Arch MultiMaterial: Difference between revisions

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{{Docnav
{{docnav|[[Arch_SetMaterial|Material]]|[[Arch_Schedule|Schedule]]|[[Arch_Module|Arch]]|IconL=Arch_SetMaterial.png |IconC=Workbench_Arch.svg |IconR=Arch_Schedule.svg}}
|[[Arch_SetMaterial|Material]]
|[[Arch_Schedule|Schedule]]
|[[Arch_Module|Arch]]
|IconL=Arch_SetMaterial.svg
|IconC=Workbench_Arch.svg
|IconR=Arch_Schedule.svg
}}


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{{GuiCommand
{{GuiCommand|Name=Arch MultiMaterial|Workbenches=[[Arch Module|Arch]]|MenuLocation=Arch → Multi-Material}}
|Name=Arch MultiMaterial
|Workbenches=[[Arch Module|Arch]], [[BIM Workbench|BIM]]
|MenuLocation=Arch → Multi-Material
|SeeAlso=[[Arch SetMaterial|Arch SetMaterial]], [[Arch CompSetMaterial|Arch CompSetMaterial]]
}}


== Description == <!--T:2-->
== Description == <!--T:2-->
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* [[Arch Wall|Walls]] with a MultiMaterial will use the material definitions and thicknesses to create a multi-layer wall
* [[Image:Arch_Wall.svg|24px]] [[Arch Wall|Walls]] with a MultiMaterial will use the material definitions and thicknesses to create a multi-layer wall
* [[Arch Window|Windows]] with a MultiMaterial will attribute materials with a given name defined inside the MultiMaterial to window components with a same name or type (see below). Material thickness is not considered.
* [[Image:Arch_Window.svg|24px]] [[Arch Window|Windows]] with a MultiMaterial will attribute materials with a given name defined inside the MultiMaterial to window components with a same name or type (see below). Material thickness is not considered.
* [[Arch Panel|Panels]] with a MultiMaterial will use the material definitions and thicknesses to create a multi-layer panel
* [[Image:Arch_Panel.svg|24px]] [[Arch Panel|Panels]] with a MultiMaterial will use the material definitions and thicknesses to create a multi-layer panel


== How to use == <!--T:7-->
==Usage== <!--T:7-->


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# Create first a series of [[Arch SetMaterial|Arch Materials]] that you will need in your Multi-Material.
# Create first a series of {{Button|[[Image:Arch SetMaterial.svg|16px]] [[Arch SetMaterial|Arch Materials]]}} that you will need in your Multi-Material.
# Optionally, select an Arch object you wish to attribute the new Multi-Material to.
# Optionally, select an Arch object you wish to attribute the new Multi-Material to.
# Press the {{Button|[[Image:Arch MultiMaterial.png|16px]] [[Arch MultiMaterial|Multi-Material]]}} button.
# Press the {{Button|[[Image:Arch MultiMaterial.svg|16px]] [[Arch MultiMaterial|Multi-Material]]}} button.
# Set the desired material layers.
# Set the desired material layers.


