Arch Workbench/de: Difference between revisions

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:* [[Image:Arch_Rebar_LShape.svg|32px]] [[Arch_Rebar_LShape|L-Shape Rebar]]: Creates an L-shape reinforcement bar in a selected structural element.
:* [[Image:Arch_Rebar_LShape.svg|32px]] [[Arch_Rebar_LShape|L-Shape Rebar]]: Creates an L-shape reinforcement bar in a selected structural element.


:* [[Image:Arch_Rebar_Stirrup.svg|32px]] [[Arch_Rebar_Stirrup|Stirrup Rebar]]: Creates a stirrup reinforcement bar in a selected structural element.
:* [[Image:Arch_Rebar_Stirrup.svg|32px]] [[Arch_Rebar_Stirrup|Stirrup]]: Creates a stirrup reinforcement bar in a selected structural element.


:* [[Image:Arch_Rebar_BentShape.svg|32px]] [[Arch_Rebar_BentShape|Bent-Shape Rebar]]: Creates a bent-shape reinforcement bar in a selected structural element.
:* [[Image:Arch_Rebar_BentShape.svg|32px]] [[Arch_Rebar_BentShape|Bent-Shape Rebar]]: Creates a bent-shape reinforcement bar in a selected structural element.
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* [[Image:Arch_Stairs.svg|32px]] [[Arch_Stairs|Stairs]]: Creates a stairs object.
* [[Image:Arch_Stairs.svg|32px]] [[Arch_Stairs|Stairs]]: Creates a stairs object.


* [[Image:Arch_CompPanel.png|48px]] [[Arch CompPanel|Panel tools]]
* [[Image:Arch_CompPanel.png|48px]] [[Arch_CompPanel|Panel tools]]


:* [[Image:Arch_Panel.svg|32px]] [[Arch_Panel|Panel]]: Creates a panel object from a selected 2D object.
:* [[Image:Arch_Panel.svg|32px]] [[Arch_Panel|Panel]]: Creates a panel object from a selected 2D object.
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* [[Image:Arch_MeshToShape.svg|32px]] [[Arch_MeshToShape|Mesh to Shape]]: Converts a mesh into a shape, unifying coplanar faces.
* [[Image:Arch_MeshToShape.svg|32px]] [[Arch_MeshToShape|Mesh to Shape]]: Converts a mesh into a shape, unifying coplanar faces.


* [[Image:Arch_SelectNonManifold.svg|32px]] [[Arch_SelectNonSolidMeshes|Select non-manifold meshes]]: Selects all non-manifold meshes from the current selection or from the document.
* [[Image:Arch_SelectNonSolidMeshes.svg|32px]] [[Arch_SelectNonSolidMeshes|Select non-manifold meshes]]: Selects all non-manifold meshes from the current selection or from the document.


* [[Image:Arch_RemoveShape.svg|32px]] [[Arch_RemoveShape|Remove Shape from Arch]]: Turns cubic shape-based arch object fully parametric.
* [[Image:Arch_RemoveShape.svg|32px]] [[Arch_RemoveShape|Remove Shape from Arch]]: Turns cubic shape-based Arch object fully parametric.


* [[Image:Arch_CloseHoles.svg|32px]] [[Arch_CloseHoles|Close holes]]: Closes holes in a selected shape-based object.
* [[Image:Arch_CloseHoles.svg|32px]] [[Arch_CloseHoles|Close holes]]: Closes holes in a selected shape-based object.
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* [[Image:Arch_3Views.svg|32px]] [[Arch_3Views|3 Views from mesh]]: Creates top, front and side views from a [[Mesh_Workbench|mesh]].
* [[Image:Arch_3Views.svg|32px]] [[Arch_3Views|3 Views from mesh]]: Creates top, front and side views from a [[Mesh_Workbench|mesh]].


* [[Image:Arch_IfcSpreadsheet.svg|32px]] [[Arch_IfcSpreadsheet|Create IFC spreadsheet...]]: Creates a spreadsheet to store [[Arch IFC|IFC]] properties of an object.
* [[Image:Arch_IfcSpreadsheet.svg|32px]] [[Arch_IfcSpreadsheet|Create IFC spreadsheet...]]: Creates a spreadsheet to store [[Arch_IFC|IFC]] properties of an object.


* [[Image:Arch_ToggleSubs.svg|32px]] [[Arch_ToggleSubs|Toggle subcomponents]]: Shows or hides the subcomponents of an Arch object.
* [[Image:Arch_ToggleSubs.svg|32px]] [[Arch_ToggleSubs|Toggle subcomponents]]: Shows or hides the subcomponents of an Arch object.
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==Übungen==
==Übungen==


<div class="mw-translate-fuzzy">
* [http://yorik.uncreated.net/guestblog.php?tag=freecad Architektur Arbeitsablauf]: Ein Beispiel, wie FreeCAD anfangen kann, einen vorbereitenden Platz in einem Architektur Arbeitsablauf einzunehmen.
* [http://yorik.uncreated.net/guestblog.php?tag=freecad Architektur Arbeitsablauf]: Ein Beispiel, wie FreeCAD anfangen kann, einen vorbereitenden Platz in einem Architektur Arbeitsablauf einzunehmen.
* [[Arch tutorial/de|Arch Tutorium]](v0.14)
* [[Arch tutorial/de|Arch Tutorium]](v0.14)
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* [[Import_from_STL_or_OBJ/de|Import von STL oder OBJ]]
* [[Import_from_STL_or_OBJ/de|Import von STL oder OBJ]]
* [[Export_to_STL_or_OBJ/de|Export nach STL oder OBJ]]
* [[Export_to_STL_or_OBJ/de|Export nach STL oder OBJ]]
</div>




