Draft_SelectPlane.svg|16px]] [[Draft_SelectPlane|SelectPlane]]}} and pressing {{Button|[[File:View-top.svg|16px]] [[Std_ViewTop|Top (XY)]]}}.
*Switch to "As is"-view mode
*Select the 3D text ("extrude") and then the base object ("chamfer") in the tree view
*Apply a boolean cut by clicking on [[Image:Part_Cut.png|32px]]
*Make sure object "Sketch" is selected in the tree view
*Press <Space> to toggle visibilty
*Click on [[Image:View-axometric.svg|32px]] to change to axometric view
*Click on [[Image:View-zoom-all.svg|32px]] to zoom to fit all
*Finished
[[Image:TutorialDraftShapeString_Complete.jpg|300px]]


5. Insert the text "FreeCAD".
==Notes==
:5.1. Press on {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString|ShapeString]]}}.
*for creating curved text you can use the macro [[Macro_Circular Text|Circular Text]]
:5.2. Change {{MenuCommand|X}} to {{incode|0 mm}}.
*for importing text from inkscape look at the "Importing text from inkscape"-tutorial
:5.3. Change {{MenuCommand|Y}} to {{incode|0 mm}}.
*Extrusion of the Shapestring-Text can also be done with the PartDesign-Pad-Tool
:5.4. Change {{MenuCommand|Z}} to {{incode|0 mm}}.
*Remember that the DraftShapestring-Object cannot be attached to a face (so no pocket-command possible)
:5.5. Or press {{Button|Reset point}}.
:5.6. Change {{MenuCommand|String}} to {{incode|FreeCAD}}; change {{MenuCommand|Height}} to {{incode|5 mm}}; change {{MenuCommand|Tracking}} to {{incode|0 mm}}.
:5.7. Make sure {{MenuCommand|Font file}} points to a valid font, for example, {{incode|/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf}}. Press the ellipsis {{Button|...}} to open the operating system's dialog to find a font.
:5.8. Press {{Button|OK}}. This will create a {{incode|ShapeString}} object.
:5.9. Recompute the document by pressing {{Button|[[File:Std_Refresh.svg|16px]] [[Std_Refresh|Refresh]]}}.
:5.10. In the [[tree view|tree view]], select {{incode|ShapeString}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Line Width}} to {{incode|2.0}}.
:5.11. In the [[tree view|tree view]], select {{incode|Chamfer}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Visibility}} to {{incode|false}}, or press {{KEY|Space}} in the keyboard. This will hide the object, so you can see the {{incode|ShapeString}} better.
:5.12. To see the ShapeString from above change the view by pressing {{Button|[[File:View-top.svg|16px]] [[Std_ViewTop|Top (XY)]]}}, or {{KEY|2}} in the keyboard.
:5.13. To restore the view to isometric, press {{Button|[[File:Std_ViewIsometric.svg|16px]] [[Std_ViewIsometric|View isometric]]}}, or {{KEY|0}} in the keyboard.


[[File:02_T04_Part_ShapeString.png]]
{{clear}}
{{Caption|Text created as a ShapeString, that is, as a collection of edges in a plane.}}
<languages/>

==Creare il testo solido 3D==

6. Switch back to the [[Part Workbench|Part Workbench]].
:6.1. In the [[tree view|tree view]], select {{incode|ShapeString}}, then press {{Button|[[File:Part_Extrude.svg|16px]] [[Part_Extrude|Extrude]]}}.
:6.2. In the {{MenuCommand|Extrude}} [[task panel|task panel]] go to {{MenuCommand|Direction}}, choose {{MenuCommand|Along normal}}; in {{MenuCommand|Length}}, set {{MenuCommand|Along}} to {{incode|1 mm}}; also tick the {{MenuCommand|Create solid}} option.
:6.3. Press {{Button|OK}}. This will create an {{incode|Extrude}} object.
:6.4. In the [[tree view|tree view]], select {{incode|Extrude}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Line Width}} to {{incode|2.0}}.

[[File:03_T04_Part_ShapeString_Extrude.png]]
{{Caption|Text created as a ShapeString, and turned into a solid by extrusion.}}

==Inserire lo schizzo ausiliario per il posizionamento==

Now we will draw a simple sketch that will be used as auxiliary geometry to position the ShapeString extrusion.

