Draft Rotate/sv

From FreeCAD Documentation
Revision as of 16:12, 4 November 2021 by Roy 043 (talk | contribs)

Draft_Rotate

Menyplacering
Draft -> Rotate
Arbetsbänkar
Skiss
Standard genväg
Ingen
Introducerad i version
-
Se även
Ingen

Beskrivning

Detta verktyg roterar de markerade objekten. Om inga objekt är valda så kommer du ombes att välja ett. Sedan ombes användaren att ange rotationscentrum, startvinkel och rotationsvinkel.

The command can be used on 2D objects created with the Draft Workbench or Sketcher Workbench, but also on many 3D objects such as those created with the Part Workbench, PartDesign Workbench or Arch Workbench.

Rotating an object around a center point

Bruk

See also: Draft Snap and Draft Constrain.

  • Markera punkter i ett tomt område i 3d vyn, eller på ett existerande objekt.
  • Nedtryckning av CTRL kommer att snäppa din punkt till tillgängliga snäpp-punkter.
  • Nedtryckning av SKIFT kommer att begränsa dig vertikalt eller horisontellt i relation till rotationscentrum.
  • Om du trycker på ESC så avbryts funktionen.
  • Skriv in siffror för att manuellt mata in en koordinat.
  • C växlar kopieringsläget på/av. Med kopiering på, så kommer objekt(en) att kopieras istället för att flyttas.
  • Nedtryckning av ALT kommer att skapa en kopia, även om kopieringsknappen är av.
  • Om ALT är nedtryckt, så kan du göra multipla kopior ända tills ALT släpps.

Options

The single character keyboard shortcuts and the modifier key mentioned here can be changed. See Draft Preferences.

  • To manually enter the coordinates for the center of rotation enter the X, Y and Z component, and press Enter after each. Or you can press the Enter point button when you have the desired values. It is advisable to move the pointer out of the 3D view before entering coordinates.
  • The Relative checkbox has no purpose for this command.
  • Press G or click the Global checkbox to toggle global mode. If global mode is on, coordinates are relative to the global coordinate system, else they are relative to the working plane coordinate system. introduced in version 0.20
  • Press T or click the Continue checkbox to toggle continue mode. If continue mode is on, the command will restart after finishing. This mode really only makes sense if copy mode is switched on. Depending on the Select base objects after copying preference, either the original objects are selected for the next command call or the copies that were created last. See Preferences.
  • Press P or click the Copy checkbox to toggle copy mode. If copy mode is on, the command will create rotated copies instead of rotating the original objects.
  • Press D or click the Modify subelements checkbox to toggle subelement mode. If subelement mode is on, the command will use the selected subelements instead of the whole objects. The subelements must belong to Draft Lines or Draft Wires.
  • If copy mode and subelement mode are both on, and edges of Draft Wires are selected, new wires will be created from those edges.
  • Holding down Alt after entering the Base angle will also toggle copy mode. While Alt is held down multiple points can be picked for the Rotation. Release Alt to finish the command and see the created copies.
  • Press S to switch Draft snapping on or off.
  • Press Esc or the Close button to abort the command.

Notes

  • An Object that is attached cannot be rotated with the Draft Rotate command. To rotate it either its DataSupport object has to be rotated, or its DataAttachment Offset has to be changed.

Preferences

See also: Preferences Editor and Draft Preferences.

  • To change the number of decimals used for the input of coordinates and angles: Edit → Preferences... → General → Units → Units settings → Number of decimals.
  • To store and reuse the same copy mode setting across commands: Edit → Preferences... → Draft → General settings → Draft tools options → Global copy mode.
  • To reselect the base objects after copying objects: Edit → Preferences... → Draft → General settings → Draft tools options → Select base objects after copying.

Scripting

See also: Autogenerated API documentation and FreeCAD Scripting Basics.

To rotate objects use the rotate method of the Draft module.

rotated_list = rotate(objectslist, angle, center=Vector(0,0,0), axis=Vector(0,0,1), copy=False)
  • objectslist contains the objects to be rotated. It is either a single object or a list of objects.
  • angle is the angle of rotation in degrees.
  • center is the center point of rotation.
  • axis is the direction of the axis of rotation.
  • If copy is True copies are created instead of rotating the original objects.
  • rotated_list is returned with the original rotated objects, or with the new copies. It is either a single object or a list of objects, depending on objectlist.

Example:

import FreeCAD as App
import Draft

doc = App.newDocument()

polygon1 = Draft.make_polygon(3, radius=300)
Draft.move(polygon1, App.Vector(1000, 0, 0))

# Rotation around the origin
angle1 = 45
rot2 = Draft.rotate(polygon1, angle1, copy=True)
rot3 = Draft.rotate(polygon1, 2*angle1, copy=True)
rot4 = Draft.rotate(polygon1, 4*angle1, copy=True)

polygon2 = Draft.make_polygon(3, radius=1000)
polygon3 = Draft.make_polygon(5, radius=500)
Draft.move(polygon2, App.Vector(2000, 0, 0))
Draft.move(polygon3, App.Vector(2000, 0, 0))

# Rotation around another point
angle2 = 60
cen = App.Vector(3100, 0, 0)
list2 = [polygon2, polygon3]
rot_list2 = Draft.rotate(list2, angle2, center=cen, copy=True)
rot_list3 = Draft.rotate(list2, 2*angle2, center=cen, copy=True)
rot_list4 = Draft.rotate(list2, 4*angle2, center=cen, copy=True)

doc.recompute()