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<languages/>
This article describes the '''Branding''' of FreeCAD. Branding means to start your own application on base of FreeCAD. That can be only your own executable or splash screen till a complete reworked program. On base of the flexible architecture of FreeCAD it's easy to use it as base for your own special purpose program.
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|[[Continuous Integration|Continuous Integration]]
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Este artículo describe el '''Marcado''' de FreeCAD. Marcado significa comenzar tu propia aplicación basada en FreeCAD. Esto puede ser sólo tu propio ejecutable o [[Splash screen/es|pantalla de bienvenida]] pantalla de bienvenida hasta un programa completo adaptado. En base a la arquitectura flexible de FreeCAD es sencillo de utilizar como base para tus propios programas de propósito especial.
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=== General ===
=== General ===
Most of the branding is done in the '''MainCmd.cpp'' or ''MainGui.cpp'''. These Projects generate the executable files of FreeCAD. To make your own Brand just copy the Main or MainGui projets and give the executable an own name, e.g. FooApp.exe.
La mayoría del marcado se realiza en '''MainCmd.cpp'' o ''MainGui.cpp'''. Estos proyectos generan los archivos ejecutables de FreeCAD. Para crear tu propia Marca simplemente copia los proyectos Main o MainGui y dale al ejecutable un nombre diferente, e.g. FooApp.exe.
La configuración más importante para una nueva apariencia puede realizarse en una lugar de la función main(). Aquí está la sección de código que controla el marcado:
The most important settings for a new look can be made in one place in the main() function. Here is the code section that controls the branding:
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<!-- WARNING Do not modify the <syntaxhighligh> tag because of "{}" or pipe characters "|" included in the source code of the macro -->
<code cpp>
<syntaxhighlight>
int main( int argc, char ** argv )
int main( int argc, char ** argv )
{
{
// Name and Version of the Application
// Name and Version of the Application
App::Application::Config()["ExeName"] = "FooApp.exe";
App::Application::Config()["ExeName"] = "FooApp";
App::Application::Config()["ExeVersion"] = "0.7";
App::Application::Config()["ExeVersion"] = "0.7";
// set the banner (for loging and console)
// set the banner (for loging and console)
App::Application::Config()["ConsoleBanner"] = sBanner;
App::Application::Config()["CopyrightInfo"] = sBanner;
App::Application::Config()["AppIcon"] = "FCIcon";
App::Application::Config()["AppIcon"] = "FooAppIcon";
App::Application::Config()["SplashPicture"] = "FooAppSplasher";
App::Application::Config()["SplashScreen"] = "FooAppSplasher";
App::Application::Config()["StartWorkbench"] = "Part design";
App::Application::Config()["StartWorkbench"] = "Part design";
App::Application::Config()["HiddenDockWindow"] = "Property editor";
App::Application::Config()["HiddenDockWindow"] = "Property editor";
Line 33: Line 44:
return 0;
return 0;
}
}
</syntaxhighlight>
</code>
The first Config entry defines the program name. This is not the executable name, which can be changed by renaming or by compiler settings, but the name that is displayed in the task bar on windows or in the program list on Unix systems.


La primera entrada de Config define el nombre del programa. Este no es el nombre del ejecutable, el cual puede cambiarse renombrándolo o por la configuración del compilador, sino el nombre que es mostrado en la barra de tareas en Windows o en la lista de programas en los sistemas Unix.
The next lines define the Config entries of your FooApp Application. A description of the Config and its entries you find in [[Start up and Configuration]].

Las siguientes líneas definen las entradas de Config de tu aplicación FooApp. Una descripción de Config y sus entradas se encuentra en [[Start up and Configuration/es|Inicio y Configuración]].