7. In the [[tree view|tree view]], select {{incode|Extrude}}, and press {{KEY|Space}} in the keyboard to make it invisible.

8. Switch to the [[Sketcher Workbench|Sketcher Workbench]].

9. In the [[tree view|tree view]], select {{incode|Chamfer}}, and press {{KEY|Space}} in the keyboard to make it visible.
:9.1. Choose the sloped face created by the chamfer operation ({{incode|Face3}}).
:9.2. Click on {{Button|[[File:Sketcher_NewSketch.svg|16px]] [[Sketcher_NewSketch|NewSketch]]}}. In the {{MenuCommand|Sketch attachment}} dialog, select {{incode|FlatFace}}, and press {{Button|OK}}.
:9.3. The view should adjust automatically so that the camera is parallel to the selected face.
:9.4. Draw a horizontal line in a general position on top of the face. The length is not important; we are just interested in its position.
:9.5. Constrain the left endpoint to be {{incode|2.5 mm}} away from the local X axis and from the local Y axis, using {{Button|[[File:Sketcher_ConstrainDistanceX.svg|16px]] [[Sketcher_ConstrainDistanceX|ConstrainDistanceX]]}} and {{Button|[[File:Sketcher_ConstrainDistanceY.svg|16px]] [[Sketcher_ConstrainDistanceY|ConstrainDistanceY]]}}.
:9.6. Since the sketch is just an auxiliary object, we don't need to have it fully constrained. You can do this if you wish by assigning a fixed distance, say, {{incode|20 mm}}, again with {{Button|[[File:Sketcher_ConstrainDistanceX.svg|16px]] [[Sketcher_ConstrainDistanceX|ConstrainDistanceX]]}}.
:9.7. Close the sketch.

[[File:04_T04_Part_ShapeString_support_sketch.png|500px]]
{{Caption|Line being created with the sketcher, with constraints.}}

[[File:05_T04_Part_ShapeString_support_sketch_3D.png|500px]]
{{Caption|Sketch line created on top of the solid face, to be used as reference guide for positioning the extruded text.}}

==Posizionare il testo 3D nello spazio 3D==

10. In the [[tree view|tree view]], select {{incode|Extrude}}, and press {{KEY|Space}} in the keyboard to make it visible.

11. In the [[tree view|tree view]], select {{incode|Extrude}}, in the {{MenuCommand|Data}} tab of the [[property editor|property editor]], click on the {{MenuCommand|Placement}} value so the ellipsis button {{Button|...}} appears on the right.
:11.1. Tick the option {{MenuCommand|Apply incremental changes}}.
:11.2. Change the {{MenuCommand|Rotation}} to {{incode|Rotation axis with angle}}; {{MenuCommand|Axis}} to {{incode|Z}}, and {{MenuCommand|Angle}} to {{incode|90 deg}}, then click on {{Button|Apply}}. This will apply a rotation around the Z-axis, and will reset the {{MenuCommand|Angle}} field to zero.
:11.3. Change the {{MenuCommand|Rotation}} to {{incode|Rotation axis with angle}}; {{MenuCommand|Axis}} to {{incode|Y}}, and {{MenuCommand|Angle}} to {{incode|45 deg}}, then click on {{Button|Apply}}. This will apply a rotation around the Y-axis, and will reset the {{MenuCommand|Angle}} field to zero.
:11.4. Click on {{Button|OK}} to close the dialog.

12. Switch again to the [[Draft Workbench|Draft Workbench]].
:12.1. Switch to "Wireframe" draw style with {{MenuCommand|View → [[Std_DrawStyle|Draw style]] → [[File:DrawStyleWireFrame.svg|16px]] Wireframe}}, or press the {{Button|[[File:DrawStyleWireFrame.svg|16px]] [[Std_DrawStyle|Wireframe]]}} button in the view toolbar. This will allow you to see the objects behind other objects.
:12.2. Make sure the [[Draft_Snap|Draft Snap]] "Snap to endpoint" method is active. This can be done from the menu {{MenuCommand|Draft → Snapping → [[File:Draft_Snap_Lock.svg|16px]] [[Draft_Snap_Lock|Toggle On/Off]]}}, and then {{MenuCommand| → [[File:Snap_Endpoint.svg|16px]] [[Draft_Snap_Endpoint|Endpoint]]}}, or by pressing the {{Button|[[File:Draft_Snap_Lock.svg|16px]] [[Draft_Snap_Lock|ToggleSnap]]}} and {{Button|[[File:Draft_Snap_Endpoint.svg|16px]] [[Draft_Snap_Endpoint|Snap endpoint]]}} buttons in the Snap toolbar.