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* The '''Name''' field will also set the material object's Label
* The '''Name''' field will also set the material object's Label
* The '''Composition''' list is the list of the different material layers that compose this multi-material. Each layer has a name, a material and a thickness value.
* The '''Composition''' list is the list of the different material layers that compose this multi-material. Each layer has a name, a material and a thickness value.
* Click '''Add''' to add a new layer, '''Up''' to move a selected layer up, '''Down''' to move a selected layer down, or '''Del''' to delete a selected layer.
* Click {{Button|Add}} to add a new layer, {{Button|Up}} to move a selected layer up, {{Button|Down}} to move a selected layer down, or {{Button|Del}} to delete a selected layer.
* Double-click the '''name''' of a layer to edit it, the material will offer you a drop-down list of available [[Arch SetMaterial|Arch Materials]] in the same document, and thickness can be set to any value in any unit
* Double-click the '''name''' of a layer to edit it, the material will offer you a drop-down list of available [[Arch SetMaterial|Arch Materials]] in the same document, and thickness can be set to any value in any unit
* Name and Material fields are mandatory. Thickness can be left blank (it will then adopt a value of 0).
* Name and Material fields are mandatory. Thickness can be left blank (it will then adopt a value of 0).
* When a multi-material contains layers with a thickness of zero, that thickness is considered variable. Arch objects that use the multi-material, such as Walls and Panels, will treat that accordingly, and give that layer the remaining space available given their own width or thickness.
* When a multi-material contains layers with a thickness of zero, that thickness is considered variable. Arch objects that use the multi-material, such as Walls and Panels, will treat that accordingly, and give that layer the remaining space available given their own width or thickness.
* If you name the different components of a multi-material "Frame", "Solid panel", "Glass panel" or "Louvre", and apply that material to a window, the given materials will be applied to the corresponding window components.
* If you name the different components of a multi-material "Frame", "Solid panel", "Glass panel" or "Louvre", and apply that material to a window, the given materials will be applied to the corresponding window components.

==Limitations== <!--T:18-->

==Scripting== <!--T:19-->


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{{Docnav
{{docnav|[[Arch_SetMaterial|Material]]|[[Arch_Schedule|Schedule]]|[[Arch_Module|Arch]]|IconL=Arch_SetMaterial.png |IconC=Workbench_Arch.svg |IconR=Arch_Schedule.svg}}
|[[Arch_SetMaterial|Material]]
{{Arch Tools navi}}
|[[Arch_Schedule|Schedule]]
{{Userdocnavi}}
|[[Arch_Module|Arch]]
|IconL=Arch_SetMaterial.svg
|IconC=Workbench_Arch.svg
|IconR=Arch_Schedule.svg
}}

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{{Arch Tools navi{{#translation:}}}}

{{Userdocnavi{{#translation:}}}}

Revision as of 21:50, 19 February 2020

Arch MultiMaterial

Menu location
Arch → Multi-Material
Workbenches
Arch, BIM
Default shortcut
None
Introduced in version
-
See also
Arch SetMaterial, Arch CompSetMaterial

Description

The Multi-Material tool defines a list of materials with, for each material, a name and a thickness value. This multi-materials list can then be added to an Arch object instead of a single Arch Material .

Not all Arch objects can currently make use of multi-materials, and the use they do of it differs. Currently:

  • Walls with a MultiMaterial will use the material definitions and thicknesses to create a multi-layer wall
  • Windows with a MultiMaterial will attribute materials with a given name defined inside the MultiMaterial to window components with a same name or type (see below). Material thickness is not considered.
  • Panels with a MultiMaterial will use the material definitions and thicknesses to create a multi-layer panel

Usage

  1. Create first a series of Arch Materials that you will need in your Multi-Material.
  2. Optionally, select an Arch object you wish to attribute the new Multi-Material to.
  3. Press the Multi-Material button.
  4. Set the desired material layers.

Options

Upon creating or editing a multi-material by double-clicking it in the tree, the following options are available:

  • Duplicate another existing Multi-Material from the same document. This only copies the values over, and doesn't link the two multi-materials in any way.
  • The Name field will also set the material object's Label
  • The Composition list is the list of the different material layers that compose this multi-material. Each layer has a name, a material and a thickness value.
  • Click Add to add a new layer, Up to move a selected layer up, Down to move a selected layer down, or Del to delete a selected layer.
  • Double-click the name of a layer to edit it, the material will offer you a drop-down list of available Arch Materials in the same document, and thickness can be set to any value in any unit
  • Name and Material fields are mandatory. Thickness can be left blank (it will then adopt a value of 0).
  • When a multi-material contains layers with a thickness of zero, that thickness is considered variable. Arch objects that use the multi-material, such as Walls and Panels, will treat that accordingly, and give that layer the remaining space available given their own width or thickness.
  • If you name the different components of a multi-material "Frame", "Solid panel", "Glass panel" or "Louvre", and apply that material to a window, the given materials will be applied to the corresponding window components.

Limitations

Scripting