=== Images ===
=== Images ===
All image resources are compiled into FreeCAD. This reduces delayed loading and keeps the installation compact. The images are included in XPM-Format which is basically a text format that uses C-syntax. You can basically draw this images with a text editor, but it is more comfortable to create the images with your favorite graphics program and convert it later to XPM format.
Image resources are compiled into FreeCAD using [http://qt-project.org/doc/qt-4.8/resources.html Qt's resource system]. Therefore you have to write a {{FileName|.qrc}} file, an XML-based file format that lists image files on the disk but also any other kind of resource files. To load the compiled resources inside the application you have to add a line


{{Code|code=
The GNU image program [http://gimp.org/ Gimp] can save XPM file.
Q_INIT_RESOURCE(FooApp);
}}


into the main() function. Alternatively, if you have an image in XPM format you can directly include it into your {{FileName|main.cpp}} and add the following line to register it:
For conversion you can use the ''[[ImageConv]]'' tool which is included with freecad. You can find it under


{{Code|code=
/trunk/src/Tools/ImageTools/ImageConv

It can not only convert images but also automatically update the ''BmpFactoryIcons.cpp'' file, where the images are registered. The typical usage is as simple like the following example:

ImageConv -i InputImage.png -o OutputImage.xpm

This converts the file ''InputImage.png'' in XPM-format and writes the result to file ''OutputImage.xpm''.

The line:
Gui::BitmapFactory().addXPM("FooAppSplasher", ( const char** ) splash_screen);
Gui::BitmapFactory().addXPM("FooAppSplasher", ( const char** ) splash_screen);
}}


=== Branding XML ===
in the main() then include the image in the BitmapFactory of FreeCAD.
In FreeCAD there is also a method supported without writing a customized main() function. For this method you must write a file name called {{FileName|branding.xml}} and put it into the installation directory of FreeCAD. Here is an example with all supported tags:

==== Icons ====
The main application icon ''FCIcon'' that appears in window titles and other places is defined in

/trunk/src/Gui/Icons/images.cpp

and starts with the line

<nowiki>static const char *FCIcon[]={</nowiki>


<!-- WARNING Do not modify the <syntaxhighligh> tag because of "{}" or pipe characters "|" included in the source code of the macro -->
Replace it with your favourite icon, recompile freecad and the next step to create your own brand is done. There are many other icons in this file that you might change to your gusto.
<syntaxhighlight>
<?xml version="1.0" encoding="utf-8"?>
<Branding>
<Application>FooApp</Application>
<WindowTitle>Foo App in title bar</WindowTitle>
<BuildVersionMajor>1</BuildVersionMajor>
<BuildVersionMinor>0</BuildVersionMinor>
<BuildRevision>1234</BuildRevision>
<BuildRevisionDate>2014/1/1</BuildRevisionDate>
<CopyrightInfo>(c) My copyright</CopyrightInfo>
<MaintainerUrl>Foo App URL</MaintainerUrl>
<ProgramLogo>Path to logo (appears in bottom right corner)</ProgramLogo>
<WindowIcon>Path to icon file</WindowIcon>
<ProgramIcons>Path to program icons</ProgramIcons>
<SplashScreen>splashscreen.png</SplashScreen>
<SplashAlignment>Bottom|Left</SplashAlignment>
<SplashTextColor>#ffffff</SplashTextColor>
<SplashInfoColor>#c8c8c8</SplashInfoColor>
<StartWorkbench>PartDesignWorkbench</StartWorkbench>
</Branding>
</syntaxhighlight>


All of the listed tags are optional.
If you need to add new icons, you have to register it in
/trunk/src/Gui/Icons/BmpFactoryIcons.cpp
so that you can access from FreeCAD.


<div class="mw-translate-fuzzy">
==== Background Image ====
{{docnav/es|Testing/es|Localisation/es}}
The background image appears, when no document window is open. Like the splash screen it is defined in ''developers.h'' in the section starting with:
</div>
static const char* const background[]={
You should choose a low contrast image for the background. Otherwise it might irritate the user.


{{Userdocnavi{{#translation:}}}}
{{docnav|Testing|Localisation}}


[[Category:Developer Documentation{{#translation:}}]]
{{languages | {{se|Branding/se}} {{ru|Branding/ru}} }}


{{clear}}
[[Category:Developer Documentation]]

Revision as of 21:22, 20 February 2020

Este artículo describe el Marcado de FreeCAD. Marcado significa comenzar tu propia aplicación basada en FreeCAD. Esto puede ser sólo tu propio ejecutable o pantalla de bienvenida pantalla de bienvenida hasta un programa completo adaptado. En base a la arquitectura flexible de FreeCAD es sencillo de utilizar como base para tus propios programas de propósito especial.