13. In the [[tree view|tree view]], select {{incode|Extrude}}.
:13.1. Click on {{Button|[[File:Draft_Move.svg|16px]] [[Draft Move|Move]]}}.
:13.2. In the [[3D view|3D view]] click on the upper left corner point of the {{incode|Extrude}} object (1), and then click on the leftmost point in the line drawn with the sketcher (2).
:13.3. If {{Button|[[File:Draft_Snap_Endpoint.svg|16px]] [[Draft_Snap_Endpoint|Snap endpoint]]}} is active, as soon as you move the pointer close to a vertex, you should see that it attaches to it exactly.
:{{Emphasis|Note:}} if you have problems snapping to vertices, make sure only the {{Button|[[File:Snap_Endpoint.svg|16px]] [[Draft_Snap_Endpoint|Snap endpoint]]}} method is enabled. Having multiple snapping methods active at the same time may make it difficult to select the right feature.
:13.4. The extruded text should now be inside the body of the {{incode|Fillet}} object.

[[File:06_T04_Part_ShapeString_move.svg]]
{{Caption|The extruded ShapeString should be moved to the position of the sketched line that lies on the face of the base body.}}

[[File:07_T04_Part_ShapesString_Extrude_in_place.png]]
{{Caption|Extruded ShapeString positioned in the {{incode|Fillet}}.}}

==Creare il testo inciso==

14. Switch back to the [[Part Workbench|Part Workbench]].
:14.1. Switch to "As is" draw style with {{MenuCommand|View → [[Std_DrawStyle|Draw style]] → [[File:DrawStyleAsIs.svg|16px]] As is}}, or press the {{Button|[[File:DrawStyleAsIs.svg|16px]] [[Std_DrawStyle|As is]]}} button in the view toolbar. This will show all objects with the normal shading and color.
:14.2. In the [[tree view|tree view]], select {{incode|Sketch}}, and press {{KEY|Space}} in the keyboard to make it invisible.

15. In the [[tree view|tree view]] select {{incode|Chamfer}} first, and then {{incode|Extrude}}.
:15.1. Then press {{Button|[[File:Part_Cut.svg|16px]] [[Part_Cut|Cut]]}}. This will create a {{incode|Cut}} object. This is the final object.
:{{Emphasis|Note:}} the order in which you select the objects is important for the cut operation. The base object is selected first, and the subtracting object comes at the end.
:15.2. In the [[tree view|tree view]], select {{incode|Cut}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Line Width}} to {{incode|2.0}}.

[[File:08_T04_Part_ShapesString_Extrude_final_cut.png]]
{{Caption|Final model of a filleted cube, with carved text created from a ShapeString, Extrude, and boolean Cut operations.}}

== Engraving 3D text with the PartDesign Workbench ==

A similar process as described above can be done with the [[PartDesign_Workbench|PartDesign Workbench]].

# Create the {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString|Draft ShapeString]]}} first.
# Create a {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body|PartDesign Body]]}}, make it active, and add a base solid by adding primitives, or using a Sketch and extruding it with {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}}.
# Move the {{incode|ShapeString}} object into the active body.
# Attach the {{incode|ShapeString}} object to one of the faces of the solid, or to a {{Button|[[File:PartDesign_Plane.svg|16px]] [[PartDesign Plane|PartDesign Plane]]}}, using {{Button|[[File:Part_Attachment.svg|16px]] [[Part_Attachment|Part Attachment]]}}.
# Now create a {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}} or a {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket|PartDesign Pocket]]}} from the {{incode|ShapeString}}, in order to produce an additive or a subtractive [[PartDesign_Feature|feature]] of the base body, respectively.

See the forum thread, [https://forum.freecadweb.org/viewtopic.php?f=3&t=36623 How to use ShapeStrings in PartDesign].

==Note==

* To create curved text you can use the macro [[File:FCCircularTextButtom.png|32px]] [[Macro_Circular_Text|Circular Text]].
* To import text from an SVG file look at the [[Import_text_and_geometry_from_Inkscape|Import text and geometry from Inkscape]] tutorial.