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{{Arch Tools navi{{#translation:}}}}
{{Arch_Tools_navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}
[[Category:Workbenches{{#translation:}}]]
[[Category:Workbenches{{#translation:}}]]

Revision as of 09:54, 29 March 2022

Arch Arbeitsbereichssymbol

Einführung

Der Architektur Arbeitsbereich stellt einen modernen Bauwerksdatenmodellierung (BIM) Arbeitsablauf für FreeCAD zur Verfügung mit Unterstützung für Funktionen wie vollständig parametrische Architektur Entitäten wie Wände, Balken, Dächer, Fenster, Treppen, Rohre und Möbel. Er unterstützt [1] (IFC) Dateien und die Erstellung von 2D Geschossplänen in Kombination mit dem TechDraw Arbeitsbereich.

Der Arch-Arbeitsbereich importiert alle Werkzeuge des Entwurf Arbeitsbereichs, weil er 2D-Objekte zur Erstellung von 3D parametrischen Architekturobjekten benutzt. Trotzdem kann Arch auch Volumenkörper aus Arbeitsbereichen wie Part und PartDesign verwenden.

Die BIM Funktionalität von FreeCAD ist nun nach und nach aufgeteilt in diesen Arch Arbeitsbereich, der grundlegende Architekturwerkzeuge enthält, und die BIM Arbeitsbereich, die du über den Addon Manager installieren kannst. Dieser Arbeitsbereich fügt eine neue Schnittstellenschicht über die Arch Werkzeuge hinzu, mit dem Ziel, den BIM Arbeitsablauf in FreeCAD intuitiver und benutzerfreundlicher zu gestalten. Siehe FreeCAD BIM Migrationsanleitung.

Die Entwickler von Draft, Arch und BIM arbeiten auch mit der größeren OSArch Gemeinschaft zusammen, mit dem letztendlichen Ziel, den Gebäudeentwurf durch den Einsatz völlig freier Software zu verbessern.

Werkzeuge

Dies sind Werkzeuge zum Erstellen von Architekturobjekten.

  • Wall: Creates a wall from scratch or using a selected object as a base.
  • Structure: Creates a structural element from scratch or using a selected object as a base.
  • Straight Rebar: Creates a straight reinforcement bar in a selected structural element.
  • U-Shape Rebar: Creates a U-shape reinforcement bar in a selected structural element.
  • L-Shape Rebar: Creates an L-shape reinforcement bar in a selected structural element.
  • Stirrup: Creates a stirrup reinforcement bar in a selected structural element.
  • Bent-Shape Rebar: Creates a bent-shape reinforcement bar in a selected structural element.
  • Helical Rebar: Creates a helical reinforcement bar in a selected structural element.
  • Custom Rebar: Creates a custom reinforcement bar in a selected structural element using a sketch.
  • Building Part: Creates a building part including selected objects.
  • Project: Creates a project including selected objects.
  • Site: Creates a site including selected objects.
  • Building: Creates a building including selected objects.
  • Level: Creates a floor including selected objects.
  • Window: Creates a window from scratch or using a selected object as a base.
  • Roof: Creates a sloped roof from a selected wire.
  • Axis: Adds a 1-direction array of axes.
  • Axis System: Adds an axis system composed of several axes.
  • Grid: Adds a grid-like object.
  • Space: Creates a space object.
  • Stairs: Creates a stairs object.
  • Panel: Creates a panel object from a selected 2D object.
  • Panel Cut: Creates a 2D cut view from a panel.
  • Panel Sheet: Creates a 2D cut sheet including panel cuts or other 2D objects.
  • Nest: Allows to nest several flat objects inside a container shape.
  • Equipment: Creates an equipment or furniture object.
  • Frame: Creates a frame object from a selected layout.
  • Material: Creates a material and attributes it to selected objects, if any.
  • Multi-Material: Creates a multi-material and attributes it to selected objects, if any.
  • Schedule: Creates different types of schedules.
  • Pipe: Creates a pipe.
  • Connector: Creates a corner or T-connection between 2 or 3 selected pipes.

Änderungswerkzeuge

Hier die Werkzeuge zur Änderung von Architekturobjekten:

  • Survey: Enters or leaves surveying mode.

Hilfsmittel

Hier sind zusätzliche Hilfsmittel für spezifische Aufgaben:

  • Component: Creates a non-parametric Arch component.
  • Split Mesh: Splits a selected mesh into separate components.
  • Mesh to Shape: Converts a mesh into a shape, unifying coplanar faces.
  • Close holes: Closes holes in a selected shape-based object.
  • Check: Check if the selected objects are solids and don't contain defects.

Einstellungen

  • Einstellungen: Einstellungen für das Standard-Aussehen von Wänden, Strukturen, Bewehrungen, Fenstern, Treppen, Paneelen, Rastern und Achsen.

Dateiformate

  • IFC : Industrie Fundament Klassen
  • DAE : Collada Netz Format
  • OBJ : Obj Netz Format (nur Export)
  • JSON : JavaScript JavaScript Objekt Notationsformat
(nur Export)
  • 3DS : 3DS Format (nur Import)
  • SHP: GIS Formdateien (nur Import)

API

Der Arbeitsbereich Arch kann mit den Funktionen der Arch Python API in Python-Skripten und Makros verwendet werden.

Übungen