General

La mayoría del marcado se realiza en MainCmd.cpp o MainGui.cpp. Estos proyectos generan los archivos ejecutables de FreeCAD. Para crear tu propia Marca simplemente copia los proyectos Main o MainGui y dale al ejecutable un nombre diferente, e.g. FooApp.exe. La configuración más importante para una nueva apariencia puede realizarse en una lugar de la función main(). Aquí está la sección de código que controla el marcado:

 int main( int argc, char ** argv )
 {
   // Name and Version of the Application
   App::Application::Config()["ExeName"] = "FooApp";
   App::Application::Config()["ExeVersion"] = "0.7";
 
   // set the banner (for loging and console)
   App::Application::Config()["CopyrightInfo"] = sBanner;
   App::Application::Config()["AppIcon"] = "FooAppIcon";
   App::Application::Config()["SplashScreen"] = "FooAppSplasher";
   App::Application::Config()["StartWorkbench"] = "Part design";
   App::Application::Config()["HiddenDockWindow"] = "Property editor";
   App::Application::Config()["SplashAlignment" ] = "Bottom|Left";
   App::Application::Config()["SplashTextColor" ] = "#000000"; // black
 
   // Inits the Application 
   App::Application::Config()["RunMode"] = "Gui";
   App::Application::init(argc,argv);
 
   Gui::BitmapFactory().addXPM("FooAppSplasher", ( const char** ) splash_screen);
 
   Gui::Application::initApplication();
   Gui::Application::runApplication();
   App::Application::destruct();
 
   return 0;
 }

La primera entrada de Config define el nombre del programa. Este no es el nombre del ejecutable, el cual puede cambiarse renombrándolo o por la configuración del compilador, sino el nombre que es mostrado en la barra de tareas en Windows o en la lista de programas en los sistemas Unix.

Las siguientes líneas definen las entradas de Config de tu aplicación FooApp. Una descripción de Config y sus entradas se encuentra en Inicio y Configuración.

Images

Image resources are compiled into FreeCAD using Qt's resource system. Therefore you have to write a .qrc file, an XML-based file format that lists image files on the disk but also any other kind of resource files. To load the compiled resources inside the application you have to add a line

Q_INIT_RESOURCE(FooApp);

into the main() function. Alternatively, if you have an image in XPM format you can directly include it into your main.cpp and add the following line to register it:

Gui::BitmapFactory().addXPM("FooAppSplasher", ( const char** ) splash_screen);

Branding XML

In FreeCAD there is also a method supported without writing a customized main() function. For this method you must write a file name called branding.xml and put it into the installation directory of FreeCAD. Here is an example with all supported tags:

 <?xml version="1.0" encoding="utf-8"?>
 <Branding>
 	<Application>FooApp</Application>
 	<WindowTitle>Foo App in title bar</WindowTitle>
 	<BuildVersionMajor>1</BuildVersionMajor>
 	<BuildVersionMinor>0</BuildVersionMinor>
 	<BuildRevision>1234</BuildRevision>
 	<BuildRevisionDate>2014/1/1</BuildRevisionDate>
 	<CopyrightInfo>(c) My copyright</CopyrightInfo>
 	<MaintainerUrl>Foo App URL</MaintainerUrl>
 	<ProgramLogo>Path to logo (appears in bottom right corner)</ProgramLogo>
 	<WindowIcon>Path to icon file</WindowIcon>
 	<ProgramIcons>Path to program icons</ProgramIcons>
 	<SplashScreen>splashscreen.png</SplashScreen>
 	<SplashAlignment>Bottom|Left</SplashAlignment>
 	<SplashTextColor>#ffffff</SplashTextColor>
 	<SplashInfoColor>#c8c8c8</SplashInfoColor>
 	<StartWorkbench>PartDesignWorkbench</StartWorkbench>
 </Branding>

All of the listed tags are optional.

Testing/es
Localisation/es