{{Tutorials navi{{#translation:}}}}
{{Part Tools navi{{#translation:}}}}
{{PartDesign Tools navi{{#translation:}}}}
{{Sketcher Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}

Revision as of 20:33, 7 October 2020

Tutorial
Argomento
Product design
Livello di difficoltà
Base
Tempo di esecuzione
30 minuti
Autori
r-frank e vocx
Versione di FreeCAD
0.17 o superiore
Files di esempio
Draft_Shapestring_Text
Vedere anche
Nessuno

Introduzione

This tutorial was originally written by Roland Frank (†2017, r-frank), and it was rewritten and re-illustrated by vocx.

This tutorial describes a method to create 3D text and use it with solid objects in the Part Workbench. We will discuss how to

To use ShapeStrings inside the PartDesign Workbench, the process is essentially the same as with the Part Workbench, but the ShapeString is placed inside the PartDesign Body to extrude it. Go to the end of this tutorial for more information.

Final model of the engraved text.

Per disegnare una linea ausiliaria viene utilizzato l'ambiente Sketcher. Maggiori informazioni sugli strumenti di questo workbench sono disponibili in

Setup

1. Open FreeCAD, create a new empty document with File → New, and switch to the Part Workbench.

1.1. Press the View isometric button, or press 0 in the numerical pad of your keyboard, to change the view to isometric to visualize the 3D solids better.
1.2. Press the View fit all button whenever you add objects in order to pan and zoom the 3D view so that all elements are seen in the view.
1.3. Hold Ctrl while you click to select multiple items. If you selected something wrong or want to de-select everything, just click on empty space in the 3D view.

Creare la forma di base

2. Insert a primitive cube by clicking on Box.

2.1. Select Cube in the tree view.
2.2. Change the dimensions in the Data tab of the property editor.
2.3. Change Width to 31 mm.

3. Create a chamfer.

3.1. Select the upper edge (Edge6) on the front face of the Cube in the 3D view.
3.2. Press Chamfer.
3.3. In the Chamfer edges task panel go to Selection, choose Select edges. As Fillet type choose Constant length, then set Length to 5 mm.
3.4. Press OK. This will create a Chamfer object.
3.5. In the tree view, select Chamfer, in the View tab change the value of Line Width to 2.0.

Base object created from a cube and a chamfer operation.

Inserire il testo con lo strumento ShapeString di Draft

4. Switch to the Draft Workbench.

4.1. Make sure nothing is selected in the tree view.
4.2. Establish the working plane to XY (Top) by clicking on SelectPlane and pressing Top (XY).

5. Insert the text "FreeCAD".

5.1. Press on ShapeString.
5.2. Change X to 0 mm.
5.3. Change Y to 0 mm.
5.4. Change Z to 0 mm.
5.5. Or press Reset point.
5.6. Change String to FreeCAD; change Height to 5 mm; change Tracking to 0 mm.
5.7. Make sure Font file points to a valid font, for example, /usr/share/fonts/truetype/dejavu/DejaVuSans.ttf. Press the ellipsis ... to open the operating system's dialog to find a font.
5.8. Press OK. This will create a ShapeString object.
5.9. Recompute the document by pressing Refresh.
5.10. In the tree view, select ShapeString, in the View tab change the value of Line Width to 2.0.
5.11. In the tree view, select Chamfer, in the View tab change the value of Visibility to false, or press Space in the keyboard. This will hide the object, so you can see the ShapeString better.
5.12. To see the ShapeString from above change the view by pressing Top (XY), or 2 in the keyboard.
5.13. To restore the view to isometric, press View isometric, or 0 in the keyboard.

Text created as a ShapeString, that is, as a collection of edges in a plane.

Creare il testo solido 3D

6. Switch back to the Part Workbench.

6.1. In the tree view, select ShapeString, then press Extrude.
6.2. In the Extrude task panel go to Direction, choose Along normal; in Length, set Along to 1 mm; also tick the Create solid option.
6.3. Press OK. This will create an Extrude object.
6.4. In the tree view, select Extrude, in the View tab change the value of Line Width to 2.0.

Text created as a ShapeString, and turned into a solid by extrusion.

Inserire lo schizzo ausiliario per il posizionamento

Now we will draw a simple sketch that will be used as auxiliary geometry to position the ShapeString extrusion.

