Arch CurtainWall: Difference between revisions

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Curtain Walls can be created from any type of existing object, in which case all the faces of the object will be subdivided. It works therefore best if used with an object that has only one face. Typically, you would first create a face, preferably bound by exactly 4 edges, that represents the area you want to fill with a curtain wall, then apply the tool.
Curtain Walls can be created from any type of existing object, in which case all the faces of the object will be subdivided. It works therefore best if used with an object that has only one face. Typically, you would first create a face, preferably bound by exactly 4 edges, that represents the area you want to fill with a curtain wall, then apply the tool.


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Curtain walls can also be built from a linear object, such as a line, arc or polyline, like the normal [[Arch Wall|wall]] tool.
Curtain walls can also be built from a linear object, such as a line, arc or polyline, like the normal [[Arch Wall|wall]] tool.


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* {{PropertyData|Host}}: The host of this curtain wall. The curtain wall will appear embedded in its host object in the tree view (no other action is performed)
* {{PropertyData|Host}}: The host of this curtain wall. The curtain wall will appear embedded in its host object in the tree view (no other action is performed)


==Making frame walls==
==Making frame walls== <!--T:25-->


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Curtain walls are convenient to use in conjunction with [[Arch Wall|walls]] to create frame walls (walls where an inner, structural layer is made of frames, usually wooden or metal, instead of an homogeneous material such as concrete of brick).
Curtain walls are convenient to use in conjunction with [[Arch Wall|walls]] to create frame walls (walls where an inner, structural layer is made of frames, usually wooden or metal, instead of an homogeneous material such as concrete of brick).


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<translate>
<translate>


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The procedure described below creates a wall and a curtain wall based on a same baseline, then gives the wall a multi-material which leaves an empty space, where the curtain wall is placed:
The procedure described below creates a wall and a curtain wall based on a same baseline, then gives the wall a multi-material which leaves an empty space, where the curtain wall is placed:


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# Create a normal [[Arch Wall]], either by clicking two points of from an existing linear object
# Create a normal [[Arch Wall]], either by clicking two points of from an existing linear object
# Select the base object of the newly created arch wall
# Select the base object of the newly created arch wall

Revision as of 12:26, 19 May 2020

Arch CurtainWall

Menu location
Arch → Curtain Wall
Workbenches
Arch
Default shortcut
C W
Introduced in version
0.19
See also
Arch Wall, Arch Grid

Description

This tool creates a curtain wall by subdividing a base face into quadrangular faces, then creating vertical mullion on the vertical edges, horizontal mullions on the horizontal edges, and filling the spaces between mullions with panels.

Curtain Walls can be created from any type of existing object, in which case all the faces of the object will be subdivided. It works therefore best if used with an object that has only one face. Typically, you would first create a face, preferably bound by exactly 4 edges, that represents the area you want to fill with a curtain wall, then apply the tool.

Curtain walls can also be built from a linear object, such as a line, arc or polyline, like the normal wall tool.

Faces that have double curvature, or faces with more than 4 edges will work too, but the result is less predictable.

Faces will be divided in quadrangular facets. If the 4 points of the facet are coplanar, a square facet is created. If not, it is divided into two triangles and a diagonal mullion is added.

In case you need a non-regular subdivision, it is also possible to build your own subdivided object, for example using Arch Grid, and set the vertical and horizontal subdivisions of the curtain wall to 1.

You can also use the curtain wall tool without any selected object, in which case you will be able to draw a baseline, which will the be extruded vertically to form the face on which the curtain wall will be built.

Usage

Drawing a curtain wall from scratch

  1. Make sure nothing is selected
  2. Press the Arch CurtainWall button, or press C then W keys
  3. Click a first point on the 3D view, or type a coordinate
  4. Click a second point on the 3D view, or type a coordinate
  5. Adjust needed properties

Creating a curtain wall from a selected object

  1. Select one or more base geometry objects (Draft object, sketch, etc)
  2. Press the Arch CurtainWall button, or press the C then W keys
  3. Adjust needed properties

Options

  • Curtain walls share the common properties and behaviours of all Arch Components
  • Curtain wall mullions can be made from an automatic square profile (set their Mullion Size properties) or from a custom profile (set their Mullion Profile property). The mullions can be centered over each edge, or placed relatively to the (0,0,0) point by turning off the Center Profile property. For example, if you want a profile to be placed slightly behind the panels, you would draw that profile slightly below the (0,0,0) origin point
  • Curtain walls support Multi-materials. Inside the multi-material, the Frame layer will be used for the mullions, and the Glass panel layer for panels, or Solid panel if no Glass panel layer exists in the multi-material.
  • Curtain walls can be based on a linear object such as a line, arc or polyline. In that case, internally, a base surface will be built by extruding the linear object along the direction given by the Vertical Direction property, by the length given by the Height property.

