Arch SetMaterial: Difference between revisions

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<translate>
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{{Docnav
{{docnav|[[Arch_PipeConnector|Pipe Connector]]|[[Arch_MultiMaterial|Multi-Material]]|[[Arch_Module|Arch]]|IconL=Arch_PipeConnector.svg |IconC=Workbench_Arch.svg |IconR=Arch_MultiMaterial.png}}
|[[Arch_CompSetMaterial|Arch CompSetMaterial]]
|[[Arch_MultiMaterial|Multi-Material]]
|[[Arch_Module|Arch]]
|IconL=Arch_CompSetMaterial.png
|IconC=Workbench_Arch.svg
|IconR=Arch_MultiMaterial.svg
}}


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{{GuiCommand
{{GuiCommand|Name=Arch SetMaterial|Workbenches=[[Arch Module|Arch]]|MenuLocation=Arch → Set material...|Shortcut=M,T}}
|Name=Arch SetMaterial
|Workbenches=[[Arch Module|Arch]], [[BIM Workbench|BIM]]
|MenuLocation=Arch → Set material...
|Shortcut={{KEY|M}} {{KEY|T}}
|SeeAlso=[[Arch CompSetMaterial]], [[Arch MultiMaterial]]
}}


==Description== <!--T:2-->
==Description== <!--T:2-->
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[[Image:Arch materials 01.jpg]]
[[Image:Arch materials 01.jpg]]


==How to use== <!--T:4-->
==Usage== <!--T:4-->


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# Optionally, select one or more objects to which you wish to attribute a new material.
# Optionally, select one or more objects to which you wish to attribute a new material.
# Invoke the command several ways:
# Press the {{Button|[[Image:Arch SetMaterial.png|16px]] [[Arch SetMaterial|Set Material]]}} button.
#* Press the {{Button|[[Image:Arch_SetMaterial.svg|16px]] [[Arch SetMaterial|Set Material]]}} button in the toolbar.
#* Use the {{KEY|M}} then {{KEY|T}} keyboard shortcut.
#* Use the {{MenuCommand|Arch → Set material...}} entry from the top menu.
# Load a preset material, or create a new one by filling the fields.
# Load a preset material, or create a new one by filling the fields.
# Press {{Button|OK}}.
# Press {{Button|OK}}.
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{{Docnav
{{docnav|[[Arch_PipeConnector|Pipe Connector]]|[[Arch_MultiMaterial|Multi-Material]]|[[Arch_Module|Arch]]|IconL=Arch_PipeConnector.svg |IconC=Workbench_Arch.svg |IconR=Arch_MultiMaterial.png}}
|[[Arch_CompSetMaterial|Arch CompSetMaterial]]
|[[Arch_MultiMaterial|Multi-Material]]
|[[Arch_Module|Arch]]
|IconL=Arch_CompSetMaterial.png
|IconC=Workbench_Arch.svg
|IconR=Arch_MultiMaterial.svg
}}


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{{Arch Tools navi}}

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{{Userdocnavi}}
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Revision as of 20:47, 20 February 2020

Arch SetMaterial

Menu location
Arch → Set material...
Workbenches
Arch, BIM
Default shortcut
M T
Introduced in version
-
See also
Arch CompSetMaterial, Arch MultiMaterial

Description

The Material tools allows to add materials to the active document, and attribute a material to an Arch object. Materials can all the properties of a certain material, and control the color of the object to which it is attached. Materials are stored into a Materials folder in the active document.

Usage

  1. Optionally, select one or more objects to which you wish to attribute a new material.
  2. Invoke the command several ways:
    • Press the Set Material button in the toolbar.
    • Use the M then T keyboard shortcut.
    • Use the Arch → Set material... entry from the top menu.
  3. Load a preset material, or create a new one by filling the fields.
  4. Press OK.

Options

  • Upon creating a new material, a task panel allows you to set different options:

  • Choose preset: Choose one of the preset materials, to be used as is, or to be adapted by modifying the fields below
  • Name: Choose a name for the material
  • Edit button: This opens the current material in FreeCAD's Material editor, which allows you to edit many additional properties and add your own custom ones
  • Description: A more detailed description of the material
  • Color: A display color for the material, which will be applied to all objects that use that material
  • Code: A name and reference number of a specification system such as Masterformat or Omniclass.
  • Code browser button: Not implemented yet - will allow to open the reference in a web browser
  • URL: An URL where more informaiton about the material can be found
  • URL button:Opens the URL in a web browser