7. In the tree view, select Extrude, and press Space in the keyboard to make it invisible.

8. Switch to the Sketcher Workbench.

9. In the tree view, select Chamfer, and press Space in the keyboard to make it visible.

9.1. Choose the sloped face created by the chamfer operation (Face3).
9.2. Click on NewSketch. In the Sketch attachment dialog, select FlatFace, and press OK.
9.3. The view should adjust automatically so that the camera is parallel to the selected face.
9.4. Draw a horizontal line in a general position on top of the face. The length is not important; we are just interested in its position.
9.5. Constrain the left endpoint to be 2.5 mm away from the local X axis and from the local Y axis, using ConstrainDistanceX and ConstrainDistanceY.
9.6. Since the sketch is just an auxiliary object, we don't need to have it fully constrained. You can do this if you wish by assigning a fixed distance, say, 20 mm, again with ConstrainDistanceX.
9.7. Close the sketch.

Line being created with the sketcher, with constraints.

Sketch line created on top of the solid face, to be used as reference guide for positioning the extruded text.

Posizionare il testo 3D nello spazio 3D

10. In the tree view, select Extrude, and press Space in the keyboard to make it visible.

11. In the tree view, select Extrude, in the Data tab of the property editor, click on the Placement value so the ellipsis button ... appears on the right.

11.1. Tick the option Apply incremental changes.
11.2. Change the Rotation to Rotation axis with angle; Axis to Z, and Angle to 90 deg, then click on Apply. This will apply a rotation around the Z-axis, and will reset the Angle field to zero.
11.3. Change the Rotation to Rotation axis with angle; Axis to Y, and Angle to 45 deg, then click on Apply. This will apply a rotation around the Y-axis, and will reset the Angle field to zero.
11.4. Click on OK to close the dialog.

12. Switch again to the Draft Workbench.

12.1. Switch to "Wireframe" draw style with View → Draw style Wireframe, or press the Wireframe button in the view toolbar. This will allow you to see the objects behind other objects.
12.2. Make sure the Draft Snap "Snap to endpoint" method is active. This can be done from the menu Draft → Snapping → Toggle On/Off, and then File:Snap Endpoint.svg Endpoint, or by pressing the ToggleSnap and Snap endpoint buttons in the Snap toolbar.

13. In the tree view, select Extrude.

13.1. Click on Move.
13.2. In the 3D view click on the upper left corner point of the Extrude object (1), and then click on the leftmost point in the line drawn with the sketcher (2).
13.3. If Snap endpoint is active, as soon as you move the pointer close to a vertex, you should see that it attaches to it exactly.
Note: if you have problems snapping to vertices, make sure only the File:Snap Endpoint.svg Snap endpoint method is enabled. Having multiple snapping methods active at the same time may make it difficult to select the right feature.
13.4. The extruded text should now be inside the body of the Fillet object.

The extruded ShapeString should be moved to the position of the sketched line that lies on the face of the base body.

Extruded ShapeString positioned in the Fillet.

Creare il testo inciso

14. Switch back to the Part Workbench.

14.1. Switch to "As is" draw style with View → Draw style As is, or press the As is button in the view toolbar. This will show all objects with the normal shading and color.
14.2. In the tree view, select Sketch, and press Space in the keyboard to make it invisible.

15. In the tree view select Chamfer first, and then Extrude.

15.1. Then press Cut. This will create a Cut object. This is the final object.
Note: the order in which you select the objects is important for the cut operation. The base object is selected first, and the subtracting object comes at the end.
15.2. In the tree view, select Cut, in the View tab change the value of Line Width to 2.0.

Final model of a filleted cube, with carved text created from a ShapeString, Extrude, and boolean Cut operations.

Engraving 3D text with the PartDesign Workbench

A similar process as described above can be done with the PartDesign Workbench.

  1. Create the Draft ShapeString first.
  2. Create a PartDesign Body, make it active, and add a base solid by adding primitives, or using a Sketch and extruding it with PartDesign Pad.
  3. Move the ShapeString object into the active body.
  4. Attach the ShapeString object to one of the faces of the solid, or to a PartDesign Plane, using Part Attachment.
  5. Now create a PartDesign Pad or a PartDesign Pocket from the ShapeString, in order to produce an additive or a subtractive feature of the base body, respectively.

See the forum thread, How to use ShapeStrings in PartDesign.

Note

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