Properties

Curtain wall objects inherit the properties of Arch Components objects, and also have the following extra properties:

  • DataVertical Mullion Number:The number of vertical mullions
  • DataVertical Mullion Alignment: If the profile of the vertical mullions get aligned with the surface or not
  • DataVertical Sections: The number of vertical sections of this curtain wall
  • DataVertical Mullion Height: The height of the vertical mullions profile, if no profile is used
  • DataVertical Mullion Width: The width of the vertical mullions profile, if no profile is used
  • DataVertical Mullion Profile: A profile for vertical mullions (disables vertical mullion size)
  • DataHorizontal Mullion Number: The number of horizontal mullions
  • DataHorizontal Mullion Alignment: If the profile of the horizontal mullions gets aligned with the surface or not
  • DataHorizontal Sections: The number of horizontal sections of this curtain wall
  • DataHorizontal Mullion Height: The height of the horizontal mullions profile, if no profile is used
  • DataHorizontal Mullion Width: The width of the horizontal mullions profile, if no profile is used
  • DataHorizontal Mullion Profile: A profile for horizontal mullions (disables horizontal mullion size)
  • DataDiagonal Mullion Number: The number of diagonal mullions
  • DataDiagonal Mullion Size: The size of the diagonal mullions, if any, if no profile is used
  • DataDiagonal Mullion Profile: A profile for diagonal mullions, if any (disables horizontal mullion size)
  • DataPanel Number: The number of panels
  • DataPanel Thickness: The thickness of the panels
  • DataSwap Horizontal Vertical: Swaps horizontal and vertical lines
  • DataRefine: Perform subtractions between components so none overlap
  • DataCenter Profiles: Centers the profile over the edges or not
  • DataVertical Direction: The vertical direction reference to be used by this object to deduce vertical/horizontal directions. Keep it close to the actual vertical direction of your curtain wall
  • DataHeight: The height of this curtain wall, in case it is based on a linear object
  • DataHost: The host of this curtain wall. The curtain wall will appear embedded in its host object in the tree view (no other action is performed)

Making frame walls

Curtain walls are convenient to use in conjunction with walls to create frame walls (walls where an inner, structural layer is made of frames, usually wooden or metal, instead of an homogeneous material such as concrete of brick).

The procedure described below creates a wall and a curtain wall based on a same baseline, then gives the wall a multi-material which leaves an empty space, where the curtain wall is placed:

  1. Create a normal Arch Wall, either by clicking two points of from an existing linear object
  2. Select the base object of the newly created arch wall
  3. Press the Arch CurtainWall button, or press the C then W keys to create a curtain wall from the same baseline as the wall
  4. Set the number of horizontal sections of the curtain wall to zero if you wish only vertical frames
  5. Set the desired horizontal mullion width and horizontal mullion height (or use a mullion profile)
  6. Prepare two (or more) materials, one for the panels, one for the void where the frame will be
  7. Make one multi-material, using one layer of the panel material, one layer of the void material with a negative width value (which will make it not drawn) corresponding to the vertical mullion height of the curtain wall, and another layer of panel material
  8. Attribute the multi-material to the wall
  9. Set the Host property of the curtain wall to the wall we created in first point

Scripting

See also: Arch API and FreeCAD Scripting Basics.

The Curtain wall tool can be used in macros and from the Python console by using the following function:

MyCurtainWall = makeCurtainWall(baseobj)

Example:

import FreeCAD, Draft, Arch

p1 = FreeCAD.Vector(0, 0, 0)
p2 = FreeCAD.Vector(2000, 0, 0)
baseline = Draft.makeLine(p1, p2)
baseface = Free.ActiveDocument.addObject('Part::Extrusion','Extrusion')
baseface.Base = baseline
baseface.DirMode = "Normal"
baseface.LengthFwd = 2000
curtainwall = Arch.makeCurtainWall(baseface)
curtainWall.VerticalSections = 6
FreeCAD.ActiveDocument.recompute()